// This file is generated automatically. All manually changes will be removed when running the Converter. // Rock Plateau mobs 046-1.gat,0,0,0,0|monster|Reinboo|1094,40,100000,30000,Mob046-1::On1094 046-1.gat,0,0,0,0|monster|Fluffy|1020,50,100000,30000,Mob046-1::On1020 046-1.gat,0,0,0,0|monster|Squirrel|1038,50,100000,30000,Mob046-1::On1038 046-1.gat,44,28,52,20|monster|Moggun|1061,12,100000,30000,Mob046-1::On1061 046-1.gat,0,0,0,0|monster|Yeti|1072,2,100000,30000,Mob046-1::On1072 046-1.gat,87,94,23,13|monster|Wolvern|1090,5,100000,30000,Mob046-1::On1090 046-1.gat,0,0,0,0|monster|WhiteBell|1095,9,100000,30000,Mob046-1::On1095 046-1.gat,72,52,15,12|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090 046-1.gat,36,105,10,9|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090 046-1.gat,115,33,45,33|monster|Wolvern|1090,7,100000,30000,Mob046-1::On1090 046-1.gat,145,60,10,9|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090 046-1.gat,0,0,0|script|Mob046-1|-1, { end; On1020: set @mobID, 1020; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1061: set @mobID, 1061; callfunc "MobPoints"; end; On1072: set @mobID, 1072; callfunc "MobPoints"; end; On1090: set @mobID, 1090; callfunc "MobPoints"; end; On1094: set @mobID, 1094; callfunc "MobPoints"; end; On1095: set @mobID, 1095; callfunc "MobPoints"; end; }