// This file is generated automatically. All manually changes will be removed when running the Converter. // Deep Snow Forest mobs 045-1.gat,102,122,23,22|monster|Wolvern|1090,10,100000ms,30000ms,Mob045-1::On1090 045-1.gat,71,69,23,22|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,147,63,23,22|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,51,155,23,22|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,106,44,23,22|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,135,159,23,22|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,42,108,18,15|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,148,111,18,15|monster|Wolvern|1090,5,100000ms,30000ms,Mob045-1::On1090 045-1.gat,0,0,0,0|monster|Squirrel|1038,40,100000ms,30000ms,Mob045-1::On1038 045-1.gat,0,0,0,0|monster|Reinboo|1094,30,100000ms,30000ms,Mob045-1::On1094 045-1.gat,0,0,0,0|monster|Fluffy|1020,40,100000ms,30000ms,Mob045-1::On1020 045-1.gat,0,0,0,0|monster|WhiteBell|1095,5,100000ms,30000ms,Mob045-1::On1095 045-1.gat,0,0,0|script|Mob045-1|-1 { end; On1020: set @mobID, 1020; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1090: set @mobID, 1090; callfunc "MobPoints"; end; On1094: set @mobID, 1094; callfunc "MobPoints"; end; On1095: set @mobID, 1095; callfunc "MobPoints"; end; }