033-1.gat,66,28,0|script|Yerrnk|216,{ //TODO: minimum level for quests? set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state == 6) goto L_Warrior; if (@state == 5) goto L_Birrod; if (@state == 4) goto L_Sorrow; if (@state == 3) goto L_Duty; if (@state == 2) goto L_Kimarr; if (@state == 1) goto L_Fluffy; mes "[Barbarian]"; mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\""; next; mes "Yerrnk looks at you in a reserved way."; mes "[Yerrnk]"; mes "\"Please take care of your own business.\""; close; L_Fluffy: mes "[Yerrnk]"; mes "\"Kimarr talks too much sometimes.\""; mes "He sighs."; next; mes "[Yerrnk]"; mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\""; close; L_Kimarr: mes "[Yerrnk]"; mes "\"I think Kimarr wants to give you something.\""; close; L_Duty: mes "[Yerrnk]"; mes "\"I'm not sure if you are aware about the meaning of your actions.\""; next; mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\""; next; mes "\"So you'll have to obey our laws and traditiones, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\""; next; mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\""; close; L_Sorrow: mes "[Yerrnk]"; mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\""; mes "He smiles, but then an expression of worry gets back to his face."; next; L_Mission: mes "[Yerrnk]"; mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since."; mes "Life is hard in the snowy mountains, but this life suits our nature.\""; next; mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now..."; mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\""; next; mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive."; mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\""; next; mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous."; mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\""; next; mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei."; mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\""; close; L_Birrod: mes "[Yerrnk]"; mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills."; mes "You've proved your braveness and strength.\""; next; if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\""; menu "Alright.",-, "Can you tell me again what are you here for?",L_Mission; close; L_Not_Ready: mes "[Yerrnk]"; mes "\"But you're not yet ready to become a fully accepted warrior of our tribe."; mes "You should travel the world to gain the ability to focus on your inner strength.\""; menu "Alright.",-, "What are you doing down here?",L_Mission; close; L_Warrior: //TODO: player is now fully accepted warrior of the tribe, gets a task: bring yeti claws // reason: claws can be used to craft spears which are effective to use against the yetis mes "TODO: add story about bringing yeti claw (probably final quest)"; close; S_Update_Mask: set QUEST_Barbarians, (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); return; }