033-1.gat,74,32,0 script Kimarr 218, { set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); if (@state >= 3) goto L_Again; if (@state == 2) goto L_Reward; if (@state == 1) goto L_Ask; mes "[Barbarian]"; mes "\"Greetings, little person.\""; next; mes "\"I am Kimarr, hunter and warrior of the Mangarr.\""; next; mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\""; menu "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-, "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-, "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-; mes "Kimarr seems to be amused."; mes "[Kimarr]"; mes "\"Really? Do you want to prove it?\""; menu "Sure! What shall I do?", L_Explain, "No, I don't need to prove anything.",L_Close; L_Explain: mes "[Kimarr]"; mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\""; next; mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; next; callsub S_Explain_Game; set @state, 1; callsub S_Update_Mask; L_Ask: mes "[Kimarr]"; mes "\"So, are you going to try?\""; menu "Yeah, let's start",L_Game, "Could you explain again?",-, "Maybe later.",L_Close; callsub S_Explain_Game; goto L_Ask; S_Explain_Game: mes "[Kimarr]"; mes "\"In that cave there are living fluffies. They like to eat apples.\""; next; mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\""; next; mes "\"You should be careful, other monsters living here might like the food as well\""; next; mes "\"Go to the cave entrance and throw food on the floor to make them come out.\""; next; mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; next; mes "\"Drop more food when no fluffies are left.\""; return; L_Reward: mes "[Kimarr]"; mes "\"That was very impressing - now you can call yourself hunter " + strcharinfo(0) +".\""; next; getinventorylist; if (@inventorylist_count == 100) goto L_Full_Inv; mes "\"Take this as a symbol of your strength. You're a member of our tribe now.\""; getitem "YetiSkinShirt", 1; set @state, 3; callsub S_Update_Mask; close; L_Again: mes "[Kimarr]"; mes "\"Does hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; menu "Yeah!",L_Game, "Can you tell me who were the most successfull fluffy hunters?",-, "Not now.",L_Close; //TODO: give list of best hunters close; L_Full_Inv: mes "[Kimarr]"; mes "\"You are carrying a lot of things. I will give something to you when you have room for it.\""; close; L_Close: close; L_Game: //REMOVE goto L_Reward; if ($@FLUFFY_HUNTING) goto L_Someone_Else; set $@FLUFFY_HUNTING, 1; set $@FLUFFY_COUNTER, 0; set $@FLUFFY_TIME, 0; set $@FLUFFY_LVL, baselevel; //TODO: set minimum number of killed fluffies (maybe based on level?) set $@FLUFFY_MIN, 10; warp "033-1.gat", 79, 34; startnpctimer; goto L_Close; L_Someone_Else: mes "[Kimarr]"; mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\""; close; OnTimer1000: setnpctimer 0; if ($@FLUFFY_HUNTING != 0) goto L_Hunting; L_Hunting: set $@FLUFFY_TIME, $@FLUFFY_TIME + 1; if ($@FLUFFY_TIME > 300) goto L_CleanUp; //TODO: monsterID angry fluffy if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_CleanUp; set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1); set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1); set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1); set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1); //TODO: balance the spawns and maybe add the new monster set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE; //TODO: remove debug messages if ($@FLUFFY_TIME % 10 == 0) mapannounce "033-1.gat", "$@FLUFFY_TIME " + $@FLUFFY_TIME, 0; if ($@FLUFFY_TIME % 10 == 0) mapannounce "033-1.gat", "$@FLUFFY_COUNTER " + $@FLUFFY_COUNTER, 0; areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath"; if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath"; if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath"; if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath"; set $@FLUFFY_REDAPPLES, 0; set $@FLUFFY_XMASCAKE , 0; set $@FLUFFY_CAKE, 0; set $@FLUFFY_GREENAPPLE, 0; end; //onInit: // initnpctimer; // stopnpctimer; onFluffyDeath: set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1; mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0; end; L_CleanUp: areatimer "033-1.gat", 79, 29, 88, 42, 10, "Kimarr::onReward"; set $@FLUFFY_HUNTING, 0; mapannounce "033-1.gat", "You killed " + $@FLUFFY_COUNTER + "Fluffies", 0; set $@FLUFFY_COUNTER, 0; //TODO: save amount of killed fluffies in playervariable (hunting redoable, npc tells the best result) set $@FLUFFY_TIME, 0; //TODO: check if that command really only kills the event monsters killmonster "033-1.gat", "All"; stopnpctimer; setnpctimer 0; mapannounce "033-1.gat", "clean up", 0; end; onReward: //TODO: add check for new record warp "033-1.gat", 77, 34; set @place, -1; //TODO: prevent that one player can be in that list more than once if ($FLUFFYGAME_PTS[8] < $@FLUFFY_COUNTER) set @place,8; if ($FLUFFYGAME_PTS[7] < $@FLUFFY_COUNTER) set @place,7; if ($FLUFFYGAME_PTS[6] < $@FLUFFY_COUNTER) set @place,6; if ($FLUFFYGAME_PTS[5] < $@FLUFFY_COUNTER) set @place,5; if ($FLUFFYGAME_PTS[4] < $@FLUFFY_COUNTER) set @place,4; if ($FLUFFYGAME_PTS[3] < $@FLUFFY_COUNTER) set @place,3; if ($FLUFFYGAME_PTS[2] < $@FLUFFY_COUNTER) set @place,2; if ($FLUFFYGAME_PTS[1] < $@FLUFFY_COUNTER) set @place,1; if ($FLUFFYGAME_PTS[0] < $@FLUFFY_COUNTER) set @place,0; if (@place != -1) callsub MOVE_NAME; if (@state > 1) goto L_Skip; if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_Skip; set @state, 2; callsub S_Update_Mask; L_Skip: end; ////// S_MOVE_NAME: set @i,9; MOVE_NAME_L1: set @i, @i-1; set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i]; set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i]; if (@i == @place) goto MOVE_NAME_L2; goto MOVE_NAME_L1; MOVE_NAME_L2: set $FLUFFYGAME_PTS[@place], $@FLUFFY_COUNTER; set $FLUFFYGAME_NAME[@place], strcharinfo(0); return; S_Update_Mask: set QUEST_Barbarians, (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); return; }