// This file is generated automatically. All manually changes will be removed when running the Converter. // Outback Cave mobs 032-3.gat,90,44,9,10|monster|Skeleton|1043,3,30000,100000,Mob032-3::On1043 032-3.gat,44,23,29,22|monster|Mountain Snake|1026,7,30000,100000,Mob032-3::On1026 032-3.gat,125,46,35,75|monster|Mountain Snake|1010,13,30000,100000,Mob032-3::On1010 032-3.gat,80,44,9,10|monster|Black Scorpion|1009,5,30000,100000,Mob032-3::On1009 032-3.gat,85,33,9,10|monster|Spider|1012,5,30000,100000,Mob032-3::On1012 032-3.gat,83,18,37,9|monster|Archant|1060,8,30000,100000,Mob032-3::On1060 032-3.gat,78,76,24,21|monster|Archant|1060,8,30000,100000,Mob032-3::On1060 032-3.gat,25,76,24,21|monster|Yellow Slime|1007,11,300000,1000000,Mob032-3::On1007 032-3.gat,46,51,34,18|monster|Cave Maggot|1056,11,30000,100000,Mob032-3::On1056 032-3.gat,0,0,0,0|monster|Bat|1017,25,30000,100000,Mob032-3::On1017 032-3.gat,0,0,0|script|Mob032-3|-1,{ On1007: set @mobID, 1007; callfunc "MobPoints"; end; On1009: set @mobID, 1009; callfunc "MobPoints"; end; On1010: set @mobID, 1010; callfunc "MobPoints"; end; On1012: set @mobID, 1012; callfunc "MobPoints"; end; On1017: set @mobID, 1017; callfunc "MobPoints"; end; On1026: set @mobID, 1026; callfunc "MobPoints"; end; On1043: set @mobID, 1043; callfunc "MobPoints"; end; On1056: set @mobID, 1056; callfunc "MobPoints"; end; On1060: set @mobID, 1060; callfunc "MobPoints"; end; end; }