// chef: function, // barmaid: function, // shopkeeper: multiples and function, // magic undead shop: function, // chief barman: function, // receptionist: function, // banker: function 027-2.gat,75,22,0|shop|Chef#graveyard|300,ZombieNachos:*1,LadyFingers:*1,JellAhh:*1,Snapple:*1 027-2.gat,90,36,0|shop|Estrilda|301,BeetleJuice:*1,GutBuster:*1,BloodWine:*1 027-2.gat,93,22,0|shop|Umfrey|302,BoneArrows:*1,ShockSweet:*1 027-2.gat,56,99,0|shop|Leofwin|304,CactusDrink:*1,CactusPotion:*1,BugLeg:*1,SmallMushroom:*1,IronPotion:*1,ConcentrationPotion:*1,HardSpike:*1,DarkCrystal:*1,Root:*1,WispPowder:*1,SpectrePowder:*1,PoltergeistPowder:*1 027-2.gat,106,22,0|script|Edwin|309 { set @npcname$, "Edwin"; mes "[" + @npcname$ + "]"; mes "\"This place is always busy.\""; next; mes "\"Be careful about bumping into the patrons, they might not take it kindly if you spill their drink.\""; close; } // Inn 027-2.gat,107,39,0|script|Barbara Grey|320 { set @npcname$, "Barbara Grey"; set @cost, 1000; mes "[" + @npcname$ + "]"; mes "\"Don't be shy, darling."; mes "\"Come on in and have a nice long... long slumber..."; next; callfunc "Inn"; close; } // Bank and Storage 027-2.gat,88,22,0|script|J.P. Morbid|321 { callfunc "ClearVariables"; set @npcname$, "J.P. Morbid"; callfunc "Banker"; close; }