// chef: function, // barmaid: function, // shopkeeper: multiples and function, // magic undead shop: function, // chief barman: function, // receptionist: function, // banker: function 027-2.gat,75,22,0|shop|Chef#graveyard|300,ZombieNachos:*-1,LadyFingers:*-1,JellAhh:*-1,Snapple:*-1 027-2.gat,90,36,0|shop|Estrilda|301,BeetleJuice:*-1,GutBuster:*-1,BloodWine:*-1 027-2.gat,93,22,0|shop|Umfrey|302,BoneArrows:*-1,ShockSweet:*-1 027-2.gat,56,99,0|shop|Leofwin|304,CactusDrink:*-1,CactusPotion:*-1,BugLeg:*-1,SmallMushroom:*-1,IronPotion:*-1,ConcentrationPotion:*-1,HardSpike:*-1,DarkCrystal:*-1,Root:*-1,WispPowder:*-1,SpectrePowder:*-1,PoltergeistPowder:*-1 027-2.gat,106,22,0|script|Edwin|309 { set @npcname$, "Edwin"; mes "[" + @npcname$ + "]"; mes "\"This place is always busy.\""; next; mes "\"Be careful about bumping into the patrons, they might not take it kindly if you spill their drink.\""; close; } // Inn 027-2.gat,107,39,0|script|Barbara Grey|320 { set @npcname$, "Barbara Grey"; set @cost, 1000; mes "[" + @npcname$ + "]"; mes "\"Don't be shy, darling."; mes "\"Come on in and have a nice long... long slumber..."; next; callfunc "Inn"; close; } // Bank and Storage 027-2.gat,88,22,0|script|J.P. Morbid|321 { callfunc "ClearVariables"; set @npcname$, "J.P. Morbid"; callfunc "Banker"; close; }