// This file is generated automatically. All manually changes will be removed when running the Converter. // Graveyard mobs 027-1.gat,81,91,95,27|monster|Poltergeist|1047,4,900000ms,60000ms,Mob027-1::On1047 027-1.gat,81,91,97,25|monster|Spectre|1042,4,900000ms,60000ms,Mob027-1::On1042 027-1.gat,81,91,99,23|monster|Wisp|1040,4,900000ms,60000ms,Mob027-1::On1040 027-1.gat,37,64,32,20|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-1::On1043 027-1.gat,37,64,32,20|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-1::On1044 027-1.gat,71,41,31,22|monster|Skeleton|1043,1,175000ms,20000ms,Mob027-1::On1043 027-1.gat,71,41,31,22|monster|LadySkeleton|1044,1,175000ms,20000ms,Mob027-1::On1044 027-1.gat,37,41,33,22|monster|Skeleton|1043,4,180000ms,20000ms,Mob027-1::On1043 027-1.gat,37,41,33,22|monster|LadySkeleton|1044,4,180000ms,20000ms,Mob027-1::On1044 027-1.gat,105,40,32,21|monster|Skeleton|1043,2,35000ms,20000ms,Mob027-1::On1043 027-1.gat,105,40,32,21|monster|LadySkeleton|1044,3,33000ms,25000ms,Mob027-1::On1044 027-1.gat,70,64,31,20|monster|Skeleton|1043,1,60000ms,8000ms,Mob027-1::On1043 027-1.gat,70,64,31,21|monster|LadySkeleton|1044,1,60000ms,8000ms,Mob027-1::On1044 027-1.gat,104,64,31,20|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-1::On1043 027-1.gat,104,64,31,21|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-1::On1044 027-1.gat,70,40,100,20|monster|VampireBat|1066,15,100000ms,30000ms,Mob027-1::On1066 027-1.gat,99,90,34,16|monster|GrassSnake|1034,3,100000ms,50000ms,Mob027-1::On1034 027-1.gat,0,0,0|script|Mob027-1|-1 { end; On1034: set @mobID, 1034; callfunc "MobPoints"; end; On1040: set @mobID, 1040; callfunc "MobPoints"; end; On1042: set @mobID, 1042; callfunc "MobPoints"; end; On1043: set @mobID, 1043; callfunc "MobPoints"; end; On1044: set @mobID, 1044; callfunc "MobPoints"; end; On1047: set @mobID, 1047; callfunc "MobPoints"; end; On1066: set @mobID, 1066; callfunc "MobPoints"; end; }