// This file is generated automatically. All manually changes will be removed when running the Converter. // Swamp mobs 026-1.gat,0,0,0,0|monster|Wisp|1040,34,120000,40000,Mob026-1::On1040 026-1.gat,0,0,0,0|monster|Spectre|1042,34,120000,40000,Mob026-1::On1042 026-1.gat,0,0,0,0|monster|Poltergeist|1047,34,120000,40000,Mob026-1::On1047 026-1.gat,0,0,0,0|monster|Silkworm|1035,10,300000,60000,Mob026-1::On1035 026-1.gat,0,0,0,0|monster|Scorpion|1003,15,300000,30000,Mob026-1::On1003 026-1.gat,0,0,0,0|monster|Skeleton|1043,5,900000,10000,Mob026-1::On1043 026-1.gat,0,0,0,0|monster|Lady Skeleton|1044,5,900000,20000,Mob026-1::On1044 026-1.gat,0,0,0,0|monster|Log Head|1025,8,300000,40000,Mob026-1::On1025 026-1.gat,0,0,0|script|Mob026-1|-1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; end; On1025: set @mobID, 1025; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1040: set @mobID, 1040; callfunc "MobPoints"; end; On1042: set @mobID, 1042; callfunc "MobPoints"; end; On1043: set @mobID, 1043; callfunc "MobPoints"; end; On1044: set @mobID, 1044; callfunc "MobPoints"; end; On1047: set @mobID, 1047; callfunc "MobPoints"; end; end; }