// This file is generated automatically. All manually changes will be removed when running the Converter. // Swamp mobs 026-1.gat,70,58,111,83 monster Wisp 1040,34,120000,40000,Mob026-1::On1040 026-1.gat,70,59,110,84 monster Spectre 1042,34,120000,40000,Mob026-1::On1042 026-1.gat,69,59,109,85 monster Poltergeist 1047,34,120000,40000,Mob026-1::On1047 026-1.gat,71,58,112,82 monster Silkworm 1035,10,300000,60000,Mob026-1::On1035 026-1.gat,69,60,108,86 monster Scorpion 1003,15,300000,30000,Mob026-1::On1003 026-1.gat,71,57,113,81 monster Skeleton 1043,5,900000,10000,Mob026-1::On1043 026-1.gat,68,61,106,88 monster LadySkeleton 1044,5,900000,20000,Mob026-1::On1044 026-1.gat,68,60,107,87 monster Log Head 1025,8,300000,40000,Mob026-1::On1025 026-1.gat,0,0,0 script Mob026-1 -1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; break; On1025: set @mobID, 1025; callfunc "MobPoints"; break; On1035: set @mobID, 1035; callfunc "MobPoints"; break; On1040: set @mobID, 1040; callfunc "MobPoints"; break; On1042: set @mobID, 1042; callfunc "MobPoints"; break; On1043: set @mobID, 1043; callfunc "MobPoints"; break; On1044: set @mobID, 1044; callfunc "MobPoints"; break; On1047: set @mobID, 1047; callfunc "MobPoints"; break; end; }