// This file is generated automatically. All manually changes will be removed when running the Converter. // mobs 025-3.gat,0,0,0,0 monster CaveMaggot 1056,100,0,100,Mob025-3::On1056 025-3.gat,0,0,0,0 monster Archant 1060,20,0,100,Mob025-3::On1060 025-3.gat,0,0,0,0 monster AngryScorpion 1057,25,0,0,Mob025-3::On1057 025-3.gat,69,153,13,1 monster Skeleton 1043,1,0,30000,Mob025-3::On1043 025-3.gat,0,0,0 script Mob025-3 -1,{ On1043: set @mobID, 1043; callfunc "MobPoints"; break; On1056: set @mobID, 1056; callfunc "MobPoints"; break; On1057: set @mobID, 1057; callfunc "MobPoints"; break; On1060: set @mobID, 1060; callfunc "MobPoints"; break; end; }