// Old woman working on a field, asks the player to get her some water // after that she asks for a knife // Using bit 10 and 11 of QUEST_NorthTulimshar (second half of nibble 2) // author: Jenalya 021-1.gat,102,54,0|script|Banu|154 { set @state, ((QUEST_NorthTulimshar & TWOBIT_5_MASK) >> TWOBIT_5_SHIFT); set @EXP, 30; set @money_water, 200; set @money_knife, 60; if (@state >= 3) goto L_Done; if (@state == 2) goto L_Knife; if (@state == 1) goto L_Water; mes "[Banu]"; mes "\"Ah, hello. You've come at just the right moment. The field work is hard and the sun is burning."; mes "Would you mind refilling an old woman's Empty Bottle with water?\""; menu "Sure!",L_Next, "Sorry, I'm busy.",L_Close; L_Next: getinventorylist; if (@inventorylist_count == 100) goto L_FullInv; mes "She smiles."; mes "[Banu]"; mes "\"Here is my Empty Bottle. There is a well right over there at the market.\""; getitem "EmptyBottle", 1; set @state, 1; callsub S_Update_Mask; goto L_Close; L_Water: mes "[Banu]"; mes "\"Ah, you're back. I'm so thirsty.\""; next; if (countitem("BottleOfWater") < 1) goto L_NoWater; delitem "BottleOfWater", 1; mes "She grabs the Bottle of Water and drinks."; getexp @EXP, 0; set Zeny, Zeny + @money_water; set @state, 2; callsub S_Update_Mask; mes "[Banu]"; mes "\"Ah, that's refreshing. Thank you. You're a good kid. Have this for your expenses."; mes "Maybe you can do me another favor?\""; next; mes "\"I need a new Knife. Mjolnir in the Tulimshar forge to the north east of here is selling some. But it's such a long way for my old legs."; mes "Would you go to get me a Knife?\""; goto L_Close; L_Knife: mes "[Banu]"; mes "\"Hello dear. Did you get the knife for me?\""; menu "Yeah, here is it.",L_Next1, "Not yet.",L_Close; L_Next1: if (countitem("Knife") < 1) goto L_NoKnife; delitem "Knife", 1; getexp @EXP, 0; set Zeny, Zeny + @money_knife; set @state, 3; callsub S_Update_Mask; mes "[Banu]"; mes "\"Thank you! You're a darling. Please take this for your effort.\""; goto L_Close; L_Done: mes "[Banu]"; set @rand, rand(3); if (@rand == 0) mes "\"I spent all my life here in Tulimshar. It's a good place to live.\""; if (@rand == 1) mes "\"Did you see the kids playing hide and seek? Ah, when I was young I used to play with my good friend Sorfina. She lives in the suburbs now, north of Tulimshar.\""; if (@rand == 2) mes "\"Tulimshar is ruled by a council of wise wizards.\""; goto L_Close; L_NoWater: mes "[Banu]"; mes "\"You didn't get it yet? Shame on you, an old woman is depending on you.\""; goto L_Close; L_NoKnife: mes "[Banu]"; mes "\"Where is it? Don't play tricks on an old woman! That's not nice.\""; goto L_Close; L_FullInv: mes "[Banu]"; mes "\"Oh my dear! You're carrying so many things that you can't take my Empty Bottle.\""; goto L_Close; L_Close: set @inventorylist_count, 0; set @EXP, 0; set @state, 0; set @rand, 0; close; S_Update_Mask: set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(TWOBIT_5_MASK)) | (@state << TWOBIT_5_SHIFT); return; }