//############################################ //# NPC Well & Miler //# Authors: Lien, PjotrOrial //# Review: //# //# There is someone in the well. This can be found out by throwing some stuff //# in there. //# //# When the npc in the well is detected they can be rescued by asking Miler //# for help. //# //# The experience reward given by Miler is 111 * BaseLevel //# //# used variables: QUEST_Nivalis_state Nibble4 //############################################ 020-1,99,83,0|script|#Well|400 { if(QL_WELL == 2) goto L_Finished; mes "..."; menu "Throw something in the well.", L_Throw, "Leave it alone.", L_Close; L_Throw: mes "What do you want to throw?"; setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!"; setarray @item_list$, "InsectSlime", "RawLog", "PileOfAsh", "BottleOfWater"; menu "Insect slime", L_CheckItem, "A raw log", L_CheckItem, "Pile of ash", L_CheckItem, "Bottle of water", L_CheckItem, "Leave it alone", L_Close; L_CheckItem: set @index, @menu - 1; set @response$, @response_list$[@index]; set @item$, @item_list$[@index]; mes @item$; if(countitem(@item$) == 0) goto L_MissingItem; delitem @item$, 1; if(@item$ == "BottleOfWater") getitem "EmptyBottle", 1; mes "[Mysterious voice inside the well]"; mes "\"" + @response$ + "\""; next; menu "Who are you?", L_Who, "How did you get down there?", L_How, "Do you need help?", L_Help; L_Who: set @response$, "I'll talk about who I am after leaving the well. "; goto L_GetHelp; L_How: set @response$, "Well, someone pushed me into the well, I'm not sure who. "; goto L_GetHelp; L_Help: set @response$, "I certainly can't get out on my own. "; goto L_GetHelp; L_GetHelp: mes "[Mysterious voice inside the well]"; mes "\"" + @response$ + "So if you can get some help for me... please do so!\""; set QL_WELL, 1; cleararray @response_list$, "", 4; cleararray @item_list$, "", 4; set @index, 0; set @response$, ""; goto L_Close; L_MissingItem: mes "You can't throw something you don't have."; goto L_Close; L_Finished: mes "This is a well."; goto L_Close; L_Close: close; } 020-2,100,28,0|script|Miler|100 { mes "[Miler]"; mes "\"Hello!\""; if(QL_WELL != 1) goto L_Close; menu "Hello.", L_Close, "Hello, Can you help me?", L_Help; L_Help: mes "[Miler]"; mes "\"What's the problem?\""; menu "Someone fell into the well.", L_Next; L_Next: mes "[Miler]"; mes "\"Ho! I'll help him!\""; getexp (BaseLevel * 111), 0; set QL_WELL, 2; goto L_Close; L_Close: close; }