// This file is generated automatically. All manually added changes will be removed when running the Converter. // Woodland mobs 016-1,0,0,0,0|monster|CloverPatch|1037,2,100000ms,30000ms,Mob016-1::On1037 016-1,0,0,0,0|monster|Butterfly|1055,10,30ms,20ms,Mob016-1::On1055 016-1,0,0,0,0|monster|Squirrel|1038,30,20ms,10ms,Mob016-1::On1038 016-1,0,0,0,0|monster|Mouboo|1028,5,0ms,0ms,Mob016-1::On1028 016-1,0,0,0,0|monster|Scorpion|1003,15,0ms,0ms,Mob016-1::On1003 016-1,0,0,0,0|monster|MauvePlant|1029,3,0ms,0ms,Mob016-1::On1029 016-1,0,0,0,0|monster|MauvePlant|1029,4,270000ms,180000ms,Mob016-1::On1029 016-1,0,0,0,0|monster|CobaltPlant|1030,3,0ms,0ms,Mob016-1::On1030 016-1,0,0,0,0|monster|MauvePlant|1029,4,270000ms,180000ms,Mob016-1::On1029 016-1,0,0,0,0|monster|Silkworm|1035,7,150000ms,7000ms,Mob016-1::On1035 016-1,0,0,0|script|Mob016-1|-1 { end; On1003: set @mobID, 1003; callfunc "MobPoints"; end; On1028: set @mobID, 1028; callfunc "MobPoints"; end; On1029: set @mobID, 1029; callfunc "MobPoints"; end; On1030: set @mobID, 1030; callfunc "MobPoints"; end; On1035: set @mobID, 1035; callfunc "MobPoints"; end; On1037: set @mobID, 1037; callfunc "MobPoints"; end; On1038: set @mobID, 1038; callfunc "MobPoints"; end; On1055: set @mobID, 1055; callfunc "MobPoints"; end; }