// Katze doesn't like the player at first, needs following: // // 1. Some milk // 2. Some steak or chicken leg // 3. Some fur // // Now the cat starts to speak, still needs: // // 4. Some wood for scratching // 5. Some stuff for making somethings nice for the player: // // * 2 Snake skins // * 2 Snake tongues // * 2 Maggot slimes // * 2 White furs // * 2 Hard spikes // * 2 Tiny potions 015-3.gat,32,25,0 script Katze 172, { if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood; if (Katze == 1) goto L_PreNeedsFood; if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur; if (Katze == 2) goto L_PreNeedsFur; if (Katze == 3) goto L_NeedsWood; if (Katze == 4 && KatzeBeenOutside == 1) goto L_NeedsStuff; if (Katze == 4) goto L_PreNeedsStuff; if (Katze == 5) goto L_NeedsStuff2; if (Katze == 6 && KatzeBeenOutside == 1) goto L_GainEars; if (Katze == 6) goto L_PreGainEars; if (Katze == 7) goto L_Finished; L_NeedsMilk: mes "[Katze]"; mes "\"Meow.\""; next; menu "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; close; L_ThrowStone: set Katze, 0; // Maybe make sure not to kill the player, since this has an issue. The // text below will remain in the NPC dialog until it is used again. heal -100,0; warp "015-1.gat", 60, 32; mes "\"GRAAUWL! Hissss...\""; mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea..."; close; L_PreNeedsFood: L_NeedsFood: mes "[Katze]"; mes "\"Meow, prrrr...\""; next; menu "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; close; L_PreNeedsFur: L_NeedsFur: mes "[Katze]"; mes "\"Prrr. Meow, prrr...\""; next; if (countitem("WhiteFur") > 0) menu "Make funny movements with the fur near the ground", L_MoveFur, "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; if (countitem("WhiteFur") == 0) menu "Throw a stone at the cat", L_ThrowStone, "Leave the cat alone", -; close; L_MoveFur: delitem "WhiteFur", 1; set Katze, 3; mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth."; next; mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling."; close; L_NeedsWood: mes "[Katze]"; mes "\"Prrrr, now I'd like something to sharpen my claws on.\""; next; if (countitem("RawLog") > 0) menu "Want this piece of wood?", L_GiveWood, "Ok, see you later", -; close; L_GiveWood: mes "[Katze]"; mes "\"Sure! Please put it next to the pot.\""; close; L_PreNeedsStuff: mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again."; close; L_NeedsStuff: set Katze, 5; mes "[Katze]"; mes "\"You've been really kind to me. I can make you something nice, but I will need"; mes "2 Snake Skins,"; mes "2 Snake Tongues,"; mes "2 Maggot Slimes,"; mes "2 White Furs,"; mes "2 Hard Spikes and"; mes "2 Tiny Healing Potions.\""; close; L_NeedsStuff2: mes "[Katze]"; mes "\"Did you bring what I asked you for?\""; next; menu "Look here", L_CatChecksStuff, "What do you need again?", L_WhatsNeeded, "No, I haven't got everything yet", -; close; L_WhatsNeeded: mes "[Katze]"; mes "\"Actually, you should have remembered yourself.\""; next; menu "Please tell me", L_Please, "Never mind", -; close; L_Please: mes "[Katze]"; mes "\"Alright... [the cat glares at you] it was"; mes "2 Snake Skins,"; mes "2 Snake Tongues,"; mes "2 Maggot Slimes,"; mes "2 White Furs,"; mes "2 Hard Spikes and"; mes "2 Tiny Healing Potions.\""; close; L_CatChecksStuff: if (countitem("SnakeSkin") > 1 && countitem("SnakeTongue") > 1 && countitem("MaggotSlime") > 1 && countitem("WhiteFur") > 1 && countitem("HardSpike") > 1 && countitem("TinyHealingPotion") > 1) goto L_GiveStuff; mes "[Katze]"; mes "\"You don't seem to have everything yet. Come back later when you do.\""; close; L_GiveStuff: delitem "SnakeSkin", 2; delitem "SnakeTongue", 2; delitem "MaggotSlime", 2; delitem "WhiteFur", 2; delitem "HardSpike", 2; delitem "TinyHealingPotion", 2; set Katze, 6; set KatzeBeenOutside, 0; mes "[Katze]"; mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\""; close; L_PreGainEars: mes "[Katze]"; mes "\"Please leave me alone for a while, so I can prepare your present.\""; close; L_GainEars: getitem "CatEars", 1; set @xpval, 5000; getexp @xpval, 0; set Katze, 7; mes "[Katze]"; mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\""; mes "The cat winks at you."; mes "[You gain " + @xpval + " experience points]"; close; L_Finished: mes "[Katze]"; if (getequipid(equip_head) == 1217) // Cat ears mes "\"Meow, fellow cat.\""; if (getequipid(equip_head) != 1217) mes "\"Meow. Lost your ears?\""; close; }