// 013-2,23,32,0|script|Motto#wiz|400 { mes "Mid pleasures and palaces though we may roam,"; mes "Be it ever so humble, there's no place like home."; close; } 013-2,30,32,0|script|Note#wiz|400 { mes "Please do not open."; close; } 013-2,38,20,0|script|Saying#wiz|400 { mes "The early bird catcheth the worm."; close; } 013-2,27,21,0|script|Mirror#wiz|400 { mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\""; next; mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\""; next; mes "Your looks suddenly change..."; next; set @fixedMirror, 1; callfunc "useMirror"; close; } // Warp to wood clearings 013-2,25,23,0|script|Spell#wiz1|400 { mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\""; next; mes "You think: \"Huh?\""; next; mes "The spell fulfills its inevitable purpose..."; next; set @dest, rand(BaseLevel); if (@dest < 10) goto L_PlaceOne; if ((@dest >= 10) && (@dest <= 50)) goto L_PlaceTwo; goto L_PlaceThree; L_PlaceOne: warp "013-1",128,28; goto L_Close; L_PlaceTwo: warp "016-1",62,89; goto L_Close; L_PlaceThree: warp "014-1",33,35; goto L_Close; L_Close: set @dest, 0; close; } // Warp to desert 013-2,27,24,0|script|Spell#wiz2|400 { mes "You read: \"You must not fear, for it is the mind-killer. That and sharp pointy things.\""; next; mes "You feel the floor disappear below your feet..."; next; callfunc "MiriamCheat"; set @dest, rand(BaseLevel); if (@dest < 10) goto L_PlaceOne; if ((@dest >= 10) && (@dest <= 50)) goto L_PlaceTwo; goto L_PlaceThree; L_PlaceOne: warp "006-1",83,60; goto L_Close; L_PlaceTwo: warp "006-1",77,22; goto L_Close; L_PlaceThree: warp "006-1",33,93; goto L_Close; L_Close: set @dest, 0; close; } // Warp to snow area 013-2,25,27,0|script|Spell#wiz3|400 { mes "You read: \"Snow-white flakes and eminent frost - I'll go there, whatever the cost!\""; next; mes "You feel yourself getting lighter..."; next; set @dest, rand(BaseLevel); if (@dest < 10) goto L_FriendlyPlace; if ((@dest >= 10) && (@dest <= 50)) goto L_DeepCave; goto L_Cave; L_FriendlyPlace: warp "019-3",102,77; goto L_Close; L_DeepCave: warp "031-3",135,163; goto L_Close; L_Cave: warp "031-3",37,213; goto L_Close; L_Close: set @dest, 0; close; } // Warp to Inns 013-2,27,27,0|script|Spell#wiz4|400 { mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\""; next; mes "The world around you slowly dissolves..."; next; set @dest, rand(BaseLevel); if (@dest < 10) goto L_PlaceOne; if ((@dest >= 10) && (@dest <= 50)) goto L_PlaceTwo; goto L_PlaceThree; L_PlaceOne: warp "030-2",88,24; goto L_Close; L_PlaceTwo: warp "001-2",30,29; goto L_Close; L_PlaceThree: warp "010-2",34,42; goto L_Close; L_Close: set @dest, 0; close; } // Warp to mines 013-2,26,28,0|script|Spell#wiz5|400 { mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\""; next; mes "For a moment everything turns black..."; next; set @dest, rand(BaseLevel); if (@dest < 10) goto L_PlaceOne; if ((@dest >= 10) && (@dest <= 50)) goto L_PlaceTwo; goto L_PlaceThree; L_PlaceOne: warp "012-4",431,36; goto L_Close; L_PlaceTwo: warp "013-3",134,54; goto L_Close; L_PlaceThree: warp "013-3",178,67; goto L_Close; L_Close: set @dest, 0; close; } // Death 013-2,21,29,0|script|Spell#wiz6|400 { mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\""; next; mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!"; next; set Hp, 1; warp getsavepoint(0), getsavepoint(1), getsavepoint(2); close; } // Naked 013-2,28,29,0|script|Spell#wiz7|400 { mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\""; next; mes "You suddenly feel naked; you ARE naked!"; next; nude; close; }