010-2.gat,33,25,0|script|Chef#dimond|148, { // lines belong to Easter 2011: // set @month, 4; // set @start_day, 15; // set @end_day, 30; // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean; // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean; // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny; // lines belong to Easter 2012: // if (!(gettime(6) == 3 && gettime(5) >= $@easter2012_start_day) && !(gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day)) goto L_Begin; // if (QUEST_Easter12 == 6) goto L_Easter2012_Begin; // if (QUEST_Easter12 == 7) goto L_Easter2012_Wait; // if (QUEST_Easter12 == 8) goto L_Easter2012Foolplayers; // if (QUEST_Easter12 == 9) goto OnEaster2012Out; goto L_Begin; L_Begin: mes "[Chef]"; mes ""; mes "\"I'm too busy right now to talk.\""; callfunc "KadiyaSubquestConsts"; if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0)) goto L_lace_chococake; if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0)) goto L_lace_cupcake; close; L_lace_chococake: next; menu "Sorry.", L_end, "I need your help with a sick young girl!", L_Next; L_Next: mes "[Chef]"; mes ""; mes "You explain Kadiya's situation to him."; mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\""; close; L_lace_cupcake: next; menu "Sorry.", L_end, "I need your help with a sick young girl!", L_Next1; L_Next1: mes "[Chef]"; mes ""; mes "You explain Kadiya's situation to him."; mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\""; next; menu "No, sorry.", L_bringit, "Yes, here you are.", L_Next2; L_Next2: if (countitem ("MopoxCurePotion") < 1) goto L_bringit; mes "[Chef]"; mes ""; mes "He shudders as he smells the bottle."; mes "\"That is disgusting! How do you expect me to mask this?\""; mes "He ponders his own question for a moment."; next; mes "[Chef]"; mes ""; mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\""; next; menu "I'll go and get it.", L_end, "Here you are!", L_Next3, "Not now.", L_end; L_Next3: if (countitem ("GingerBreadMan") < 3) goto L_no_gingerbread; if (countitem ("Orange") < 1) goto L_no_orange; if (countitem ("MopoxCurePotion") < 1) goto L_no_potion; if (Zeny < 500) goto L_no_Zeny; set Zeny, Zeny - 500; delitem "GingerBreadMan", 3; delitem "Orange", 1; delitem "MopoxCurePotion", 1; getitem "LacedOrangeCupcake", 1; mes "[Chef]"; mes ""; mes "\"Good, good. This should work.\""; mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces."; next; mes "[Chef]"; mes ""; mes "\"Take a seat.\""; mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while."; mes "Finally, he removes the form and carefully extracts the cupcake."; next; mes "[Chef]"; mes ""; mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\""; close; L_no_gingerbread: mes "[Chef]"; mes ""; mes "\"I will need three pieces of gingerbread.\""; close; L_no_orange: mes "[Chef]"; mes ""; mes "\"Please bring me an orange for these cupcakes.\""; close; L_no_Zeny: mes "[Chef]"; mes ""; mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\""; close; L_no_potion: mes "[Chef]"; mes ""; mes "\"Where did your Mopox potion go?\""; close; L_bringit: mes "[Chef]"; mes ""; mes "\"Bring it here when you do.\""; next; goto L_End; L_End: close; L_JellyBean: mes "[Chef]"; mes ""; mes "\"I can't talk right now... I'm too busy.\""; next; mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\""; next; mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\""; menu "I would really appreciate that!", L_Next4, "Nah, I decided not to do that stupid quest.", L_End; L_Next4: set QUEST_Easter11, 8; goto L_MakeJellyBean; L_MakeJellyBean: mes "[Chef]"; mes ""; mes "\"I will need you to bring me some candies.\""; mes "\"I think 15 should be enough.\""; mes "\"Sea slimes seem to have those, so try them.\""; mes "\"And because it's the holidays, I'll add in the other ingredient for free.\""; menu "I have some candies!", L_Next5, "Ok, I will be back soon.", L_End, "I changed my mind, forget about it.", L_End; L_Next5: if(countitem("Candy") < 15) goto L_EasterNotEnough; if(countitem("Candy") >= 15) goto L_EasterEnough; close; L_EasterNotEnough: mes "[Chef]"; mes ""; mes "\"You do not have enough candies for me to work with yet.\""; mes "\"Please go get more.\""; close; L_EasterEnough: getinventorylist; if (@inventorylist_count == 100 && countitem("Candy") > 15) goto L_EasterTooMany; if(countitem("Candy") < 15) goto L_EasterNotEnough; delitem "Candy", 15; getitem "JellyBeans", 1; set QUEST_Easter11, 9; mes "[Chef]"; mes ""; mes "\"You have gathered enough candies for me to make the Jelly Beans.\""; mes "He puts the candies into a pot and starts melting them."; mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans."; mes "\"Here are your Jelly Beans.\""; close; L_TooMany: mes "[Chef]"; mes ""; mes "\"You don't have enough room for the Jelly Beans. Come back later.\""; close; L_SeeBunny: mes "[Chef]"; mes ""; mes "\"Oh yeah, you need to return to the Easter Bunny now.\""; next; goto L_Begin; // Lines below here belong to Easter 2012: L_Easter2012_Begin: mes "[Chef]"; mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\""; menu "Yes, he did. Why?", L_Next12; L_Next12: mes "[Chef]"; mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; next; mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; next; mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; next; mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\""; menu "Ok, but I want my pan back when it is done!", L_Accept_Cooking, "No way, I won't let you fill my hat with corrosive yeti saliva!", L_Next6; L_Next6: mes "[Chef]"; mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\""; close; L_Accept_Cooking: mes "[Chef]"; mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; menu "Ahh, just take the pan and do your thing.", L_Next7, "No way!", L_Close; L_Next7: if (countitem("PanHat") < 1) goto L_No_PanHat; delitem "PanHat", 1; set QUEST_Easter12, 7; mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; next; mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; mes "\"Hahahah! And now we wait!\""; close; L_Easter2012_Wait: if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day)) goto L_Easter2012_Result; mes "[Chef]"; mes "\"Be patient... The basic ingredients are not ready yet.\""; close; L_Easter2012_Result: set @temp, rand(99); mes "[Chef]"; mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\""; menu "The good one.", L_Next8, "The bad one.", L_Next8, "Oh no, I don't even want to hear!", L_Close; L_Next8: if (@temp < 15) goto L_Easter2012_Lucky; //else goto L_Easter2012_Unlucky; close; L_Easter2012_Lucky: mes "[Chef]"; mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\""; next; mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\""; set QUEST_Easter12, 10; getitem "PickledBeets", 1; getitem "PanHat", 1; close; L_Easter2012_Unlucky: mes "[Chef]"; mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\""; next; menu "Nice! Now, what about my hat?", L_Next9; L_Next9: mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\""; next; menu "Wait, wait... Are you saying I lost my hat?", L_Next10; L_Next10: mes "[Chef]"; mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\""; next; menu "But... I... My hat...", L_Next11; L_Next11: mes "[Chef]"; mes "\"Here, take your pickled beets!\""; getitem "PickledBeets", 1; set QUEST_Easter12, 8; close; OnEaster2012Out: if (QUEST_Easter12 == 8) set QUEST_Easter12, 9; mes "[Chef]"; mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; menu "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; L_GetChefhat: if (countitem("PickledBeets") < 1) goto L_No_Pickledbeets; mes "[Chef]"; mes "\"Really? Well, if you are sure about that... Here is your hat!\""; delitem "PickledBeets", 1; getitem "ChefHat", 1; set QUEST_Easter12, 10; close; L_KeepBeets: mes "[Chef]"; mes "\"Hmm, I see that at least you are a wise person. See you later!\""; set QUEST_Easter12, 10; close; L_No_PanHat: mes "[Chef]"; mes "\"So? You said you have the pan, where is it?\""; close; L_No_Pickledbeets: mes "[Chef]"; mes "\"Hey, no pickled beets means no chef hat.\""; close; L_Easter2012Foolplayers: mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe."; close; L_Close: close; } //010-2.gat,28,31,0|script|#chefproposition|32767,0,0 //{ //OnTouch: // if (gettime(7) != $@easter2012_year || QUEST_Easter12 != 8 || !((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day) && (gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day))) // end; // doevent "Chef::OnEaster2012Out"; // end; //}