// this file handles every events related to the fight club and calls the appropriate functions from core 009-7.gat,45,33,0|script|#trapdoor2FightClub|327,0,0 { if(countitem(647)||countitem(725)||countitem(1178)||countitem(5131)||countitem(5132)||countitem(5133)||countitem(5134)||countitem(5135)||countitem(5136)||countitem(5137)||countitem(5138)||countitem(5139)||countitem(5140)||(getgmlevel()>=20)) goto L_Enter; end; L_Enter: warp "009-7.gat",34,22; // this warp is a special thanks for contributors end; } 009-7.gat,33,21,0|script|#trapdoor3FightClub|327,0,0 { warp "009-7.gat",44,32; end; } 009-7.gat,22,38,0|script|#FightClubUtils|127 { end; OnIntrusion: if(getgmlevel() >= 60) end; // allow GMs to be in the ring if(getcharid(3) == $@Duel_RedPlayer) end; // do not kill the red fighter if(getcharid(3) == $@Duel_BluePlayer) end; // do not kill the blue fighter donpcevent "Rouge#Duels::OnAnnounceIntrusion"; callfunc "fightclub_DestroyMe"; // only kill the intruder(s) end; OnDelayedStart: callfunc "fightclub_StartBattle"; end; OnDelayedNextBattle: callfunc "fightclub_NextBattleProceed"; end; OnBecomeKiller: callfunc "fightclub_enter_killer"; end; OnCommandIntrusion: areatimer "009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, 0, "#FightClubUtils::OnIntrusion"; // we can not do this directly on #handler because it already have a timer end; } 009-7.gat,20,45,0|script|#FightClubTimeLimit|127,0,0 { end; OnStartTimer: set $@Duel_TotalTime, 0; goto L_StartTimer; OnStopTimer: stopnpctimer; end; OnTimer1000: set $@Duel_TotalTime, ($@Duel_TotalTime + 1); if($@Duel_TotalTime >= $@Duel_TimeLimit) goto L_TimeOut; goto L_StartTimer; L_TimeOut: stopnpctimer; callfunc "fightclub_TimeOut"; end; L_StartTimer: setnpctimer 0; initnpctimer; end; OnInit: set $@Duel_TotalTime, 0; end; } 009-7.gat,20,44,0|script|#FightClubHandler|127,0,0 { end; OnInit: // this event is called when the map server boots up set $@fightclub_x1, 27; set $@fightclub_y1, 42; set $@fightclub_x2, 38; set $@fightclub_y2, 48; callfunc "fightclub_StartUp"; callfunc "fightclub_CleanStage"; goto L_StartTimer; L_StartTimer: if($SANGUINE & $@SV_FCDBit != 0) end; if(debug >= 2) end; setnpctimer 0; initnpctimer; end; OnTimer2000: // this events checks who is on stage every 2 seconds set $@areausers, getareausers("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2); // get the number of players on stage if (($@areausers > 2) || (($@Duel_CurrentDuel < 1) && ($@areausers >= 1))) goto L_Intrusion; // too many players on the stage if (($@Duel_CurrentDuel < 1) && ($@Duel_Started != 1)) goto L_Request; // start the next duel if ($@Duel_Started != 1) goto L_StartTimer; // no intrusion and no duel ongoing so loop again if (attachrid($@Duel_BluePlayer) == 0) goto L_BlueMissing; if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_BlueMissing; if (isdead() == 1) goto L_IAmACorpse; if (attachrid($@Duel_RedPlayer) == 0) goto L_RedMissing; if (isin("009-7.gat", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2) == 0) goto L_RedMissing; if (isdead() == 1) goto L_IAmACorpse; detachrid; goto L_StartTimer; L_Request: callfunc "fightclub_NextBattle"; goto L_StartTimer; L_IAmACorpse: set $@duel_loser, getcharid(3); callfunc "fightclub_death"; goto L_StartTimer; L_RedMissing: set $@Duel_Missing, 1; callfunc "fightclub_Missing"; goto L_StartTimer; L_BlueMissing: set $@Duel_Missing, 2; callfunc "fightclub_Missing"; goto L_StartTimer; L_Intrusion: cmdothernpc "#FightClubUtils", "Intrusion"; // we can not attach a second timer to this npc so we use another one callfunc "fightclub_Intrusion"; goto L_StartTimer; }