// This file is generated automatically. All manually changes will be removed when running the Converter. // Snake desert mobs 005-1.gat,0,0,0,0 monster Maggot 1002,1,100000,30000,Mob005-1::On1002 005-1.gat,0,0,0,0 monster Snake 1010,1,100000,30000,Mob005-1::On1010 005-1.gat,71,77,9,6 monster Snake 1010,2,40000,50000,Mob005-1::On1010 005-1.gat,92,25,8,5 monster Snake 1010,3,40000,50000,Mob005-1::On1010 005-1.gat,98,54,95,52 monster Giant Maggot 1006,20,100000,30000,Mob005-1::On1006 005-1.gat,91,18,66,23 monster Black Scorpion 1009,7,100000,30000,Mob005-1::On1009 005-1.gat,99,87,85,32 monster Black Scorpion 1009,8,100000,30000,Mob005-1::On1009 005-1.gat,30,42,20,23 monster Green Slime 1005,3,100000,30000,Mob005-1::On1005 005-1.gat,118,70,3,2 monster Green Slime 1005,2,100000,30000,Mob005-1::On1005 005-1.gat,163,71,32,65 monster Snake 1010,8,100000,30000,Mob005-1::On1010 005-1.gat,96,49,103,48 monster Maggot 1002,20,100000,30000,Mob005-1::On1002 005-1.gat,0,0,0 script Mob005-1 -1,{ On1002: set @mobID, 1002; callfunc "MobPoints"; break; On1005: set @mobID, 1005; callfunc "MobPoints"; break; On1006: set @mobID, 1006; callfunc "MobPoints"; break; On1009: set @mobID, 1009; callfunc "MobPoints"; break; On1010: set @mobID, 1010; callfunc "MobPoints"; break; end; }