// East sandstorm guard // Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-1,116,93,0|script|Stewen|123 { set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); if (@state == 4) goto L_TMW_Quest_Received; if (@state == 3) goto L_TMW_Quest; mes "[Stewen]"; mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\""; goto L_Close; L_TMW_Quest: set @state, 4; callsub S_Update_Var; mes "[Stewen]"; mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\""; goto L_Close; L_TMW_Quest_Received: mes "[Stewen]"; mes "\"Thanks again for letting me know Lieutenant Dausen isn't letting me take a break. Once I get out of here, I'll let him know I want a raise!\""; goto L_Close; L_Close: set @state, 0; close; S_Update_Var: set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); return; }