// part of quest given by 021-2/kylian.txt // Author: Jenalya // state 1: player has the task to get the luggage from the harbor // state 2: Adrian gave the luggage to the player // state 3: player gave luggage to Kylian and Kylian asks who to talk to for the shop license 001-1,113,64,0|script|Adrian|213 { set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT); mes "[Adrian]"; mes "\"Hello. Are you here to get the luggage for some of our passengers?\""; if (@state == 1) menu "Yes, Kylian sent me to get his luggage.",L_Get, "No.",L_No; menu "No.",L_No; L_No: mes "[Adrian]"; mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\""; mes "He sighs."; goto L_Close; L_Get: mes "[Adrian]"; mes "\"Wonderful! Show me the ticket.\""; mes "He checks the paper Kylian gave you and then takes a critical look at you."; next; getinventorylist; if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventorylist_count == 100)) goto L_Inventory; mes "[Adrian]"; mes "\"Alright, here it is.\""; mes "Adrain hands you a very heavy suitcase."; getitem "LeatherSuitcase", 1; set @state, 2; set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_5_MASK)) | (@state << NIBBLE_5_SHIFT); goto L_Close; L_Inventory: mes "[Adrian]"; mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that."; mes "Maybe if you get rid of some of the other stuff you're carrying.\""; goto L_Close; L_Close: set @state, 0; set @inventorylist_count, 0; close; }