// Map: new_28-1 // This is North-East Woodland. // new_28-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob28::OnMouboo new_28-1.gat,0,0,0,0 monster SpikyMushroom 1019,15,0,0,Mob28::OnSpikyMushroom new_28-1.gat,0,0,0,0 monster Flower 1014,15,0,0,Mob28::OnFlower new_28-1.gat,0,0,0,0 monster Alizarin 1032,1,0,0,Mob28::OnAlizarin new_28-1.gat,0,0,0,0 monster Gamboge 1031,1,0,0,Mob28::OnGamboge new_28-1.gat,0,0,0,0 monster Cobalt 1030,1,0,0,Mob28::OnCobalt new_28-1.gat,0,0,0,0 monster Mauve 1029,1,0,0,Mob28::OnMauve new_28-1.gat,0,0,0,0 monster Alizarin 1032,2,2700000,1800000,Mob28::OnAlizarin new_28-1.gat,0,0,0,0 monster Gamboge 1031,2,2700000,1800000,Mob28::OnGamboge new_28-1.gat,0,0,0,0 monster Cobalt 1030,2,2700000,1800000,Mob28::OnCobalt new_28-1.gat,0,0,0,0 monster Mauve 1029,2,2700000,1800000,Mob28::OnMauve new_28-1.gat,0,0,0,0 monster SilkWorm 1035,4,6000,3000,Mob28::OnSilkWorm new_28-1.gat,0,0,0 script Mob28 -1,{ OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnSpikyMushroom: set @mobID, 1019; callfunc "MobPoints"; break; OnFlower: set @mobID, 1014; callfunc "MobPoints"; break; OnAlizarin: set @mobID, 1032; callfunc "MobPoints"; break; OnGamboge: set @mobID, 1031; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; end; }