// This file is part of the Tutorial // Author: Jenalya 042-2.gat,28,26,0 script Sorfina 154,4,4{ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again; if (sorfina == 4) goto L_Again; if (sorfina == 3) goto L_Clothes; if (sorfina == 2) goto L_Chest; if (sorfina == 1) goto L_Carpet; callfunc "GameRules"; L_Start: mes "You open your eyes."; mes ""; mes "[Old Woman]"; mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar."; mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\""; next; mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them."; mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\""; next; mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\""; mes "She has a sad look on her face, but then she shakes her head and smiles."; next; mes "[Old Woman]"; mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\""; next; mes "\"I can tell you some useful things, if you want to hear."; mes "Oh, and by the way my name is Sorfina.\""; next; menu "That would be great!",L_Tut, "No, thanks. I already know how things are going.",L_SkipTut; L_Tut: mes "[Server]"; mes "The explanations in this tutorial are based on the official client version 0.5.2"; mes "If you're using another client, settings and controls may be different."; next; mes "She smiles at you."; mes "[Sorfina]"; mes "\"A wise decision.\""; next; mes "\"You still look rather shaky."; mes "You're not used to the hot weather, right?\""; next; L_Carpet: mes "\"Try to do some steps and walk to that red carpet over there."; mes "Just use the arrow keys or click at the place you want to go to.\""; if (!sorfina) set sorfina, 1; close; L_Chest: mes "[Sorfina]"; mes "\"In that chest there is a shirt you can have.\""; next; mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; next; mes "\"Now get the shirt out of the chest.\""; close; L_Naked: mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\""; next; mes "\"After we talked click on the shirt and press the equip button.\""; next; mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\""; close; L_Clothes: if (getequipid(equip_torso) < 0) goto L_Naked; mes "[Sorfina]"; mes "\"That's much better, don't you think so?\""; next; mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like."; mes "Talk to me again if you want me to explain more things.\""; next; mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\""; next; mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting."; mes "You can find him near the south gate. Well, good luck.\""; set sorfina, 4; close; L_Again: mes "[Sorfina]"; mes "\"Make yourself at home! Do you have any questions?\""; next; if (hasan) menu "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan, "Yes, could you explain again about...",L_Explain, "No, thanks.",L_Close; menu "Yes, could you explain about...",L_Explain, "No, thanks.",L_Close; close; L_Explain: menu "... walking?",L_Walk, "... talking?",L_Talk, "... the inventory and items?",L_Items, "... shortcuts?",L_Shortcut, "... what to do in main Tulimshar?",L_Aidan, "... nevermind.",L_Close; close; L_Walk: mes "[Sorfina]"; mes "\"You can use the arrow keys to walk around."; mes "Or just click at the place you want to go to."; mes "But this only works if that place is reachable and walkable.\""; close; L_Talk: mes "[Sorfina]"; mes "\"If you want to talk to a normal person, you can click at him or her."; mes "Or you can press N to focus on the nearest person and then press T to talk.\""; next; mes "\"If you want to talk to other adventurers, press Enter to open your chat window."; mes "Then type your message and press Enter to send.\""; next; mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; mes "After pressing Enter type '/whisper [name] [message]'."; mes "Or you can right click on someone and choose the whisper option.\""; next; mes "\"Press F7 to show and hide your chat window.\""; close; L_Items: mes "[Sorfina]"; mes "\"There are three types of items."; mes "They can be Consumables, Equipment or Miscellaneous.\""; next; mes "\"Consumable items such as Potions, can be used only once."; mes "After use, they will disappear from your inventory."; mes "There are some rare items that can be used but don't get consumed."; next; mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\""; next; mes "\"Miscellaneous items such as maggot slime, are used in creating other items, or just to trade and sell.\""; next; mes "\"Press F3 to open your inventory."; mes "When placing your cursor over an item there, you can see a box with some informations about that item.\""; next; mes "\"To use or equip an item, select it with clicking on it."; mes "Then press Use or Equip.\""; close; L_Shortcut: mes "[Sorfina]"; mes "\"Press F8 to open your shortcut window.\""; next; mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; next; mes "\"Now you can use or equip/unequip it with pressing the number of the shortcut.\""; close; L_Aidan: mes "[Sorfina]"; mes "\"I suggest to go to the bazaar near the south gate."; mes "We're in the north of Tulimshar here, so you have to walk across the town.\""; next; mes "\"When you leave this area to the Southeast, you'll come to the docks."; mes "Follow the street to the south to pass the old town gates.\""; next; mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; mes "Just follow the street to the south and you'll reach the bazaar.\""; next; mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; mes "Usually the bazaar is bustling with activity, there are many persons who might know something useful.\""; close; L_Hasan: mes "[Sorfina]"; mes "\"Ah, Hasan. He's causing trouble again?\""; mes "She shakes her head."; next; mes "[Sorfina]"; mes "\This guy was a plague ever since. He's always causing trouble.\""; next; mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; next; mes "\"He took him in the desert and then left him there!"; mes "Hasan was only seven years old!\""; next; mes "\"I never understood how someone can do something like that to a child, even if it's a rascal like Hasan.\""; next; mes "\"Anyway, Hasan tried to find his way back home, but stumbled in a nest of scorpions!\""; mes "She shakes her head."; next; mes "\"If Valon wouldn't have come along that moment, Hasan would have died that day.\""; next; mes "\"However, the scorpions poison caused a bad fever and after Hasan had recovered from that, he was even more malicious than before.\""; mes "She sighs."; if (hasan == 1) set hasan, 2; close; L_SkipTut: mes "[Sorfina]"; mes "\"Really? You seem quite unexperienced. Listening to some advices won't hurt.\""; next; menu "Thinking about it twice... please tell me.",L_Tut, "Yeah, but thanks for the offer. Bye.",-; mes "[Sorfina]"; mes "\"If you think so. But take at least this."; set hasan, 0; set kaan, 0; set sorfina, 0; set tanisha, 0; set maggot, 0; set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; getitem "Knife", 1; getitem "CottonShirt", 1; mes "Good luck.\""; close; L_Close: close; OnTouch: if (TUT_var != 0) close; callfunc "GameRules"; goto L_Start; close; } 042-2.gat,33,27,0 script #Carpet 45,1,1{ end; OnTouch: if (sorfina != 1) end; mes "[Sorfina]"; mes "\"Very good! I'm glad you're recovering."; mes "Now you should get dressed again.\""; next; mes "Sorfina unlocks the chest behind her."; next; mes "[Sorfina]"; mes "\"In that chest there is a shirt you can have.\""; next; mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; next; mes "\"Now get the shirt out of the chest.\""; set sorfina, 2; close; } 042-2.gat,27,23,0 script Chest 111,{ if (sorfina > 2) goto L_Empty; if (sorfina == 2) goto L_Shirt; mes "The chest is locked."; close; L_Shirt: mes "You take a simple Cotton Shirt out of the chest."; getitem "CottonShirt", 1; next; mes "[Sorfina]"; mes "\"Great! Now you can equip it.\""; next; mes "\"You can open your inventory with pressing F3 or clicking at the button 'Inventory' in the bar at the upper right corner.\""; next; mes "\"After we finished talking click on the shirt and press the equip button.\""; set sorfina, 3; close; L_Empty: mes "The chest is empty."; close; } 042-2.gat,44,31,0 script #DoorOut 45,0,0{ end; OnTouch: if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block; warp "042-1.gat", 37, 57; end; L_Block: message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave."; end; }