// This file is generated automatically. All manually changes will be removed when running the Converter. // Cave mobs 032-3.gat,90,44,9,10 monster Sceleton 1043,3,30000,100000,Mob032-3::On1043 032-3.gat,44,23,29,22 monster MountainSnake 1026,7,30000,100000,Mob032-3::On1026 032-3.gat,125,46,35,75 monster MountainSnake 1010,13,30000,100000,Mob032-3::On1010 032-3.gat,80,44,9,10 monster BlackScorpion 1009,5,30000,100000,Mob032-3::On1009 032-3.gat,85,33,9,10 monster Spider 1012,5,30000,100000,Mob032-3::On1012 032-3.gat,83,18,37,9 monster Archant 1060,8,30000,100000,Mob032-3::On1060 032-3.gat,78,76,24,21 monster Archant 1060,8,30000,100000,Mob032-3::On1060 032-3.gat,25,76,24,21 monster YellowSlime 1007,11,300000,1000000,Mob032-3::On1007 032-3.gat,46,51,34,18 monster CaveMaggot 1056,11,30000,100000,Mob032-3::On1056 032-3.gat,0,0,0,0 monster Bat 1017,25,30000,100000,Mob032-3::On1017 032-3.gat,0,0,0 script Mob032-3 -1,{ On1007: set @mobID, 1007; callfunc "MobPoints"; break; On1009: set @mobID, 1009; callfunc "MobPoints"; break; On1010: set @mobID, 1010; callfunc "MobPoints"; break; On1012: set @mobID, 1012; callfunc "MobPoints"; break; On1017: set @mobID, 1017; callfunc "MobPoints"; break; On1026: set @mobID, 1026; callfunc "MobPoints"; break; On1043: set @mobID, 1043; callfunc "MobPoints"; break; On1056: set @mobID, 1056; callfunc "MobPoints"; break; On1060: set @mobID, 1060; callfunc "MobPoints"; break; end; }