// Temporary placing of all non shop npcs // A proper break down of files will need to be done later // drunk lover: quest, // werewolf: gambling, // chef's helper: simple dialog, // horn mage: golbenez, // drunker: simple dialog, // barman: crafting related, // swordguy: weapon master, // ghost from dead drunk: simple dialog, // crying child: I don't know, // Innkeeper's ghost: quest, // evil guard: simple dialog, // hangman: quest, // headless: quest or simple dialog, // lightman: quest, 027-2.gat,80,34,0 script Drunk Lover 303,{ end; } 027-2.gat,118,23,0 script Werewolf 305,{ mes "debug for the lovetriangle quest"; menu "reset reid", -, "leave", L_Close; set @Graveyard_Inn_MASK, NIBBLE_0_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); set @state, 0; callsub S_Update_Mask; L_Close: close; S_Update_Mask: set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT); return; } 027-2.gat,75,29,0 script Archibald 306,{ end; } 027-2.gat,77,40,0 script Drunker 308,{ set @drunker, rand(4); if (@drunker == 0) goto L_0; if (@drunker == 1) goto L_1; if (@drunker == 2) goto L_2; if (@drunker == 3) goto L_3; end; L_0: mes "[Ghost Drunker]"; mes "\"zzzZZZzzz...\""; close; L_1: mes "[Ghost Drunker]"; mes "\"Ish that a Zzombee?...\""; close; L_2: mes "[Ghost Drunker]"; mes "\"Auuu... Hiccup... Don't byte mee... \""; close; L_3: mes "[Ghost Drunker]"; mes "\"Moar Bearr...Pleash!\""; close; } 027-2.gat,103,22,0 script Barman 310,{ end; } 027-2.gat,70,77,0 script Cerhan 311,{ end; } 027-2.gat,110,23,0 script Ghost Drunker 312,{ mes "[Ghost Drunker]"; mes "\"Ohh... My head is killing me! I have to stop drinking too much or I will lose my job... But being a waiter... oh I can't resist a drink or two!\""; close; } 027-2.gat,39,91,0 script Golbenez 307,{ end; } 027-2.gat,100,43,0 script Evil Guard 316,{ end; } 027-2.gat,43,73,0 script Hanged Lover 317,{ end; } 027-2.gat,24,77,0 script Headless Man 318,{ end; } 027-2.gat,22,84,0 script Lantern Man 319,{ end; }