// Northern shopping plaza // More high-end stuff to satisfy the richer people in Royal Tulimshar // Some clothing 021-1.gat,136,38,0 shop Inar 108,CottonShirt :-1,CottonShorts :-1,WhiteCottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4 // Some general stuff 021-1.gat,128,36,0 shop Imec 162,CoinBag :-3,EmptyBottle :-6,CasinoCoins :10,CottonCloth :-6 // A snobby store that won't sell to the player 021-1.gat,138,29,0 script Latoy 106,{ mes "[Latoy]"; mes "\"There's nothing here you could want or afford.\""; close; } // A barber (later we can make it so certain styles need to come from him, for a price) 021-1.gat,119,29,0 script Issay 156,{ mes "[Issay the Barber]"; mes "\"Do you need a change of style?\""; next; callfunc "Barber"; mes "[Issay the Barber]"; mes "\"Come again!\""; close; } // Another banker 021-1.gat,122,32,0 script Hydusun 149,{ set @npcname$, "Hydusun"; callfunc "Banker"; close; } 021-1.gat,129,40,0 script Well 127,{ callfunc "WaterBottle"; } // An officer (for security) 021-1.gat,130,38,0 script Officer 150,{ mes "[Officer]"; mes "I'm here for extra security for this market."; close; }