// Map: 014-1 // This is West Woodland. // 014-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob29::OnMouboo 014-1.gat,0,0,0,0 monster EvilMushroom 1013,15,0,0,Mob29::OnEvilMushroom 014-1.gat,0,0,0,0 monster Flower 1014,25,0,0,Mob29::OnFlower 014-1.gat,0,0,0,0 monster FireGoblin 1011,20,0,0,Mob29::OnFireGoblin 014-1.gat,0,0,0,0 monster Alizarin 1032,1,0,0,Mob29::OnAlizarin 014-1.gat,0,0,0,0 monster Gamboge 1031,1,0,0,Mob29::OnGamboge 014-1.gat,0,0,0,0 monster Cobalt 1030,1,0,0,Mob29::OnCobalt 014-1.gat,0,0,0,0 monster Mauve 1029,1,0,0,Mob29::OnMauve 014-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob29::OnAlizarin 014-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob29::OnGamboge 014-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob29::OnCobalt 014-1.gat,0,0,0,0 monster Mauve 1029,1,2700000,1800000,Mob29::OnMauve 014-1.gat,0,0,0,0 monster SilkWorm 1035,4,6000,3000,Mob29::OnSilkWorm 014-1.gat,0,0,0 script Mob29 -1,{ OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnEvilMushroom: set @mobID, 1013; callfunc "MobPoints"; break; OnFlower: set @mobID, 1014; callfunc "MobPoints"; break; OnFireGoblin: set @mobID, 1011; callfunc "MobPoints"; break; OnAlizarin: set @mobID, 1032; callfunc "MobPoints"; break; OnGamboge: set @mobID, 1031; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; end; }