// This file is generated automatically. All manually changes will be removed when running the Converter. // Woodland mobs 011-1.gat,0,0,0,0 monster EvilMushroom 1013,30,0,0,Mob011-1::On1013 011-1.gat,0,0,0,0 monster PinkFlower 1014,20,0,0,Mob011-1::On1014 011-1.gat,0,0,0,0 monster Spiky Mushroom 1019,5,0,0,Mob011-1::On1019 011-1.gat,0,0,0,0 monster Snail 1041,1,0,0,Mob011-1::On1041 011-1.gat,0,0,0,0 monster Mouboo 1028,5,0,10,Mob011-1::On1028 011-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob011-1::On1029 011-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob011-1::On1032 011-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob011-1::On1035 011-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob011-1::On1037 011-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob011-1::On1038 011-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob011-1::On1055 011-1.gat,0,0,0,0 monster Mouboo 1028,5,0,10,Mob011-1::On1028 011-1.gat,0,0,0 script Mob011-1 -1,{ On1013: set @mobID, 1013; callfunc "MobPoints"; break; On1014: set @mobID, 1014; callfunc "MobPoints"; break; On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1028: set @mobID, 1028; callfunc "MobPoints"; break; On1029: set @mobID, 1029; callfunc "MobPoints"; break; On1032: set @mobID, 1032; callfunc "MobPoints"; break; On1035: set @mobID, 1035; callfunc "MobPoints"; break; On1037: set @mobID, 1037; callfunc "MobPoints"; break; On1038: set @mobID, 1038; callfunc "MobPoints"; break; On1041: set @mobID, 1041; callfunc "MobPoints"; break; On1055: set @mobID, 1055; callfunc "MobPoints"; break; end; }