// Quest for Fairy Hat and Forest Armor 009-2.gat,146,43,0 script Lena 182,{ if (TMW_Quest >= 46) goto L_Lena_Done; if (TMW_Quest == 45) goto L_Lena_Success; if (TMW_Quest == 44) goto L_Lena_Bandit_Leader_Fail; if (TMW_Quest == 43) goto L_Lena_Bandit_Leader_Fail; if (TMW_Quest == 42) goto L_Lena_Bandit_Leader; if (TMW_Quest == 41) goto L_Lena_Fairy_Hat; if (TMW_Quest == 40) && (baselevel >= 30) goto L_Lena_Start; mes "[Lena]"; mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\""; close; L_Lena_Start: mes "[Lena]"; mes "\"While wandering through the forest, I was ambushed by bandits. Though I got them all, one of them stabbed me pretty good. I'm still healing from that encounter. I'm worried that the bandit threat may spread.\""; menu "Don't worry, I can take out some of these scumbags.", L_Lena_Approves, "I think I left my courage in another pair of pants. See you later!", L_Lena_No_Fan; close; L_Lena_Approves: set TMW_Quest, 41; mes "[Lena]"; mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\""; areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; close; L_Lena_No_Fan: mes "[Lena]"; mes "\"What will Hurnscald do if these bandits overrun the town? I hope you reconsider.\""; close; L_Lena_Fairy_Hat: if (countitem("BanditHood") < 10) goto L_Lena_NotEnough; getinventorylist; if (@inventorylist_count - (countitem("BanditHood")== 10) > 99) goto L_TooMany; set TMW_Quest, 42; delitem "BanditHood", 10; getitem "FairyHat", 1; mes "[Lena]"; mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\""; next; mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; menu "Consider it done!", L_Lena_Bandit_Leader_Yes, "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; close; L_Lena_NotEnough: mes "[Lena]"; mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat. Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\""; close; L_Lena_Bandit_Leader: mes "[Lena]"; mes "\"I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; menu "Consider it done!", L_Lena_Bandit_Leader_Yes, "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; close; L_Lena_Bandit_Leader_Yes: set TMW_Quest, 43; areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; mes "[Lena]"; mes "\"You have a brave heart. Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\""; close; L_Lena_NoWay: mes "[Lena]"; mes "\"That is too bad. Feel free to return at any time. This bandit threat needs to be pushed back.\""; close; L_Lena_Bandit_Leader_Fail: set TMW_Quest, 43; mes "[Lena]"; mes "\"You haven't killed the bandit leader yet. This is a big problem. Please be careful.\""; close; L_Lena_Success: getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; set TMW_Quest, 46; getitem "ForestArmor", 1; mes "[Lena]"; mes "\"Excellent! You killed the bandit leader. Here is the armor as I promised you. Safe journeys!\""; close; L_Lena_Done: mes "[Lena]"; mes "\"Thank you for all your help. With your efforts, we can only hope this scourge doesn't see a resurgence.\""; close; L_TooMany: mes "[Lena]"; mes "\"You have too many items in your inventory. Please get rid of something so I can reward you.\""; close; }