// Airlia, daughter of the cemetary caretaker // Future extensions: // * Add banter and random replies for the unlimited subquests // * Airlia quest = 2 unlocks options with Fighters of the Undead NPCs (in Cemetery), such as the 'Kill Sir Truk' quest // * Airlia quest = 2 unlocks other options, perhaps with future Warrior Guild prospects (this is long term) 009-2.gat,123,71,0 script Airlia 108,{ // Subquest 1a: Caretaker's daughter (initial, once) set @LETTER_REWARD_GOLD_INITIAL, 1000; set @LETTER_REWARD_EXP_INITIAL, 2000; set @Q_STATUS_RECIEVED_FIRST_LETTER, 2; set @Q_STATUS_DELIVERED_FIRST_LETTER, 3; // Subquest 1b: Continued delivery of letters (unlimited) set @LETTER_REWARD_GOLD, 42; set @LETTER_REWARD_EXP, 500; set @Q_STATUS_HAS_NO_NEW_LETTER, 4; set @Q_STATUS_HAS_NEW_LETTER, 5; // Subquest 2a: Fetch those undead drops (initial, once) // TODO: Set sane values below set @FETCH_AMOUNT_INITIAL, 50; set @FETCH_LABEL_INITIAL$, "Bone"; set @FETCH_REWARD_GOLD_INITIAL, 5000; set @FETCH_REWARD_EXP_INITIAL, 50000; set @Q_STATUS_HELP_AIRLIA, 1; set @Q_STATUS_INITIAL_FETCH_REWARDED, 2; // Subquest 2b: Fetch those undead drops (unlimited) // TODO: Set sane values below set @FETCH_AMOUNT, 10; set @FETCH_LABEL$, "DiseasedHeart"; set @FETCH_REWARD_GOLD, 6000; set @FETCH_REWARD_EXP, 40000; if (QUEST_Airlia == @Q_STATUS_INITIAL_FETCH_REWARDED) goto L_Rewarded; if (QUEST_Airlia == @Q_STATUS_HELP_AIRLIA) goto L_Fetch; if (QUEST_Graveyard_Caretaker > @Q_STATUS_RECIEVED_FIRST_LETTER) goto L_Airlia_intro; L_Caretaker: mes "[Airlia]"; mes "\"Greetings. Do you need a housing permit, or to license your mount?\""; next; if (QUEST_Graveyard_Caretaker < @Q_STATUS_RECIEVED_FIRST_LETTER) menu "Sorry, no.", -, "My what?", L_Caretaker_mount; if (QUEST_Graveyard_Caretaker == @Q_STATUS_RECIEVED_FIRST_LETTER) menu "Sorry, no.", -, "I have a letter from your father.", L_Caretaker_first_reward, "My what?", L_Caretaker_mount; mes "[Airlia]"; mes "\"Nobody ever does...\""; close; L_Caretaker_mount: // The mention of mounts will certainly gather some interest from players, // this section may be extended. close; L_Caretaker_first_reward: mes "[Airlia]"; mes "\"Oh! Thank you very, very much! Please take this for your trouble.\""; if (@LETTER_REWARD_GOLD_INITIAL > 0) mes "[" + @LETTER_REWARD_GOLD_INITIAL + " GP]"; if (@LETTER_REWARD_EXP_INITIAL > 0) mes "[" + @LETTER_REWARD_EXP_INITIAL + " experience points]"; set zeny, zeny + @LETTER_REWARD_GOLD_INITIAL; getexp @LETTER_REWARD_EXP_INITIAL, 0; set QUEST_Graveyard_Caretaker, @Q_STATUS_DELIVERED_FIRST_LETTER; close; L_Caretaker_later_rewards: mes "[Airlia]"; mes "\"Oh! Thank you very, very much! Please take this for your trouble.\""; if (@LETTER_REWARD_GOLD > 0) mes "[" + @LETTER_REWARD_GOLD + " GP]"; if (@LETTER_REWARD_EXP > 0) mes "[" + @LETTER_REWARD_EXP + " experience points]"; set zeny, zeny + @LETTER_REWARD_GOLD; getexp @LETTER_REWARD_EXP, 0; set QUEST_Graveyard_Caretaker, @Q_STATUS_HAS_NO_NEW_LETTER; close; L_Airlia_intro: mes "[Airlia]"; mes "\"My poor father, doomed to that awful cemetery.\""; next; if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NO_NEW_LETTER) menu "...", -; if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER) menu "...", -, "Oh, I have a letter from him.", L_Caretaker_later_rewards; mes "[Airlia]"; mes "\"You know, there are many who believe that each time the undead rise after being killed, they lose mana."; mes "Eventually, there will not be enough mana for them to rise again and they can be at rest. Do you believe this is true?\""; next; menu "I believe so, yes.", L_Airlia_intro_mana_loss, "Maybe...", L_Airlia_intro_mana_loss, "No, that is not proven.", -; mes "[Airlia]"; mes "\"Oh...\""; close; L_Airlia_intro_mana_loss: mes "[Airlia]"; mes "\"When I am not working, I recruit help for the esteemed Fighters of the Undead, or FoU."; mes "They are an official group effort of the Warriors' Guild and Magicians, you know, a very prestigious group.\""; next; menu "...", L_Airlia_intro_fou, "I have heard of them.", L_Airlia_intro_fou, "Keep up the good work. I have to go now, bye.", -; close; L_Airlia_intro_fou: mes "[Airlia]"; mes "\"If we drain those evil creatures of their mana, I can get my father back. He is getting very old. Will you help us?\""; next; menu "Of course I will.", L_Airlia_intro_fight, "Sure, I guess.", L_Airlia_intro_fight, "Thanks, but no thanks. I have other business to attend to.", -; close; L_Airlia_intro_fight: mes "[Airlia]"; mes "\"Great, just kill any of the undead creatures you can and bring me proof of your work, and I will put in a word for you with the guild.\""; next; menu "I'm on it.", -, "What sort of proof?", L_Airlia_intro_proof; set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA; close; L_Airlia_intro_proof: mes "[Airlia]"; mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s. You don't know how much this means to me, thank you.\""; set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA; close; L_Fetch: mes "[Airlia]"; mes "\"Thank you for helping my father.\""; next; if (QUEST_Airlia < @Q_STATUS_INITIAL_FETCH_REWARDED) menu "You are welcome.", -, "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward; if (QUEST_Airlia == @Q_STATUS_INITIAL_FETCH_REWARDED) menu "You are welcome.", -, "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; close; L_Fetch_initial_reward: if (countitem(@FETCH_LABEL_INITIAL$) < @FETCH_AMOUNT_INITIAL) goto L_Fetch_not_enough; mes "[Airlia]"; mes "\"Excellent work. You are definitely a great warrior. I will tell the guild of your deeds.\""; if (@FETCH_REWARD_GOLD_INITIAL > 0) mes "[" + @FETCH_REWARD_GOLD_INITIAL + " GP]"; if (@FETCH_REWARD_EXP_INITIAL > 0) mes "[" + @FETCH_REWARD_EXP_INITIAL + " experience points]"; delitem @FETCH_LABEL_INITIAL$, @FETCH_AMOUNT_INITIAL; set zeny, zeny + @FETCH_REWARD_GOLD_INITIAL; getexp @FETCH_REWARD_EXP_INITIAL, 0; set QUEST_Airlia, @Q_STATUS_INITIAL_FETCH_REWARDED; next; mes "[Airlia]"; // TODO: Write the dialogue when I'm not tired... mes "\"Oh, before you leave. We all must do what we can to stop this tragedy."; mes "If you are willing to keep draining the undead of mana, I willl give you what gold I can afford as a token of my gratitude.\""; close; L_Fetch_later_rewards: if (countitem(@FETCH_LABEL$) < @FETCH_AMOUNT) goto L_Fetch_not_enough; mes "[Airlia]"; mes "\"Excellent work. You are definitely a great warrior.\""; if (@FETCH_REWARD_GOLD > 0) mes "[" + @FETCH_REWARD_GOLD + " GP]"; if (@FETCH_REWARD_EXP > 0) mes "[" + @FETCH_REWARD_EXP + " experience points]"; delitem @FETCH_LABEL$, @FETCH_AMOUNT; set zeny, zeny + @FETCH_REWARD_GOLD; getexp @FETCH_REWARD_EXP, 0; close; L_Fetch_not_enough: mes "[Airlia]"; mes "\"I'm sorry, I didn't realize you couldn't count. Perhaps when I have some free time, I can help you learn if you'd like.\""; close; L_Rewarded: mes "[Airlia]"; mes "\"Thank you for your help.\""; next; if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER) menu "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER) menu "I have another letter from your father.", L_Caretaker_later_rewards, "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; close; }