// This file is generated automatically. All manually changes will be removed when running the Converter. // Beach mobs 003-1.gat,64,67,87,93 monster Sea Slime 1033,15,100000,30000,Mob003-1::On1033 003-1.gat,120,31,22,22 monster Sea Slime 1033,5,100000,30000,Mob003-1::On1033 003-1.gat,119,68,105,101 monster Green Slime 1005,35,100000,30000,Mob003-1::On1005 003-1.gat,134,69,76,71 monster Red Scorpion 1004,20,100000,30000,Mob003-1::On1004 003-1.gat,35,25,10,3 monster Mountain Snake 1026,1,700000,600000,Mob003-1::On1026 003-1.gat,0,0,0 script Mob003-1 -1,{ On1004: set @mobID, 1004; callfunc "MobPoints"; break; On1005: set @mobID, 1005; callfunc "MobPoints"; break; On1026: set @mobID, 1026; callfunc "MobPoints"; break; On1033: set @mobID, 1033; callfunc "MobPoints"; break; end; }