// Aegis zone 8.5 -> eAthena conversion by Komurka // + Mob Skills for Einbroch+ by Lupus //MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, // rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, // a value 1, a value 2, a value 3, a value 4, a value 5, emotion //Example //1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 // //rate refers to the chance of the skill being casted when the condition is fulfilled. //delay is the time in milliseconds that has to be pass before recasting the same skill. // //STATE: // any / idle (in standby) / walk (in movement) / dead (on killed) / loot / // attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following // target, without being attacked) // //target: The target of the skill can be: target (when a PC is targetted) / self / friend / master // (the following are for ground-skills, a random target tile is selected from // the specified area): // around1 (3x3 area around self) / around2 (5x5 area around self) / // around3 (7x7 area around self) / around4 (9x9 area around self) / // around5 (3x3 area around target) / around6 (5x5 area around target) / // around7 (7x7 area around target) / around8 (9x9 area around target) / // around (11x11 area around self) // //conditions: (condition type) (value which specifies a condition value) // always uncondtional // myhpltmaxrate when the mob's hp drops to a certain % // mystatuson If the mob has any abnormalities in status (condition value), // mystatusoff If the mob has ended any abnormalities in status (condition value), // friendhpltmaxrate when the mobs' friend's hp drops to a certain % // friendstatuson If the friend has any abnormalities in status (condition value), // friendstatusoff If the friend has ended any abnormalities in status (condition value), // attackpcgt Attack PC becomes more than the number of specification // attackpcge Attack PC becomes equal or more than the number of specification. // slavelt when the number of slaves is lower than the original number of specification. // slavele when the number of slaves is lower or equal than the original number of specification. // closedattacked when melee attacked (close range attack) // longrangeattacked when long ranged attacked (like bows and far range weapons) // skillused when a skill is used on the mob // afterskill after the mob used certain skill. // casttargeted when a target is in cast range. // rudeattacked when a target is rude attacked // hiding *not implemented yet* when a target is hidden // // The character's state which can be specified to be a condition value by the statuson/statusoff system // anybad any type of state change // stone condition of being in stone state // freeze condition of being in frozen state // stan condition of being in stunned state // sleep condition of being in sleep state // poison condition of being in poisoned state // curse condition of being in cursed state // silence condition of being in silenced state // confusion condition of being in confusion state // blind condition of being in blind state // hiding condition of being in hidden state // sight condition of being in unhidden state 1015,SantaSlime@NPC_EMOTION,idle,197,1,200,0,5000,yes,self,always,0,7,,,,, 1015,SantaSlime@NPC_EMOTION,walk,197,1,100,0,10000,yes,self,always,0,5,,,,, 1015,SantaSlime@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,, 1015,SantaSlime@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,,