# Special-purpose globals obscure_chance = 95 min_casttime = 200 # Schools of magic CONST MAGIC = 340 CONST LIFE = 341 CONST WAR = 342 CONST TRANSMUTE = 343 CONST NATURE = 344 CONST ASTRAL = 345 # Elements CONST ELT_NEUTRAL = 0 CONST ELT_WATER = 1 CONST ELT_EARTH = 2 CONST ELT_FIRE = 3 CONST ELT_WIND = 4 CONST ELT_POISON = 5 CONST ELT_SHADOW = 6 CONST ELT_HOLY = 7 CONST ELT_GHOST = 8 CONST ELT_UNDEAD = 9 # Schools of magic CONST SC_HIDE = 194 CONST SC_HALT_REGENERATE = 195 CONST SC_FLYING_BACKPACK = 196 CONST SC_MBARRIER = 197 CONST SC_HASTE = 198 CONST SC_PHYS_SHIELD = 199 # Special effects CONST SFX_DEFAULT = 10 CONST SFX_SUMMON_START = 21 CONST SFX_SUMMON_FIRE = 22 CONST SFX_TELEPORT = 24 CONST SFX_RAIN = 25 CONST SFX_HIT = 25 CONST SFX_ARROW_HAIL = 27 CONST SFX_BARRIER = 10 CONST SFX_UNBARRIER = 10 CONST SFX_HEAL = 3 CONST MAX_RAIN_SPELL_RADIUS = 20 CONST SCRIPT_XP = "MAGIC_EXPERIENCE" CONST SCRIPT_XP_MASK = 0xffff CONST SCRIPT_XP_SHIFT = 0 CONST SCRIPT_LASTSPELL_MASK = 0xff CONST SCRIPT_LASTSPELL_SHIFT = 16 CONST SCRIPT_HEALSPELL_MASK = 0xff CONST SCRIPT_HEALSPELL_SHIFT = 24 CONST DEBUG = 0 # Default sfx on caster PROCEDURE default_effect() = sfx(caster, school - MAGIC + 2, 0); PROCEDURE sfx_generic(target) = sfx(target, SFX_DEFAULT, 0); PROCEDURE set_var(name, mask, shift, value) = set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift)); PROCEDURE gain_heal_xp(value, gain) = # `gain' influences the likelihood of an increase last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK; IF (target <> caster && value > (20 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1))) THEN ( heal_xp = last_heal_xp + gain; IF (heal_xp > SCRIPT_HEALSPELL_MASK) THEN heal_xp = SCRIPT_HEALSPELL_MASK; CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp); ) PROCEDURE gain_xp(gain) = IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1 THEN ( index = spell_index(self_spell); last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK; last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; IF (index != last_index) THEN ( # Some variation observed xp = last_xp + gain; IF (xp > SCRIPT_XP_MASK) THEN xp = SCRIPT_XP_MASK; CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp); CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index); IF DEBUG THEN message(caster, "Spell xp = " + xp); ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp); ) PROCEDURE create_item(good_item, count, bad_item, difficulty) = score = experience + random(min(spellpower, (experience / 3) + 1)); IF (score >= difficulty) THEN create_item(caster, good_item, count); ELSE ( score = score + random(luk(caster)) + random(luk(caster)); IF (score < difficulty / 3) THEN ( message(caster, "Your spell backfires!"); IF (random(110) < (luk(caster))) THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0); ELSE itemheal(caster, 0 - (level + 1), 0); ) ELSE IF (score < (difficulty * 2) / 3) THEN ( IF random(5) = 0 THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!"); create_item(caster, "Iten", 1);) ELSE message(caster, "Your spell escapes!"); ) ELSE ( message(caster, "Your spell takes on a mind of its own!"); IF random(3) = 0 THEN create_item(caster, bad_item, 1); ) ) # Increase spellpower by school and general magic skill PROCEDURE adjust_spellpower(school) = experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK; spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; # Below, we adjust by special items IF (not(failed(target)) && (school = LIFE || school = NATURE)) THEN IF (target) THEN IF (pc(target) = partner(caster)) THEN (spellpower = spellpower + 200; IF is_equipped(caster, "WeddingRing") THEN spellpower = spellpower + 50; IF is_equipped(pc(target), "WeddingRing") THEN spellpower = spellpower + 50;) PROCEDURE heal(target, max_heal) = CALL default_effect(); IF caster <> target THEN sfx(target, SFX_HEAL, 0); power = spellpower + vit(caster); power = min(max_heal, (max_heal * power) / 250); itemheal(target, power, 0); # Goes through instaheal instead of itemheal PROCEDURE quickheal(target, power) = CALL default_effect(); IF caster <> target THEN sfx(target, SFX_HEAL, 0); instaheal(target, power, 0); # Can attack the target? Imports attack_range from dynamic environment PROCEDURE attack_check(target) = IF (not (line_of_sight(location(caster), location(target)))) THEN ABORT; IF (not (rdistance(location(caster), location(target)) <= attack_range)) THEN ABORT; # Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = d = damage + random(dmgplus); IF (element(target) = malus_elt) THEN d = d / 3; IF (element(target) = bonus_elt) THEN d = (d * (4 + element_level(target))) / 4; #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); sfx(target, effect, 0); injure(caster, target, d, 0); PROCEDURE melee_damage(target, damage, dmgplus) = CALL attack_check(target); d = damage + random(dmgplus); evade = level(target) + mdef(target); IF (spellpower - random(100) < evade) THEN d = 0; injure(caster, target, d, 0); PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = CALL default_effect(); attack_range = range; override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, range, 0, attack_animation); PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = CALL install_attack_spell(charges, base_delay, 1, attack_animation); PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = CALL default_effect(); sfx(location, SFX_SUMMON_START, 0); WAIT delay; sfx(location, SFX_SUMMON_FIRE, 0); spawn(rbox(location, 2), caster, mob_id, if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough count, lifetime); #-------------------------------------------------------------------------------- # Level 0 spells #-------------------------------------------------------------------------------- SPELL transmute-wood-to-mouboo : "#T00" = LET level = 0 school = TRANSMUTE IN (MANA 5, CASTTIME 4000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["RawLog"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("MoubooFigurine", 1, "WarpedLog", 40); CALL gain_xp(1); SPELL make-sulphur : "#T01" = LET level = 0 school = TRANSMUTE IN (MANA 4, CASTTIME 4000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["PileOfAsh"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50); CALL gain_xp(1); SPELL lesser-heal (target : STRING) : "#L00" = LET level = 0 school = LIFE IN (MANA 6, CASTTIME 500, REQUIRE skill(caster, MAGIC) > level, REQUIRE if_then_else(failed(pc(target)), 1, rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)), (COMPONENTS ["LifeStone"])) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); IF failed(pc(target)) THEN (IF ((target = "mouboo" || target = "Mouboo") && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; } ELSE target = caster;) ELSE target = pc(target); CALL gain_heal_xp(min(100, max_hp(target) - hp(target)) / 2, 1); # report half values for non-instaheal CALL heal(target, 200); CALL gain_xp(1); SPELL flare-dart : "#W00" = LET level = 0 school = WAR IN (MANA 10, CASTTIME 500, REQUIRE skill(caster, MAGIC) > level, (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); damage = 5 * sqrt(spellpower); damage_bonus = 5 + level(caster) / 3; CALL install_attack_spell(3 + spellpower / 50, 1200, 4, 31); CALL gain_xp(1); ATTRIGGER CALL attack_check(target); CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); SPELL magic-blade : "#W01" = LET level = 0 school = WAR IN (MANA 9, CASTTIME 500, REQUIRE skill(caster, MAGIC) > level) => ( COMPONENTS ["SharpKnife"] => EFFECT CALL adjust_spellpower(WAR); CALL default_effect(); CALL install_melee_spell(10 + spellpower / 15, 1200, 30); CALL gain_xp(1); ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster)); | COMPONENTS ["Knife"] => EFFECT CALL adjust_spellpower(WAR); CALL default_effect(); CALL install_melee_spell(10 + spellpower / 15, 1200, 30); CALL gain_xp(1); ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster)); ) SPELL aggravate : "#N00" = LET level = 0 school = NATURE IN (MANA 3, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO (CALL sfx_generic(target); aggravate(target, 0, caster);) SPELL grow-mauve : "#N01" = LET level = 0 school = NATURE IN (MANA 4, CASTTIME 2000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["MauveHerb"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); spawn(rbox(location, 2), caster, 1029, 1, if_then_else(skill(caster, NATURE) >= 3, 3, 2), 10000); SPELL grow-alizarin : "#N02" = LET level = 0 school = NATURE IN (MANA 4, CASTTIME 2000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["AlizarinHerb"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); spawn(rbox(location, 2), caster, 1032, 1, if_then_else(skill(caster, NATURE) >= 3, 3, 2), 10000); SPELL grow-gamboge : "#N03" = LET level = 0 school = NATURE IN (MANA 4, CASTTIME 2000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["GambogeHerb"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); spawn(rbox(location, 2), caster, 1031, 1, if_then_else(skill(caster, NATURE) >= 3, 3, 2), 10000); SPELL grow-cobalt : "#N04" = LET level = 0 school = NATURE IN (MANA 4, CASTTIME 2000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["CobaltHerb"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); spawn(rbox(location, 2), caster, 1030, 1, if_then_else(skill(caster, NATURE) >= 3, 3, 2), 10000); LOCAL SPELL summon-maggots : "#A00" = LET level = 0 school = ASTRAL IN (MANA 21, CASTTIME 20000, REQUIRE skill(caster, MAGIC) > level, COMPONENTS ["MaggotSlime"]) => EFFECT CALL adjust_spellpower(school); CALL gain_xp(1); CALL summon_spell(1002, 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5), 5000 - (spellpower * 5), 10000 + (spellpower * 50), 1); SPELL detect-magic : "#G00" = LET level = 0 school = MAGIC IN (MANA 3, CASTTIME 6000, REQUIRE skill(caster, MAGIC) > level) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); range = 1 + spellpower / 50; FOREACH NPC n IN rbox(location(caster), range) DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M")) THEN sfx(n, SFX_DEFAULT, 0); FOREACH SPELL s IN rbox(location(caster), range) DO IF (s <> self_invocation) THEN sfx(s, SFX_DEFAULT, 0); #-------------------------------------------------------------------------------- # Level 1 spells #-------------------------------------------------------------------------------- SPELL make-arrows : "#T10" = LET level = 1 school = TRANSMUTE IN (MANA 8, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS ["RawLog"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500); CALL gain_xp(1); SPELL make-shirt : "#T11" = LET level = 1 school = TRANSMUTE IN (MANA 25, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS [5 * "CottonCloth"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("CottonShirt", 1, "CottonCloth", 425); CALL gain_xp(2); SPELL make-tanktop : "#T12" = LET level = 1 school = TRANSMUTE IN (MANA 25, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS [4 * "CottonCloth"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("WhiteTankTop", 1, "CottonCloth", 350); CALL gain_xp(2); SPELL make-short-tanktop : "#T13" = LET level = 1 school = TRANSMUTE IN (MANA 25, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS [3 * "CottonCloth"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250); CALL gain_xp(2); SPELL make-iron-powder : "#T14" = LET level = 1 school = TRANSMUTE IN (MANA 8, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS ["IronOre"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700); CALL gain_xp(3); SPELL lay-on-hands (target : STRING) : "#L10" = LET level = 1 school = LIFE IN (MANA 10, CASTTIME 500, REQUIRE hp(caster) > max_hp(caster) / 20, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, REQUIRE if_then_else(failed(pc(target)), 1, (rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 50)) && not (running_status_update(pc(target), SC_HALT_REGENERATE)) )) => EFFECT CALL adjust_spellpower(school); IF (pc (target) == caster) THEN ABORT; IF failed(pc(target)) THEN (IF ((target = "mouboo" || target = "Mouboo") && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100)) THEN (needed = 1000; { set @spell, 1; callfunc "QuestMoubooHeal"; }) ELSE (target = caster; needed = max_hp(target) - hp(target); )) ELSE (target = pc(target); needed = max_hp(target) - hp(target);) pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% payment = (needed * pay_fraction) / 200; available = hp(caster) - (max_hp(caster) / 20); IF payment < available THEN power = needed; ELSE (payment = available; power = (available * 200) / pay_fraction; ) CALL gain_heal_xp(power, 1); CALL quickheal(target, power); status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); IF ((caster <> target) && (payment >= 100)) THEN CALL gain_xp(min(4, payment / 100)); SPELL lightning-strike : "#W10" = LET level = 1 school = WAR IN (MANA 20, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) => EFFECT CALL adjust_spellpower(school); damage = spellpower; damage_bonus = 1 + spellpower / 2; CALL install_attack_spell(1 + spellpower / 90, 3000, 8, 31); CALL gain_xp(2); ATTRIGGER CALL attack_check(target); in_rain = 0; area = location(caster); FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO IF name_of(s) = "rain" THEN ( IF is_in (location(caster), s.area) THEN (in_rain = in_rain | 1; area = area + s.area;); IF is_in (location(target), s.area) THEN in_rain = in_rain | 2; ); IF in_rain & 1 THEN (# caster standing in the rain? This is going to be fun. used = 0; FOREACH TARGET t IN area DO IF (random(200) + luk(caster) > 175) THEN (used = used + 1; CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3));); IF (not(used) || (random(200) + luk(caster) < 150)) THEN (sfx(caster, 17 + random(3), 0); itemheal(caster, 0 - damage - (random(damage_bonus)), 0);); ) ELSE CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); LOCAL SPELL arrow-hail : "#W11" = LET level = 1 school = WAR IN (MANA 25, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, REQUIRE is_exterior(location(caster)), (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]), (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"])) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); range = 7; area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range); damage = 100; damage_bonus = spellpower / 5; CALL gain_xp(2); FOR i = 0 TO spellpower / 8 DO ( FOR j = 0 TO 3 DO ( location = random_location(area); sfx(location, SFX_ARROW_HAIL, 0); done = 0; FOREACH TARGET target IN rbox(location, 0) DO ( injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0); done = 1; BREAK; ) IF location(caster) = location && not(done) THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0); sfx(caster, SFX_HIT, 0); ) ); WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50); ); SPELL magic-knuckles : "#W12" = LET level = 1 school = WAR IN (MANA 20, CASTTIME 500, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) => EFFECT CALL adjust_spellpower(WAR); str = str(caster); CALL install_melee_spell(10 + spellpower / 10, 1300, 34); ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2)); SPELL flying-backpack (target : PC) : "#N10" = LET level = 1 school = NATURE IN (MANA 12, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]), REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); IF (caster <> target) THEN sfx(caster, 2, 0); status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); CALL gain_xp(1); ATEND message (target, "Your backpack is no longer levitating."); sfx(target, 2, 0); SPELL protect (target : PC) : "#N11" = LET level = 1 school = NATURE IN (MANA 14, CASTTIME 1500, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) => EFFECT CALL adjust_spellpower(school); sfx(target, 11, 0); IF (caster <> target) THEN CALL default_effect(); status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 400)); message (target, "You feel more protected."); CALL gain_xp(2); ATEND message (target, "You feel less protected."); sfx(target, 111, 0); SPELL happy-curse (target : PC) : "#N12" = LET level = 1 school = NATURE IN (MANA 13, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]), REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); CALL gain_xp(1); LOCAL SPELL rain : "#N13" = LET level = 1 school = NATURE IN (MANA 17, CASTTIME 3000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL gain_xp(1); range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30); area = rbox(location(caster), range); IF (is_in(location(npc("#DruidTree0#_M")), area) || is_in(location(npc("#DruidTree1#_M")), area)) THEN { set @flag, 1; callfunc "QuestTreeTrigger"; }; FOR i = 0 TO spellpower DO ( FOR j = 0 TO spellpower / 100 DO ( location = random_location(area); sfx(location, SFX_RAIN, 0); FOREACH TARGET target IN rbox(location, 1) DO IF element(target) = ELT_FIRE THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); ) WAIT 300 - min(spellpower, 200) + random(100); ); SPELL barrier (target : PC) : "#A10" = LET level = 1 school = ASTRAL IN (MANA 16, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]), REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) => EFFECT CALL adjust_spellpower(school); sfx(target, SFX_BARRIER, 0); IF (caster <> target) THEN CALL default_effect(); status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); message (target, "You are surrounded by a magical barrier."); CALL gain_xp(3); ATEND message (target, "Your magical barrier disspiates."); sfx(target, SFX_UNBARRIER, 0); LOCAL SPELL summon-scorps : "#A11" = LET level = 1 school = ASTRAL IN (MANA 33, CASTTIME 20000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS ["ScorpionStinger"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL gain_xp(1); CALL summon_spell(1003, 1 + spellpower / 140, 5000 - (spellpower * 9), spellpower * 400, 2); LOCAL SPELL summon-red-scorps : "#A12" = LET level = 1 school = ASTRAL IN (MANA 39, CASTTIME 20000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS ["RedScorpionStinger"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL gain_xp(1); CALL summon_spell(1004, 1 + spellpower / 230 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3); SPELL detect-players : "#G10" = LET level = 1 school = MAGIC IN (MANA 7, CASTTIME 300, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); message = ""; FOREACH PC target IN rbox(location(caster), spellpower / 2) DO IF ((target <> caster) && not (running_status_update(pc(target), SC_HIDE))) THEN (IF message <> "" THEN message = message + ", "; message = message + name_of (target); IF spellpower > 99 THEN message = message + "(" + level(target) + ")"; ) IF message = "" THEN message(caster, "You sense no-one else nearby."); ELSE message(caster, "You sense the following: " + message); SPELL reveal : "#G11" = LET level = 1 school = MAGIC IN (MANA 18, CASTTIME 3000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100) DO IF has_shroud(target) && level(caster) * 2 > level(target) THEN (unshroud(target); sfx(target, SFX_DEFAULT, 500);) SPELL enchant-lifestone : "#G12" = LET level = 1 school = MAGIC IN (MANA 15, CASTTIME 4000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"] OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"])) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); create_item(caster, "LifeStone", 1); CALL gain_xp(1); SPELL sense-spouse : "#G13" = LET level = 1 school = MAGIC IN (MANA 7, CASTTIME 400, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, REQUIRE is_married(caster), REQUIRE is_equipped(caster, "WeddingRing")) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing"))) THEN (message(caster, "You cannot sense your partner."); ABORT;) partner = partner(caster); name = name_of(partner); IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster)))) THEN (message(caster, "You cannot sense " + name + " nearby."); ABORT;) IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner))) THEN (message(caster, "You sense " + name + " somewhere below."); ABORT;) IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster))) THEN (message(caster, "You sense " + name + " somewhere above."); ABORT;) IF (map_level(location(caster)) <> map_level(location(partner))) THEN message(caster, "You sense " + name + " somewhere in the vincinity."); ELSE (distance = rdistance(location(caster), location(partner)); dir = dir_towards(location(caster), location(partner), 1); IF (distance < 3) THEN message(caster, "You sense " + name + " right next to you."); ELSE IF (distance < 30) THEN message(caster, "You sense " + name + " close by, towards the " + dir + "."); ELSE IF (distance < 200) THEN message(caster, "You sense " + name + " nearby, towards the " + dir + "."); ELSE message(caster, "You sense " + name + " in the " + dir + "."); ) SPELL hide (target : PC) : "#A13" = LET level = 1 school = ASTRAL IN (MANA 11, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]), REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) => EFFECT CALL adjust_spellpower(school); sfx(target, SFX_DEFAULT, 0); IF (caster <> target) THEN CALL default_effect(); status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500)); CALL gain_xp(2); message(target, "You are hidden!"); message(caster, "You hid someone!"); ATEND message(target, "It's over!"); #-------------------------------------------------------------------------------- # Level 2 spells #-------------------------------------------------------------------------------- SPELL fire-ball : "#W22" = LET level = 2 school = WAR IN (MANA 30, CASTTIME 1000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, COMPONENTS ["PileOfAsh"]) => EFFECT CALL adjust_spellpower(school); damage = min(50 + skill(caster, school) * 40, 30 + ((spellpower * 3) / 2)); damage_bonus = level(caster) + spellpower * 2; radius = 2 + spellpower / 50; CALL install_attack_spell(1 + spellpower / 60, 5000, 10, 31); ATTRIGGER CALL attack_check(target); loc = location(target); #WAIT 500; sfx(loc, 16, 0); FOREACH TARGET target IN rbox(loc, radius) DO IF line_of_sight(loc, location(target)) THEN (divisor = (3 + rdistance(loc, location(target))); CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); ) SPELL summon-partner : "#A23" = LET level = 2 school = ASTRAL IN (MANA 30, CASTTIME 2000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, REQUIRE is_married(caster)) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); IF (failed (partner (caster))) THEN message (caster, "You call out for your partner, but there is no response."); ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); message (partner(caster), name_of(caster) + " is calling for your aid!"); sfx(partner(caster), 2, 0); WAIT (max (5000, 30000 - (spellpower * 60))); IF (failed (partner (caster))) THEN message (caster, "Your partner has abandoned you."); ELSE IF (is_dead (partner (caster))) THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + "."); ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); dest = awayfrom(location(caster), random_dir(1), 1); warp(partner(caster), dest); sfx(dest, SFX_TELEPORT, 0); ) ) #-------------------------------------------------------------------------------- # Level 4 spells #-------------------------------------------------------------------------------- SPELL shroud : "#N40" = LET level = 4 school = NATURE IN (MANA 40, CASTTIME 400, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) => EFFECT CALL default_effect(); shroud(caster, 0x04); SPELL teleport (destination : STRING) : "#A40" = LET level = 4 school = ASTRAL IN (MANA 80, CASTTIME 400, # COMPONENT ["EtherEssence"], # CATALYST ["TeleportCrystal"], REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level) => EFFECT CALL default_effect(); WAIT 1000 + (200000 / (spellpower + 10)); sfx(location(caster), SFX_TELEPORT, 1); warp(caster, random_location(anchor(destination))); sfx(location(caster), SFX_TELEPORT, 100); #-------------------------------------------------------------------------------- # Debug keywords #-------------------------------------------------------------------------------- SPELL debug : "debug" = REQUIRE DEBUG => EFFECT message (caster, "FLAGS: " + "drank=" + ((script_int(caster, "MAGIC_FLAGS") & 1) > 0) + ", " + "Kmseed=" + ((script_int(caster, "MAGIC_FLAGS") & 2) > 0) + ", " + "touched-mseed=" + ((script_int(caster, "MAGIC_FLAGS") & 4) > 0) + ", " + "mseed-max=" + ((script_int(caster, "MAGIC_FLAGS") & 8) > 0) + ", " + "Kauldsbel=" + ((script_int(caster, "MAGIC_FLAGS") & 16) > 0) + ", " + "Kwyara=" + ((script_int(caster, "MAGIC_FLAGS") & 32) > 0) + ", " + "Ksagatha=" + ((script_int(caster, "MAGIC_FLAGS") & 64) > 0) + ", " + "Kmpotion=" + ((script_int(caster, "MAGIC_FLAGS") & 128) > 0) + ", " + "mseed-rumour=" + ((script_int(caster, "MAGIC_FLAGS") & 256) > 0) + ", " + "Kcuttree=" + ((script_int(caster, "MAGIC_FLAGS") & 512) > 0) + ", " + "cut=" + ((script_int(caster, "MAGIC_FLAGS") & 1024) > 0) + ", " + "Kdruidtree=" + ((script_int(caster, "MAGIC_FLAGS") & 2048) > 0) + ", " + "Kimp=" + ((script_int(caster, "MAGIC_FLAGS") & 4096) > 0) + ", " + "Koldwiz=" + ((script_int(caster, "MAGIC_FLAGS") & 8192) > 0)); message (caster, "EXP: " + (script_int(caster, "MAGIC_EXPERIENCE") & 0xffff) + ", lastspell=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 16) & 0xff) + ", healexp=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 24) & 0xff)); message (caster, "STATUS: " + "auldsbel:" + (script_int(caster, "QUEST_MAGIC") & 0x1f) + "," + ((script_int(caster, "QUEST_MAGIC") >> 5) & 0x7) + ", " + "dt/mb:" + ((script_int(caster, "QUEST_MAGIC") >> 8) & 0xf) + ", " + "s-unhappy:" + ((script_int(caster, "QUEST_MAGIC") >> 12) & 0xf) + ", " + "sagatha:" + ((script_int(caster, "QUEST_MAGIC") >> 16) & 0xff) + ", " + "swords:" + ((script_int(caster, "QUEST_MAGIC") >> 24) & 0xff) + ", " + "imp:" + ((script_int(caster, "QUEST_MAGIC2") >> 0) & 0xf) + ", " + "elanore:" + ((script_int(caster, "QUEST_MAGIC2") >> 4) & 0xf) + ", " + "wyara:" + ((script_int(caster, "QUEST_MAGIC2") >> 8) & 0xf)); PROCEDURE debug_xmod(name, mask, shift, gain) = value = ((script_int(caster, name) >> shift) & mask) + gain; IF (value < 0) THEN value = 0; IF (value > mask) THEN value = mask; CALL set_var(name, mask, shift, value); PROCEDURE debug_mod(name, delta) = IF (name = "mexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xffff, 0, delta); ELSE IF (name = "lastspell") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 16, delta); ELSE IF (name = "healexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 24, delta); ELSE IF (name = "drank") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 0, delta); ELSE IF (name = "Kmseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 1, delta); ELSE IF (name = "touched-mseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 2, delta); ELSE IF (name = "mseed-max") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 3, delta); ELSE IF (name = "Kauldsbel") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 4, delta); ELSE IF (name = "Kwyara") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 5, delta); ELSE IF (name = "Ksagatha") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 6, delta); ELSE IF (name = "Kmpotion") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 7, delta); ELSE IF (name = "mseed-rumour") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 8, delta); ELSE IF (name = "Kcuttree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 9, delta); ELSE IF (name = "cut") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 10, delta); ELSE IF (name = "Kdruidtree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 11, delta); ELSE IF (name = "Kimp") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 12, delta); ELSE IF (name = "oldwiz") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 13, delta); ELSE IF (name = "auldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x1f, 0, delta); ELSE IF (name = "Qauldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x7, 5, delta); ELSE IF (name = "dt") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 10, delta); ELSE IF (name = "mb") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 8, delta); ELSE IF (name = "s-unhappy") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 12, delta); ELSE IF (name = "sagatha") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 16, delta); ELSE IF (name = "swords") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 24, delta); ELSE IF (name = "imp") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 0, delta); ELSE IF (name = "elanore") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 4, delta); ELSE IF (name = "wyara") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 8, delta); ELSE message(caster, "Unknown"); SPELL debug-up1 (name : STRING) : "debug+1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 1); SPELL debug-down1 (name : STRING) : "debug-1" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 1); SPELL debug-up16 (name : STRING) : "debug+16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 16); SPELL debug-down16 (name : STRING) : "debug-16" = REQUIRE DEBUG => EFFECT CALL debug_mod(name, 0 - 16); SPELL debug-reset : "debug-reset" = REQUIRE DEBUG => EFFECT set_script_variable(caster, "QUEST_MAGIC", 0); set_script_variable(caster, "QUEST_MAGIC2", 0); set_script_variable(caster, "MAGIC_FLAGS", 0); set_script_variable(caster, "MAGIC_EXP", 0); #-------------------------------------------------------------------------------- # Special-purpose quasispells #-------------------------------------------------------------------------------- CONST MIN_MARRY_LEVEL = 32; NONMAGIC SILENT SPELL marriage (target : PC) : "marry" = (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=> EFFECT IF target == caster # no valid target or tried to marry self? THEN ABORT; IF (level(caster) < MIN_MARRY_LEVEL) THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) IF (level(target) < MIN_MARRY_LEVEL) THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) IF partner(caster) = target THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) IF is_married(caster) THEN (message(caster, "You are already married!"); ABORT;) IF is_married(target) THEN (message(caster, name_of(target) + " is already married."); ABORT;); IF distance(location(caster), location(target)) <> 1 THEN (message(caster, "You have to stand next to each other."); ABORT;); IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) script_target = target; { announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; mes @caster_name$ + " wishes to marry you."; mes "Do you accept?"; next; menu "Yes, I do!", L_yes, "No.", -; close; L_yes: if marriage(@caster_name$) announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; } IF not (is_married(caster)) THEN message(caster, name_of(target) + " turned down your marriage offer."); # SPELL change-hair-colour (colour : STRING) : "trapa" = # (MANA 20) => EFFECT IF colour = "nworbl" # THEN x = 0; # light brown # ELSE IF colour = "der" # THEN x = 1; # red # ELSE IF colour = "neerg" # THEN x = 2; # green # ELSE IF colour = "elprup" # THEN x = 3; # purple # ELSE IF colour = "yerg" # THEN x = 4; # grey # ELSE IF colour = "wolley" # THEN x = 5; # yellow # ELSE IF colour = "eulb" # THEN x = 6; # blue # ELSE IF colour = "nwrob" # THEN x = 7; # brown # ELSE IF colour = "elpropl" # THEN x = 8; # light purple # ELSE IF colour = "elpropd" # THEN x = 9; # dark purple # ELSE x = random(10); # sfx(caster, 2, 0); # set_hair_colour(caster, x); # SPELL trick-or-treat : "trick-or-treat" = # (CASTTIME 30000, MANA 20, # COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) # THEN (sfx(caster, 2, 0); # FOR i = 0 TO random(10) DO # drop_item_for (random_location(rbox(location(caster), 5)), # "Candy", 1, 10000 + random(10000), caster, 3000); # FOR i = 0 TO random(10) DO # drop_item_for (random_location(rbox(location(caster), 5)), # "ChocolateBar", 1, 10000 + random(10000), caster, 3000); # ) # ELSE (sfx(caster, 5, 0); # message(caster, "No treat for you!"); # spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); # FOREACH MOB target IN rbox(location(caster), 5) DO # (sfx(target, 5, 0); # aggravate(target, 0, caster);)) LOCAL SPELL mouboo-groan : "#g" = (MANA 1, REQUIRE name_of(caster) = "MOUBOOTAUR") => EFFECT FOREACH PC p IN rbox(location(caster), 200) DO distance = rdistance(location(caster), location(p)); IF (distance < 15) THEN message(p, "The moubootaur's groaning rings in your ears!"); ELSE IF (distance < 70) THEN message(p, "You hear a loud groaning noise, not far away..."); ELSE message(p, "You hear an odd groaning noise in the distance..."); LOCAL SPELL mouboo-smell : "#s" = (MANA 1, REQUIRE name_of(caster) = "MOUBOOTAUR") => EFFECT WAIT 30000; FOREACH PC p IN rbox(location(caster), 30) DO message(p, "You notice a strange smell all around you."); PROCEDURE hug_tree(target) = IF (target = "" || target = "tree" || target = "tree*" || target = "Tree" || target = "Tree*" || target = "druid" || target = "druid*" || target = "Druid" || target = "Druid*") THEN { set @flag, 2; callfunc "QuestTreeTrigger"; }; NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1 || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1)) => EFFECT CALL hug_tree(target); #-------------------------------------------------------------------------------- # Teleport anchors #-------------------------------------------------------------------------------- TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3); TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3); TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12); TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3); TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3); TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5); TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40); TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3); TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3);