From 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 Mon Sep 17 00:00:00 2001 From: gumi Date: Sun, 11 Nov 2018 17:18:14 -0500 Subject: give unique ids to magic spell effects --- world/map/npc/magic/level1-aggravate.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'world/map/npc/magic/level1-aggravate.txt') diff --git a/world/map/npc/magic/level1-aggravate.txt b/world/map/npc/magic/level1-aggravate.txt index bad64e02..c550efc3 100644 --- a/world/map/npc/magic/level1-aggravate.txt +++ b/world/map/npc/magic/level1-aggravate.txt @@ -8,7 +8,7 @@ set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target set @distance, (2 + (@spellpower / 50)); set Sp, Sp - 3; - misceffect FX_MAGIC_GREEN, strcharinfo(0); + misceffect FX_MAGIC_AGGRAVATE_CAST, strcharinfo(0); callfunc "magic_exp"; foreach 2, getmap(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob"; end; @@ -16,7 +16,7 @@ OnMob: if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight aggravate @target_id; - misceffect SFX_DEFAULT, @target_id; + misceffect FX_MAGIC_AGGRAVATE_HIT, @target_id; end; OnInit: -- cgit v1.2.3-70-g09d2