From bc4deaf81d9701261baac6a10d762b0f40e7f65f Mon Sep 17 00:00:00 2001 From: mekolat Date: Thu, 11 Jun 2015 11:13:11 -0400 Subject: initial commit for magic v3 Fix Druid Tree and add hug to TMW --- world/map/npc/magic/_procedures.txt | 135 ++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 world/map/npc/magic/_procedures.txt (limited to 'world/map/npc/magic/_procedures.txt') diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt new file mode 100644 index 00000000..71d12605 --- /dev/null +++ b/world/map/npc/magic/_procedures.txt @@ -0,0 +1,135 @@ +function|script|magic_register +{ + debugmes ">> Register " + .invocation$ + " @ " + strnpcinfo(0); + registercmd .invocation$, strnpcinfo(0); // register the spell + set .index, $@magic_index; + set $@magic_index, $@magic_index + 1; + return; +} + +function|script|magic_register2 +{ + debugmes ">> Register " + .invocation$ + " @ " + strnpcinfo(0); + registercmd .invocation$, strnpcinfo(0) + "::OnCast"; // register the spell <= this spell has a puppet + set .index, $@magic_index; + set $@magic_index, $@magic_index + 1; + return; +} + +function|script|magic_checks +{ + set @failed, 0; + if(getpvpflag(1)) set @failed, 1; // can not cast with @hide enabled + if((gettimetick(2) - MAGIC_CAST_TICK) < 0) set @failed, 1; // check if last debuff ended + if(isdead()) set @failed, 1; // can not cast when dead + return; +} + +function|script|elt_damage +{ + // @edmg is damage, dmgplus(mutation), bonus_elt, malus_elt, effect + set @edmg[5], @edmg[0] + rand(@edmg[1]); + if(elttype(@target_id) == @edmg[3]) // malus + set @edmg[5], @edmg[5] / 3; + if(elttype(@target_id) == @edmg[2]) // bonus + set @edmg[5], ((eltlvl(@target_id) + 4) * @edmg[5]) / 4; + set .@source, .caster; + if (!.@source) set .@source, getcharid(3); + + injure .@source, @target_id, @edmg[5]; + misceffect @edmg[4], @target_id; + cleararray @edmg, 0, getarraysize(@edmg); + return; +} + +function|script|melee_damage +{ + if ((@spellpower - rand(100)) < (get(BaseLevel, @target_id) + get(MDEF1, @target_id))) + injure BL_ID, @target_id, 0; + else injure BL_ID, @target_id, @melee_dmg[0] + rand(@melee_dmg[1]); + return; +} + +function|script|magic_create_item +{ + set .@exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT; + set .@score, (.@exp + rand(min(@spellpower, ((.@exp / 3) + 1)))); + set @create_params[2], 1; // success flag + if (.@score >= @create_params[1]) goto L_Perfect; + set @create_params[2], 0; // success flag + set .@score, .@score + rand(Luk) + rand(Luk); + if (.@score < (@create_params[1] / 3)) goto L_Backfire; + if (.@score < ((@create_params[1] * 2) / 3)) goto L_Iten; + message strcharinfo(0), "Magic : ##3##BYour spell takes on a mind of its own!"; + if (rand(3) == 1) getitem @create_items$[1], 1; // bad item + return; + +L_Iten: + if (rand(5) != 2) goto L_Escape; + message strcharinfo(0), "Magic : ##3##BYour spell solidifies into the shape of a mysterious object!"; + getitem "Iten", 1; + return; + +L_Escape: + message strcharinfo(0), "Magic : ##3##BYour spell escapes!"; + return; + +L_Backfire: + message strcharinfo(0), "Magic : ##3##BYour spell backfires!"; + if (rand(110) < Luk) heal 0 - ((BaseLevel+1)*(BaseLevel+2)*(rand(28)+3)), 0; + else heal 0 - (BaseLevel + 1), 0; + return; + +L_Perfect: + getitem @create_items$[0], @create_params[0]; // good item + return; +} + +function|script|magic_exp +{ + set @last_index, (MAGIC_EXPERIENCE & BYTE_2_MASK) >> BYTE_2_SHIFT; + set @last_exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT; + + debugmes "old spell index: " + @last_index; + debugmes "new spell index: " + .index; + + if(getskilllv(SKILL_MAGIC) < (.level + 3) && .index != @last_index) + goto L_Gain; + debugmes "same as last spell => don't proceed"; + goto L_Return; + +L_Gain: + if(.exp_gain < 1) goto L_Return; // only the spells that have exp register here. If you + // remove this line then players can cast a spell with + // no cost, then a spell with a reagents, then another + // spell with no costs and still get the exp + set @new_exp, @last_exp + .exp_gain; + if(@new_exp > (BYTE_0_MASK | BYTE_1_MASK)) set @new_exp, (BYTE_0_MASK | BYTE_1_MASK); + debugmes "old magic exp: "+ @last_exp; + debugmes "new magic exp: "+ @new_exp; + set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ (BYTE_0_MASK | BYTE_1_MASK)) | (@new_exp << BYTE_0_SHIFT); + set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ BYTE_2_MASK) | (.index << BYTE_2_SHIFT); + goto L_Return; + +L_Return: + return; +} + +function|script|adjust_spellpower +{ + set @spellpower, MATK1 + getskilllv(SKILL_MAGIC) + getskilllv(.school) + 10; + if((.school != SKILL_MAGIC_NATURE) && (.school != SKILL_MAGIC_LIFE)) goto L_Return; + if(@args$ == "" || !@args$ || getpartnerid2() == 0) goto L_Return; + if(getcharid(3, @args$) < 1 || getpartnerid2() != getcharid(3, @args$) || !(isloggedin(getcharid(3, @args$)))) + goto L_Return; + debugmes "You targeted your spouse!"; + // XXX: I need a builtin to check if the target is in range of the caster + // XXX: the spell power increases when the target is the spouse so one could + // just do #modrilax (spouse) right? + // + // ... let's just forget about spouse for now + goto L_Return; + +L_Return: + return; +} -- cgit v1.2.3-60-g2f50