From 32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f Mon Sep 17 00:00:00 2001 From: Vincent Petithory Date: Mon, 24 Sep 2012 21:11:33 +0200 Subject: Add Illia quest scripts. Update submodule pointer. --- world/map/npc/052-2/chest.txt | 177 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 world/map/npc/052-2/chest.txt (limited to 'world/map/npc/052-2/chest.txt') diff --git a/world/map/npc/052-2/chest.txt b/world/map/npc/052-2/chest.txt new file mode 100644 index 00000000..41366e4d --- /dev/null +++ b/world/map/npc/052-2/chest.txt @@ -0,0 +1,177 @@ +//----------------------------------------------------------------------------- +// Illia Forsaken Inn - Chest room +// $@illia_progress = 8 +// +// Level progress: +// No progress: Players pick the rewards, then leave, +// with the Hero forced to leave last. +// @illia_got_rewards value: +// 0: player did not pick his reward yet +// 1: player picked his common rewards +// 2: player picked his unique rewards +// 3: player choosed to leave the room +//----------------------------------------------------------------------------- + +052-2.gat,136,73,0|script|Chest|111,{ + + set @step, 8; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if (@illia_got_rewards > 2) end; + if (@illia_got_rewards == 2) goto L_AlreadyGotReward; + if (@illia_current_num_rewards > 0) goto L_ResumePick; + set @illia_current_num_rewards, 0; + mes "You find an opened chest which seems full of equipments."; + next; + mes "You realize again you were not the first one to visit this place. But where the others failed, you succeeded."; + goto L_Pick; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +onInit: + setarray $@illia_item_common_rewards, 601, 636, 637, 638, 639, 625, 626, 658, 571, 579, 876, 782, 545, 758, 4028, 602, 536, 720, 532, 570, 642; + setarray $@illia_item_unique_rewards, 877, 878, 879, 880; + end; + +L_ResumePick: + mes "Ok. I should continue to dig in this chest..."; + menu + "... and quickly.", L_GetReward, + "... or maybe not. I am out of time.", L_AskLeaving, + "... but I can't carry more stuff.", L_AskLeaving, + "... no, wait a minute.", -; + close; + +L_Pick: + menu + "Let's take what I deserve for all this.", L_GetReward, + "Wait.", -; + close; + +L_GetReward: + if (@illia_got_rewards == 0) + goto L_GetCommonReward; + if (@illia_got_rewards == 1) + goto L_GetUniqueReward; + close; + +L_GetCommonReward: + if (@illia_current_num_rewards == $@illia_num_common_reward_items) + goto L_RewardDone; + getinventorylist; + set @reward, $@illia_item_common_rewards[rand(getarraysize($@illia_item_common_rewards))]; + if ((checkweight(@reward, 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + set @illia_current_num_rewards, @illia_current_num_rewards + 1; + getitem @reward, 1; + mes "You found a " + getitemname(@reward) + "!"; + set @reward, 0; + goto L_GetCommonReward; + +L_GetUniqueReward: + if (@illia_current_num_rewards == $@illia_num_unique_reward_items) + goto L_RewardDone; + if (Illia_Uniques_Count >= 2) + goto L_GetUniqueReward2; + getinventorylist; + set @reward, $@illia_item_unique_rewards[rand(getarraysize($@illia_item_unique_rewards))]; + if ((checkweight(@reward, 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; + next; + mes "You notice an interesting shape hidden under a cover..."; + next; + set @illia_current_num_rewards, @illia_current_num_rewards + 1; + getitem @reward, 1; + mes "You found a " + getitemname(@reward) + "!"; + set Illia_Uniques_Count, Illia_Uniques_Count + 1; + set @reward, 0; + goto L_GetUniqueReward; + +L_GetUniqueReward2: + next; + mes "You find a bunch of gold pieces!"; + next; + set Zeny, Zeny + 150000*($@illia_num_unique_reward_items - @illia_current_num_rewards); + getexp 200000*($@illia_num_unique_reward_items - @illia_current_num_rewards), 0; + set @illia_current_num_rewards, $@illia_num_unique_reward_items; + goto L_GetUniqueReward; + +L_AlreadyGotReward: + mes "I already took my part."; + next; + goto L_AskLeaving; + +L_RewardDone: + set @illia_got_rewards, @illia_got_rewards + 1; + set @illia_current_num_rewards, 0; + next; + if (@illia_got_rewards == 1) + goto L_GetUniqueReward; + goto L_AskLeaving; // @illia_got_rewards == 2 + +L_InventoryNoSpace: + mes "You cannot carry more stuff. Make some room first."; + close; + +L_AskLeaving: + mes "It's time to leave this place now."; + next; + // Force the hero to leave last, as this event triggers the end of the quest + // as well as some dialogs from Valia, when the hero returns. + if (strcharinfo(0) == $@ILLIA_HERO$ && getareausers("052-2.gat", 19, 8, 137, 88) > 1) + goto L_WaitHelpersLeave; + goto L_PrepareLeaving; + +L_WaitHelpersLeave: + mes "However, I'd better wait my friends leave before I do."; + next; + mes "I prefer to know they left safely this place."; + close; + +L_PrepareLeaving: + mes "Use Valia's ring to teleport now?"; + menu + "Yes. Time to make her pay for her trick!", L_Leave, + "No, I still need to see things here.", -; + close; + +L_Leave: + set @illia_got_rewards, 3; + set @illia_current_num_rewards, 0; + addtimer 1000, "Chest::onMsg1"; + addtimer 4000, "Chest::onMsg2"; + addtimer 7000, "Chest::onMsg3"; + addtimer 9000, "Chest::onFx"; + addtimer 10000, "Chest::onRing"; + close; + +onMsg1: + message strcharinfo(0), "At the moment you are wearing the ring, you start to feel dizzy..."; + end; + +onMsg2: + message strcharinfo(0), "Who is Luvia? Something isn't alright... It looks like your memory is rewritten."; + end; + +onMsg3: + message strcharinfo(0), "Damn, this ring! That Valia! Someone..."; + end; + +onFx: + misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0); + end; + +onRing: + warp "007-1.gat", 85 + rand(0,2), 75 + rand(0,2); + if (strcharinfo(0) == $@ILLIA_HERO$) + goto L_ScheduleEnd; + end; + +L_ScheduleEnd: + set $@ILLIA_STATUS, 253; + startnpctimer "Valia"; + cmdothernpc "#IlliaDaemon", "Toggle"; + end; + +} -- cgit v1.2.3-70-g09d2