From 25a859ad47937f730fac15f82d1eeafe28fedb23 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Fri, 26 Aug 2011 00:21:12 -0700 Subject: Refactor and format the fluffy hunt code --- world/map/npc/033-1/debug.txt | 29 +++ world/map/npc/033-1/kimarr.txt | 438 ++++++++++++++++++----------------------- 2 files changed, 226 insertions(+), 241 deletions(-) create mode 100644 world/map/npc/033-1/debug.txt (limited to 'world/map/npc/033-1') diff --git a/world/map/npc/033-1/debug.txt b/world/map/npc/033-1/debug.txt new file mode 100644 index 00000000..7db90195 --- /dev/null +++ b/world/map/npc/033-1/debug.txt @@ -0,0 +1,29 @@ +// A debug NPC for barbarian quest + +033-1.gat,70,32,0|script|Kimarr Debug|218,{ + + menu + "Reset all records", -, + "Reset quest",L_Reset, + "Close", L_Close; + + cleararray $Record_Fluffy_Kills, 0, MAX_HIGH_SCORES; + cleararray $Record_Fluffy_Name$, "", MAX_HIGH_SCORES; + cleararray $Record_Fluffy_Date$, "", MAX_HIGH_SCORES; + +L_Reset: + set @Q_Barbarians_MASK, NIBBLE_0_MASK; + set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set @state, 0; + callsub S_Update_Mask; + close; + +S_Update_Mask: + set QUEST_Barbarians, + (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) + | (@state << @Q_Barbarians_SHIFT); + return; + +L_Close: + close; +} diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 9eca2a24..7594ed5c 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -1,11 +1,23 @@ -033-1.gat,74,32,0 script Kimarr 218,{ +// Fluffy hunting quest + +// Variables: +// global $@Fluffy_Hunting - state of the quest +// 0: nobody is hunting +// 1: somebody is in there but hasn't dropped anything OR (buggily?) all monster have been killed +// 2: somebody is in there and has dropped something +// 3: monsters have been spawned +// global $@Fluffy_Time - the number of seconds since you entered the area +// global + +033-1.gat,74,32,0|script|Kimarr|218,{ + if ($@Fluffy_FighterID == getcharid(3)) + goto L_Attention; set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); - if ($@FLUFFY_HUNTING > 0 && $@FLUFFY_FIGHTER$ == strcharinfo(0)) goto L_Attention; if (@state >= 3) goto L_Again; if (@state == 2) goto L_Reward; if (@state == 1) goto L_Ask; @@ -25,8 +37,8 @@ mes "[Kimarr]"; mes "\"Really? Do you want to prove it?\""; menu - "Sure! What shall I do?", L_Explain, - "No, I don't need to prove anything.",L_Close; + "Sure! What shall I do?", -, + "No, I don't need to prove anything.", L_Close; L_Explain: mes "[Kimarr]"; @@ -34,22 +46,10 @@ L_Explain: next; mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\""; next; - callsub S_Explain_Game; - set @state, 1; callsub S_Update_Mask; -L_Ask: - mes "[Kimarr]"; - mes "\"So, are you going to try?\""; - menu - "Yeah, let's start!",L_Game, - "Could you explain again?",-, - "Maybe later.",L_Close; - callsub S_Explain_Game; - goto L_Ask; - -S_Explain_Game: +L_Explain_Game: mes "[Kimarr]"; mes "\"In that cave there are living fluffies. They like to eat apples.\""; next; @@ -62,276 +62,235 @@ S_Explain_Game: mes "\"Then hunt as many fluffies as you can until I tell you to stop.\""; next; mes "\"Drop more food when no fluffies are left.\""; - return; + next; + +// dialog starts here if you've asked about it but not done it (@state == 1) +L_Ask: + mes "[Kimarr]"; + mes "\"So, are you going to try?\""; + menu + "Yeah, let's start!", L_Game, + "Could you explain again?", L_Explain_Game, + "Maybe later.", -; + goto L_Close; +// this label is reached on completion of the quest, or, if you inventory was +// full at the time, when you next initiate dialog (with @state == 2) L_Reward: - message strcharinfo(0), "Kimarr: That was very impressive - now you can call yourself a hunter " + strcharinfo(0) + "."; + mes "[Kimarr]" + mes "That was very impressive - now you can call yourself a hunter, " + strcharinfo(0) + "."; + next; + getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - message strcharinfo(0), "Kimarr: Take this as a symbol of your strength. You're a member of our tribe now."; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mes "[Kimarr]"; + mes "Take this as a symbol of your strength. You're a member of our tribe now."; getitem "YetiSkinShirt", 1; set @state, 3; callsub S_Update_Mask; - callsub S_Clean; - end; + goto L_Close; + +L_Full_Inv: + mes "[Kimarr]"; + mes "You can't carry the reward I want to give you."; + goto L_Close; + +// dialog starts here after you've completed this quest L_Again: mes "[Kimarr]"; mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\""; menu - "Yeah!",L_Game, - "Can you tell me who were the most successfull fluffy hunters?",-, - "Not now.",L_Close; - set @loop, 0; - close2; - goto L_ShowRecord; - -L_Full_Inv: - message strcharinfo(0), "Kimarr: You can't carry the reward I want to give you."; - close; - -L_Close: - close; + "Yeah!", L_Game, + "Can you tell me who were the most successful fluffy hunters?", L_ShowRecord, + "Not now.", L_Close; L_Game: - if ($@FLUFFY_HUNTING > 0) goto L_Someone_Else; - set $@FLUFFY_HUNTING, 1; - set $@FLUFFY_COUNTER, 0; - set $@FLUFFY_DEATHS, PC_DIE_COUNTER; - set $@FLUFFY_FIGHTER$, strcharinfo(0); - set $@FLUFFY_TIME, 0; - set $@FLUFFY_LVL, baselevel; + if ($@Fluffy_Hunting) + goto L_Someone_Else; + set $@Fluffy_Hunting, 1; + set $@Fluffy_Kills, 0; + set $@Fluffy_PC_Deaths, PC_DIE_COUNTER; + set $@Fluffy_Fighter$, strcharinfo(0); + set $@Fluffy_FighterID, getcharid(3); + set $@Fluffy_Time, 0; + //TODO: set minimum number of killed fluffies (maybe based on level?) - set $@FLUFFY_MIN, 1; + set $@Fluffy_Min, 1; warp "033-1.gat", 79, 34; - set @place, 0; - set @position, 0; - set @currentposition, 0; - startnpctimer; + initnpctimer; goto L_Close; L_Someone_Else: mes "[Kimarr]"; mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\""; - close; + goto L_Close; L_Attention: - mes "[Kimarr]"; - mes "\"You should be focused on hunting fluffies, not talking.\""; - close; - -OnTimer1000: - if (isloggedin(getcharid(3,$@FLUFFY_FIGHTER$)) == 0) goto L_GotOut; - attachrid(getcharid(3,$@FLUFFY_FIGHTER$)); - if (getareausers("033-1.gat", 79, 28, 88, 42) == 0) goto L_WarpedOut; - if (PC_DIE_COUNTER > $@FLUFFY_DEATHS) goto L_Died; - set $@FLUFFY_TIME, $@FLUFFY_TIME + 1; - if ($@FLUFFY_TIME > 300) goto L_TooSlow; - if ($@FLUFFY_HUNTING == 1) set $@DROP_TIME, $@DROP_TIME + 1; - if ($@FLUFFY_HUNTING == 1) goto L_CheckDrops; - if ($@FLUFFY_HUNTING == 2) goto L_Hunting; - setnpctimer 0; - end; - -L_CheckDrops: - set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1); - set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1); - set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1); - set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1); - if ($@FLUFFY_REDAPPLES != 0 || $@FLUFFY_XMASCAKE != 0 || $@FLUFFY_CAKE != 0 || $@FLUFFY_GREENAPPLE != 0) set $@FLUFFY_HUNTING, 2; - if ($@DROP_TIME > 15) goto L_DidntDrop; - setnpctimer 0; + message strcharinfo(0), "Kimarr: You should be focused on hunting fluffies, not talking."; end; -L_Hunting: - // TODO: limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters - set $@DROP_TIME, 0; - set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE; - if ($@FLUFFY_SPAWN > 100) - set $@FLUFFY_SPAWN, 100; - areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath"; - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin - areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath"; - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime - areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath"; - // TODO: add the wolvern as well when it has been added - if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti - areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath"; - set $@FLUFFY_REDAPPLES, 0; - set $@FLUFFY_XMASCAKE , 0; - set $@FLUFFY_CAKE, 0; - set $@FLUFFY_GREENAPPLE, 0; - set $@FLUFFY_HUNTING, 3; +OnTimer1000: + if (!attachrid($@Fluffy_FighterID)) + goto L_GotOut; + if (PC_DIE_COUNTER > $@Fluffy_PC_Deaths) + goto L_Died; + if (!getareausers("033-1.gat", 79, 28, 88, 42)) + goto L_GotOut; + + set $@Fluffy_Time, $@Fluffy_Time + 1; + if ($@Fluffy_Time > 300) + goto L_TimeOver; + if ($@Fluffy_Hunting == 1) + goto L_CheckDrops; + +L_ContinueTimer: setnpctimer 0; end; -onFluffyDeath: - set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1; - //TODO: remove announce after debugging - //mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0; - if ($@FLUFFY_COUNTER >= $@FLUFFY_SPAWN) set $@FLUFFY_HUNTING, 1; - end; - -L_DidntDrop: - warp "033-1.gat", 77, 34; - message strcharinfo(0), "Kimarr: You waited too much to trow the food on the ground... Now the fluffies know you are planning something."; - goto L_CheckRecord; - L_GotOut: - npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!"; + // TODO: this is the only use of $@Fluffy_Fighter$, can we remove it? + npctalk "What a strange thing... " + $@Fluffy_Fighter$ + " just disappeared!"; callsub S_Clean; end; -L_WarpedOut: - npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!"; - goto L_CheckRecord; - end; - L_Died: warp "033-1.gat", 77, 34; message strcharinfo(0), "You are dead."; - goto L_CheckRecord; + callsub S_Clean; + end; -L_TooSlow: +L_TimeOver: warp "033-1.gat", 77, 34; message strcharinfo(0), "Your time is over."; - goto L_CheckRecord; + goto L_MaybeRecordScore; -S_Clean: - killmonster "033-1.gat", "Kimarr::onPetDeath"; - killmonster "033-1.gat", "Kimarr::onFluffyDeath"; - set $@FLUFFY_HUNTING, 0; - set $@FLUFFY_TIME, 0; - set $@DROP_TIME, 0; - set $@FLUFFY_DEATHS, 0; - set $@FLUFFY_FIGHTER$, ""; - set $@FLUFFY_COUNTER, 0; - set $@FLUFFY_REDAPPLES, 0; - set $@FLUFFY_XMASCAKE , 0; - set $@FLUFFY_CAKE, 0; - set $@FLUFFY_GREENAPPLE, 0; - set $@FLUFFY_SPAWN, 0; - stopnpctimer; - setnpctimer 0; - return; +L_CheckDrops: + if ($@Fluffy_Time > 15) + goto L_DidntDrop; + set @Fluffy_RedApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "RedApple", 1); + set @Fluffy_XmasCake, getareadropitem("033-1.gat", 79, 29, 88, 42, "XmasCake", 1); + set @Fluffy_Cake, getareadropitem("033-1.gat", 79, 29, 88, 42, "Cake", 1); + set @Fluffy_GreenApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "GreenApple", 1); + if (@Fluffy_RedApple || @Fluffy_XmasCake || @Fluffy_Cake || @Fluffy_GreenApple) + goto L_BeginHunting; + goto L_ContinueTimer; + +L_BeginHunting: + set $@Fluffy_Spawn, $@Fluffy_RedApple + 5 * $@Fluffy_XmasCake + 3 * $@Fluffy_Cake + $@Fluffy_GreenApple; + // limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters + if ($@Fluffy_Spawn > 100) + set $@Fluffy_Spawn, 100; + if ($@Fluffy_Spawn < $@Fluffy_Min) + // TODO: should we instead say "You didn't put enough food" + set $@Fluffy_Spawn, $@Fluffy_Min; + + areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath"; + + // other monsters don't generate a real event + set @Fluffy_Extra, 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + 10 * BaseLevel; + if ((BaseLevel > 40) && (rand(@Fluffy_Extra) > 500)) // Ice Goblin + areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::OnOtherDeath"; + if ((BaseLevel > 60) && (rand(@Fluffy_Extra) > 550)) // Santa Slime + areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::OnOtherDeath"; + // TODO: add the wolvern as well when it has been added + if ((BaseLevel > 70) && (rand(@Fluffy_Extra) > 600)) // Yeti + areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::OnOtherDeath"; -L_CheckRecord: - if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_End; - set @loop, 0; - callsub S_FINDPLACE; - set @loop, 11; - set @place, 0; - callsub S_CHECKPOS; - if (@place == 0) goto L_End; - set @position, 11 - @place; - if (@currentposition == 0) goto L_RegisterName; - if (@currentposition < @position) goto L_End; - if (@currentposition > @position) goto L_HandleDuplicated; - if (@currentposition == @position) goto L_Oldscore; - goto L_End; - -S_FINDPLACE: - set @loop, @loop + 1; - if ($FLUFFYGAME_NAME$[@loop] == strcharinfo(0)) set @currentposition, @loop; - if (@loop < 11) goto S_FINDPLACE; - return; + set @Fluffy_Extra, 0; + set @Fluffy_RedApple, 0; + set @Fluffy_XmasCake, 0; + set @Fluffy_Cake, 0; + set @Fluffy_GreenApple, 0; + set $@Fluffy_Hunting, 3; -S_CHECKPOS: - set @loop, @loop - 1; - if (@loop == 0 || $@FLUFFY_COUNTER <= $FLUFFYGAME_PTS[@loop]) return; - set @place, @place + 1; - goto S_CHECKPOS; - -L_RegisterName: - callsub S_MOVE_NAME; - if (@state > 1) goto L_End; - set @state, 2; - callsub S_Update_Mask; - goto L_Reward; - -L_HandleDuplicated: - set $FLUFFYGAME_PTS[@currentposition], 0; - set $FLUFFYGAME_NAME$[@currentposition], ""; - set $FLUFFYGAME_DATE$[@currentposition], ""; - goto L_RegisterName; - -L_Oldscore: - set $FLUFFYGAME_PTS[@currentposition], $@FLUFFY_COUNTER; - set $FLUFFYGAME_DATE$[@currentposition], gettimestr("%d/%m/%Y-%H:%M:%S",21); - goto L_End; - -S_MOVE_NAME: - set @i,10; - -MOVE_NAME_L1: - set @i, @i-1; - set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i]; - set $FLUFFYGAME_NAME$[@i+1], $FLUFFYGAME_NAME$[@i]; - set $FLUFFYGAME_DATE$[@i+1], $FLUFFYGAME_DATE$[@i]; - if (@i == @position) goto MOVE_NAME_L2; - goto MOVE_NAME_L1; - -MOVE_NAME_L2: - set $FLUFFYGAME_PTS[@position], $@FLUFFY_COUNTER; - set $FLUFFYGAME_NAME$[@position], $@FLUFFY_FIGHTER$; - set $FLUFFYGAME_DATE$[@position], gettimestr("%d/%m/%Y-%H:%M:%S",21); - return; + goto L_ContinueTimer; -S_Update_Mask: - set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) - | (@state << @Q_Barbarians_SHIFT); +OnFluffyDeath: + set $@Fluffy_Kills, $@Fluffy_Kills + 1; + //TODO: remove announce after debugging + //mapannounce "033-1.gat", "fluffies killed: " + $@Fluffy_Kills, 0; + if ($@Fluffy_Kills >= $@Fluffy_Spawn) + goto L_MaybeRecordScore; + end; + +L_DidntDrop: + warp "033-1.gat", 77, 34; + mes "[Kimarr]" + mes "You waited too much to throw the food on the ground... Now the fluffies know you are planning something."; + callsub S_Clean; + goto L_Close; + +S_Clean: + killmonster "033-1.gat", "Kimarr::OnOtherDeath"; + killmonster "033-1.gat", "Kimarr::OnFluffyDeath"; + set $@Fluffy_Hunting, 0; + set $@Fluffy_Time, 0; + set $@Fluffy_PC_Deaths, 0; + set $@Fluffy_Fighter$, ""; + set $@Fluffy_FighterID, 0; + set $@Fluffy_Kills, 0; + set $@Fluffy_Spawn, 0; + stopnpctimer; return; -L_End: +L_MaybeRecordScore: callsub S_Clean; - set @loop, 0; + if ($@Fluffy_Kills < $@Fluffy_Min) + goto L_ShowRecord; + set @rank, 0; +L_MaybeInsertNext: + if ($@Fluffy_Kills > $Record_Fluffy_Kills[@rank]) + goto L_InsertScore; + set @rank, @rank + 1; + if (@rank == MAX_HIGH_SCORES) + goto L_ShowRecord; + goto L_MaybeInsertNext; + +L_InsertScore: + set @loop, @rank; +L_FindLastScore: + // comment this out to allow the player to be in the list more than once + // though actually, it might be better just to assume the list is full + if (strcharinfo(0) == $Record_Fluffy_Name[@loop]) + goto L_MoveStuff; -L_ShowRecord: set @loop, @loop + 1; - if ($FLUFFYGAME_PTS[@loop] != 0) message strcharinfo(0), "Position: " + @loop + " - " + $FLUFFYGAME_NAME$[@loop] + " - " + $FLUFFYGAME_PTS[@loop] + " fluffies killed in " + $FLUFFYGAME_DATE$[@loop]; - if (@loop > 10) end; - goto L_ShowRecord; - end; - -} + if (@loop == MAX_HIGH_SCORES) + goto L_MoveStuff; + goto L_FindLastScore; + +L_MoveStuff: + if (@loop == @rank) + goto L_FinallyInsertMe; + set $Record_Fluffy_Kills[@loop], $Record_Fluffy_Kills[@loop - 1]; + set $Record_Fluffy_Name$[@loop], $Record_Fluffy_Name$[@loop - 1]; + set $Record_Fluffy_Date$[@loop], $Record_Fluffy_Date$[@loop - 1]; + set @loop, @loop - 1; + goto L_MoveStuff; -033-1.gat,70,32,0 script Kimarr Debug 218,{ +L_FinallyInsertMe: + set $Record_Fluffy_Kills[@rank], $@Fluffy_Kills; + set $Record_Fluffy_Name$[@rank], strcharinfo(0); + callfunc "time_stamp"; + set $Record_Fluffy_Date$[@rank], @ts_date$ + " " + @ts_time$; + set @ts_date$, ""; + set @ts_time$, ""; - menu - "Reset records", -, - "Reset quest",L_Reset, - "Close", L_Close; - - set $FLUFFYGAME_PTS[0], 0; - set $FLUFFYGAME_NAME$[0], ""; - set $FLUFFYGAME_PTS[1], 0; - set $FLUFFYGAME_NAME$[1], ""; - set $FLUFFYGAME_PTS[2], 0; - set $FLUFFYGAME_NAME$[2], ""; - set $FLUFFYGAME_PTS[3], 0; - set $FLUFFYGAME_NAME$[3], ""; - set $FLUFFYGAME_PTS[4], 0; - set $FLUFFYGAME_NAME$[4], ""; - set $FLUFFYGAME_PTS[5], 0; - set $FLUFFYGAME_NAME$[5], ""; - set $FLUFFYGAME_PTS[6], 0; - set $FLUFFYGAME_NAME$[6], ""; - set $FLUFFYGAME_PTS[7], 0; - set $FLUFFYGAME_NAME$[7], ""; - set $FLUFFYGAME_PTS[8], 0; - set $FLUFFYGAME_NAME$[8], ""; - set $FLUFFYGAME_PTS[9], 0; - set $FLUFFYGAME_NAME$[9], ""; - set $FLUFFYGAME_PTS[10], 0; - set $FLUFFYGAME_NAME$[10], ""; - -L_Reset: +L_ShowRecord: + set @rank, 0; + set @loop, 0; +L_ShowNextRecord: + if (! $Record_Fluffy_Kills[@loop]) + goto L_Close; + mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed in " + $Record_Fluffy_Date$[@loop]; + set @loop, @loop + 1; + goto L_ShowNextRecord; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, 0; - callsub S_Update_Mask; +L_Close: + // TODO: clear all temporary player variables that are not otherwise cleared + set @loop, 0; close; S_Update_Mask: @@ -339,7 +298,4 @@ S_Update_Mask: (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); return; - -L_Close: - close; } -- cgit v1.2.3-60-g2f50