From 9bf115afded2f22a06c99e22a1f864b5c97d83ed Mon Sep 17 00:00:00 2001 From: Vreality Date: Mon, 5 May 2014 06:49:13 -0500 Subject: Dialogue changes to NPCs Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – "). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- world/map/npc/002-4/naem.txt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'world/map/npc/002-4/naem.txt') diff --git a/world/map/npc/002-4/naem.txt b/world/map/npc/002-4/naem.txt index 1d3b1d2c..d8afcfcc 100644 --- a/world/map/npc/002-4/naem.txt +++ b/world/map/npc/002-4/naem.txt @@ -26,26 +26,26 @@ if (@state == 9) goto L_Naem_Okay; mes "[Naem]"; - mes "\"I'm just mining away here. Lots of work to do.\""; + mes "\"I'm just mining away here. Lots of work to do.\""; goto L_Close; L_Naem_Okay: set @state, 10; callsub S_Update_Var; mes "[Naem]"; - mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; + mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; goto L_Close; L_Naem_Cool: mes "[Naem]"; - mes "\"Yeah, I'm cool. Just mining away here.\""; + mes "\"Yeah, I'm cool. Just mining away here.\""; goto L_Close; L_Naem_Help_1: set @state, 13; callsub S_Update_Var; mes "[Naem]"; - mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; + mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; next; mes "Naem hands you a bag of ore."; next; @@ -83,7 +83,7 @@ L_Naem_Help_3: L_Naem_Waits_3: mes "[Naem]"; - mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; + mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; goto L_Close; L_Naem_Great: @@ -95,7 +95,7 @@ L_Naem_Memory: mes "You see Naem grimacing in pain as you approach."; next; mes "[Naem]"; - mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\""; + mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\""; menu "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No, "You should be more careful.", L_Naem_Duh; @@ -114,12 +114,12 @@ L_Naem_Palace_No: L_Naem_Lt: mes "[Naem]"; - mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; + mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; goto L_Close; L_Naem_Code: mes "[Naem]"; - mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; + mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; goto L_Close; L_Naem_Gloves: -- cgit v1.2.3-60-g2f50