From 61c88ec162713b980f30e6e5111c1cfbd9f23d3a Mon Sep 17 00:00:00 2001 From: wushin Date: Wed, 7 Jan 2015 21:04:38 -0600 Subject: Adjust rest of world to Match new tutorial --- world/map/npc/001-2/fieri.txt | 131 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 world/map/npc/001-2/fieri.txt (limited to 'world/map/npc/001-2/fieri.txt') diff --git a/world/map/npc/001-2/fieri.txt b/world/map/npc/001-2/fieri.txt new file mode 100644 index 00000000..1264be4e --- /dev/null +++ b/world/map/npc/001-2/fieri.txt @@ -0,0 +1,131 @@ +// Variables used: nibble 0 of QUEST_SouthTulimshar + +001-2.gat,114,89,0|script|Fieri|117 +{ + set @state, ((QUEST_SouthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT); + + if (@state >= 4) goto L_Done2; + if (@state == 3) goto L_Progress2; + if (@state == 2) goto L_Done1; + if (@state == 1) goto L_Progress; + + set @TEMP, rand(2); + if(@TEMP == 1) goto L_Opening1; + goto L_Opening0; + +L_Opening0: + mes "[Fieri]"; + mes "\"The Wizards are always hungry. All the magic all the time, sapping their energy."; + mes "Could I ask a favor of you?\""; + next; + goto L_Ask; + +L_Opening1: + mes "[Fieri]"; + mes "\"These Wizards eat like a store house full of maggots."; + mes "At this rate I'll have nothing left to cook. Can you help me with a task?\""; + next; + goto L_Ask; + +L_Ask: + menu + "Yes.", L_Yes, + "No.", L_Close; + +L_Yes: + set @TEMP, rand(2); + if(@TEMP == 1) goto L_Req1; + goto L_Req0; + +L_Req0: + mes "[Fieri]"; + mes "\"Great! I need a Beer for my Tonori Delight.\""; + next; + goto L_Set; + +L_Req1: + mes "[Fieri]"; + mes "\"Bring me a Beer. I'll give you something if you do.\""; + next; + goto L_Set; + +L_Set: + set @state, 1; + callsub S_Update_Var; + mes "[Fieri]"; + mes "\"Please bring it to me!\""; + goto L_Close; + +L_Progress: + if (countitem("Beer") < 1) goto L_NotEnough; + mes "[Fieri]"; + mes "\"Oooh, perfect! It's perfect!"; + mes "You brought me my Beer! Here, have some cake for your troubles.\""; + getinventorylist; + if (@inventorylist_count - (countitem("Beer") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany; + delitem "Beer", 1; + getexp 100, 0; + getitem "CherryCake", 5; + set @state, 2; + callsub S_Update_Var; + next; + mes "\"Now let's see...\""; + goto L_Close; + +L_Progress2: + if (countitem("MaggotSlime") < 3) goto L_NotEnough1; + mes "[Fieri]"; + mes "\"Nice! They're perfect, just perfect!"; + mes "You brought me the 3 Maggot Slimes! Here, have some Tonori Delight as reward.\""; + getinventorylist; + if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("TonoriDelight") == 0) )) goto L_TooMany; + delitem "MaggotSlime", 3; + getexp 100, 0; + getitem "TonoriDelight", 3; + set @state, 4; + callsub S_Update_Var; + goto L_Close; + +L_NotEnough: + mes "[Fieri]"; + mes "\"Oh, please hurry and bring me a Beer. The Wizards need their Tonori Delight!\""; + goto L_Close; + +L_NotEnough1: + mes "[Fieri]"; + mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish the Tonori Delight!\""; + goto L_Close; + +L_Done1: + mes "[Fieri]"; + mes "\"Thank you so much!\""; + mes "\"But... I need some more ingredients.\""; + next; + mes "\"I need 3 Maggot Slimes for that.\""; + mes "\"Bring them to me, and I'll give you something nice.\""; + set @state, 3; + callsub S_Update_Var; + goto L_Close; + +L_Done2: + mes "[Fieri]"; + mes "\"I hope you like Tonori Delight as much as I do, because, you see...\""; + next; + mes "\"Tonori Delight is life!\""; + goto L_Close; + +L_Close: + set @TEMP, 0; + set @state, 0; + close; + +L_TooMany: + next; + mes "[Fieri]"; + mes "\"You don't have room for my reward. I'll wait until you do.\""; + goto L_Close; + +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_6_MASK) | (@state << NIBBLE_6_SHIFT)); + return; +} -- cgit v1.2.3-60-g2f50