From c8e0ce7f52ae0c8c4965170c9a3382005fd4231d Mon Sep 17 00:00:00 2001 From: The Kandiman Date: Sat, 27 Aug 2011 00:54:21 -0400 Subject: First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete. --- world/map/npc/001-1/trader.txt | 257 ++++++++++++++++++++--------------------- 1 file changed, 123 insertions(+), 134 deletions(-) (limited to 'world/map/npc/001-1/trader.txt') diff --git a/world/map/npc/001-1/trader.txt b/world/map/npc/001-1/trader.txt index 064597e0..031feb8f 100644 --- a/world/map/npc/001-1/trader.txt +++ b/world/map/npc/001-1/trader.txt @@ -3,170 +3,159 @@ // Updated by: TheKandiman // Reviewed by: Wombat -001-1.gat,57,33,0 script Trader 115,{ - set @TRADE_SKILL, 2; - set @Ironprice, 1000; - set @Sulphurprice, 1200; - set @Potionprice, 500; - if ((getskilllv(@TRADE_SKILL) > 0) - && baselevel >= 25) - goto L_Trade; - if (getskilllv(@TRADE_SKILL) > 0) goto L_Later; - - mes "[Trader]"; - mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\""; - next; - menu - "Oh. I'll go then.", -, - "You don't have anything?", L_More; - close; +001-1.gat,57,33,0|script|Trader|115,{ + set @TRADE_SKILL, 2; + set @Ironprice, 1000; + set @Sulphurprice, 1200; + set @Potionprice, 500; + if ((getskilllv(@TRADE_SKILL) > 0) && baselevel >= 25) goto L_Trade; + if (getskilllv(@TRADE_SKILL) > 0) goto L_Later; + + mes "[Trader]"; + mes "\"Hello. I came here to trade wares with the people of Tulimshar. Unfortunately for you, I've traded everything I had.\""; + next; + menu + "Oh. I'll go then.", -, + "You don't have anything?", L_More; + close; L_More: - mes "[Trader]"; - mes "\"No. I have nothing for you. Except...\""; - next; - menu - "Yes?", L_Except, - "Ok then.", -; - close; + mes "[Trader]"; + mes "\"No. I have nothing for you. Except...\""; + next; + menu + "Yes?", L_Except, + "Ok then.", -; + close; L_Except: - mes "[Trader]"; - mes "\"I could teach you how to trade. It'll cost you 5GP.\""; - next; - menu - "Sure.", L_Teach, - "No thank you.", -; - close; + mes "[Trader]"; + mes "\"I could teach you how to trade. It'll cost you 5GP.\""; + next; + menu + "Sure.", L_Teach, + "No thank you.", -; + close; L_Teach: - if (zeny < 5) goto L_NotEnoughMoney; - set zeny, zeny - 5; - setskill @TRADE_SKILL, 1; - mes "[Trader]"; - mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; - mes "You'll both add the items and set the GP you're putting up then press propose trade."; - mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\""; - next; - mes "[Trader]"; - mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade."; - mes "You need to press the change button to let the other person know about GP changes.\""; - next; - goto L_Later; + if (zeny < 5) goto L_NotEnoughMoney; + set zeny, zeny - 5; + setskill @TRADE_SKILL, 1; + mes "[Trader]"; + mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; + mes "You'll both add the items and set the GP you're putting up then press propose trade."; + mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\""; + next; + mes "[Trader]"; + mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade."; + mes "You need to press the change button to let the other person know about GP changes.\""; + next; + goto L_Later; L_Later: - mes "[Trader]"; - mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\""; - close; + mes "[Trader]"; + mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\""; + close; L_Trade: - mes "[Trader]"; - mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\""; - goto L_Trademenu; + mes "[Trader]"; + mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\""; + goto L_Trademenu; L_Trademenu: - menu - "Do you have Iron Powder?", L_Iron, - "How about Sulphur Powder?", L_Sulphur, - "I need Medium Healing Potions.", L_Healpots, - "I think I have everything I need, thanks.", -; - close; + menu + "Do you have Iron Powder?", L_Iron, + "How about Sulphur Powder?", L_Sulphur, + "I need Medium Healing Potions.", L_Healpots, + "I think I have everything I need, thanks.", -; + close; L_Iron: - mes "[Trader]"; - mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\""; - menu - "Sure.", L_Ipowder, - "What a ripoff! No way!", -; - close; + mes "[Trader]"; + mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\""; + menu + "Sure.", L_Ipowder, + "What a ripoff! No way!", -; + close; L_Sulphur: - mes "[Trader]"; - mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\""; - menu - "Here you go.", L_Spowder, - "Are you nuts?! Forget it!", -; - close; + mes "[Trader]"; + mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\""; + menu + "Here you go.", L_Spowder, + "Are you nuts?! Forget it!", -; + close; L_Healpots: - mes "[Trader]"; - mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\""; - menu - "Alright.", L_Pots, - "Whoa, that's way too much.", -; - close; + mes "[Trader]"; + mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\""; + menu + "Alright.", L_Pots, + "Whoa, that's way too much.", -; + close; L_Ipowder: - if (countitem("IronOre") < 1) goto L_Missing; - if (zeny < @Ironprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("IronOre") > 1 - && countitem("IronPowder") < 1) - goto L_Full; - delitem "IronOre", 1; - set zeny, zeny - @Ironprice; - getitem "IronPowder", 4; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; + if (countitem("IronOre") < 1) goto L_Missing; + if (zeny < @Ironprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full; + delitem "IronOre", 1; + set zeny, zeny - @Ironprice; + getitem "IronPowder", 4; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; L_Spowder: - if (countitem("PileOfAsh") < 1) goto L_Missing; - if (zeny < @Sulphurprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("PileOfAsh") > 1 - && countitem("SulphurPowder") < 1) - goto L_Full; - delitem "PileOfAsh", 1; - set zeny, zeny - @Sulphurprice; - getitem "SulphurPowder", 5; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; + if (countitem("PileOfAsh") < 1) goto L_Missing; + if (zeny < @Sulphurprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full; + delitem "PileOfAsh", 1; + set zeny, zeny - @Sulphurprice; + getitem "SulphurPowder", 5; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; L_Pots: - if (countitem("SmallHealingPotion") < 3) goto L_Missing; - if (zeny < @Potionprice) goto L_NotEnoughMoney; - getinventorylist; - if (@inventorylist_count == 100 - && countitem("SmallHealingPotion") > 3 - && countitem("MediumHealingPotion") < 1) - goto L_Full; - delitem "SmallHealingPotion", 3; - set zeny, zeny - @Potionprice; - getitem "MediumHealingPotion", 1; - mes "[Trader]"; - mes "\"There you go. Would you like to trade anything else?\""; - menu - "Yes.", L_Trademenu, - "No.", L_No; - close; + if (countitem("SmallHealingPotion") < 3) goto L_Missing; + if (zeny < @Potionprice) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full; + delitem "SmallHealingPotion", 3; + set zeny, zeny - @Potionprice; + getitem "MediumHealingPotion", 1; + mes "[Trader]"; + mes "\"There you go. Would you like to trade anything else?\""; + menu + "Yes.", L_Trademenu, + "No.", L_No; + close; L_Full: - mes "[Trader]"; - mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; - close; + mes "[Trader]"; + mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; + close; L_Missing: - mes "[Trader]"; - mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; - close; + mes "[Trader]"; + mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; + close; L_NotEnoughMoney: - mes "[Trader]"; - mes "\"You don't have enough money.\""; - close; + mes "[Trader]"; + mes "\"You don't have enough money.\""; + close; L_No: - mes "[Trader]"; - mes "\"Have a great day!\""; - close; + mes "[Trader]"; + mes "\"Have a great day!\""; + close; } -- cgit v1.2.3-60-g2f50