From 8b26f55af13b0e9e00d44809911fb6f811349ea8 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Tue, 7 Aug 2007 19:41:56 +0000 Subject: Scripts and config updates for woodland village update. --- npc/woodland-village/forestbowquest.txt | 191 ++++++++++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 npc/woodland-village/forestbowquest.txt (limited to 'npc/woodland-village/forestbowquest.txt') diff --git a/npc/woodland-village/forestbowquest.txt b/npc/woodland-village/forestbowquest.txt new file mode 100644 index 00000000..679084df --- /dev/null +++ b/npc/woodland-village/forestbowquest.txt @@ -0,0 +1,191 @@ +//################################################################################# +//# # +//# This script file contains the npc scripts for the quest to obtain a forestbow # +//# # +//# Needed: 10 Raw Logs, 5000gp, some chatting and running. # +//# # +//# Reward: Forest Bow # +//################################################################################# + +// Archer Shop Master +new_20-1.gat,99,23,0 script Master 125, { + if (QUEST_Forestbow_state == 1) goto L_State_1; + if (QUEST_Forestbow_state == 2) goto L_State_2; + if (QUEST_Forestbow_state == 3) goto L_State_3; + if (QUEST_Forestbow_state == 4) goto L_State_4; + if (QUEST_Forestbow_state == 5) goto L_State_5; + + mes "[Bowyer Master]"; + mes "When you want to buy something then please speak to my apprentice. I am only doing special requests."; + next; + menu "OK, thanks",-,"Can you make me a really good bow?", L_State_0_1; + close; + + L_State_0_1: + mes "[Bowyer Master]"; + mes "You mean like one of my legendary forest bows?"; + next; + menu "Yes, that would be nice.",-; + mes "Sorry, I am not making these anymore."; + next; + menu "Oh, too bad.",-,"What? Why that?", L_State_0_2; + close; + L_State_0_2: + mes "[Bowyer Master]"; + mes "The problem is that I am short of material. My forestbows are not made of regular wood, you know."; + mes "They are made of special living wood. And only the best logs of living wood are good enough for them."; + mes "I used to get these logs from Jack, the lumberjack. But the last time I asked him for a new delivery he said that he would never again get any for me."; + set QUEST_Forestbow_state, 1; + next; + menu "Too bad.",-,"Did you ask him why?", L_State_0_3; + close; + L_State_0_3: + mes "[Bowyer Master]"; + mes "Sure I did. But he just told me to leave him alone. Maybe you could ask him what's wrong?"; + next; + menu "OK, I'll ask him.",-,"I am sure he got his reasons.",-; + close; + + + L_State_1: + mes "[Bowyer Master]"; + mes "Did you already ask Jack why he won't deliver me any more living wood?"; + next; + menu "No, I didn't found the time yet",-,"No, I didn't found him yet.",L_State_1_1; + close; + L_State_1_1: + mes "[Bowyer Master]"; + mes "When you leave my shop just go southwest over the village plaza. You can't miss it."; + close; + + L_State_2: + mes "[Bowyer Master]"; + mes "Did you already ask Jack why he won't deliver me any more wood?"; + next; + menu "Yes, I did. He said that the trees turned into dangerous monsters.",-; + mes "[Bowyer Master]"; + mes "Oh, that's really bad news. Maybe you can do his job?"; + mes "When you kill some of these tree monsters and bring me their wood I can take a look at them."; + mes "Maybe you will find a piece of wood that is strong enough to become one of my forest bows."; + set QUEST_Forestbow_state, 3; + close; + + L_State_3: + mes "[Bowyer Master]"; + mes "How is the hunt going? Did you bring me any wood?"; + if (countitem(569) < 1) close; + next; + menu "Here, take a look!",L_State_3_try, "Yes, but I need it for something else.",-; + close; + L_State_3_try: + mes "[Bowyer Master]"; + mes "Hmmm... looks ok, but is it strong enough?"; + mes "*bends the log over his knee*"; + next; + delitem 569, 1; + set @Temp1,rand(20); + if (@Temp1 == 0) goto L_State_3_success; + mes "(The log breaks with a loud crack)"; + next; + mes "[Bowyer Master]"; + mes "Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another."; + if (countitem(569) < 1) close; + next; + menu "Sure, here you go.",L_State_3_try, "Hey! Stop breaking my stuff!",-; + close; + + L_State_3_success: + mes "(The bowyer master tries as hard as he can but the log won't bend.)"; + next; + mes "[Bowyer Master]"; + mes "Aaah! Yes! That is a really fine piece of wood you bought me. It will make an excelent bow!"; + next; + set QUEST_Forestbow_state, 4; + + L_State_4: + mes "I can make you a really nice forest bow out of this. I just need 10.000 gp for material and work time."; + next; + menu "10.000??? What a ripoff!",-,"Sure, here you go!", L_State_4_pay; + close; + L_State_4_pay: + if (zeny < 10000) goto L_State_4_nocash; + set zeny, zeny-10000; + getitem 545, 1; + set QUEST_Forestbow_state, 5; + mes "Here you go - have fun with it."; + close; + L_State_4_nocash: + mes "Seems like you are out of cash."; + close; + L_State_5: + mes "I hope you are statisfied with your forest bow. It is one of my best works."; + +} + + +// Lumberjack +new_19-1.gat,40,45,0 script Jack 141, { + + if (QUEST_Forestbow_state > 1) goto L_State_2; + + mes "[Jack Lumber]"; + mes "Hello there, my name is Jack Lumber, the enemy of all trees. When you need some firewood just let me know."; + if (QUEST_Forestbow_state < 1) close; + + next; + menu "I heard you aren't delivering any more living wood. Why that?",-; + + mes "[Jack Lumber]"; + mes "Why not?! I value my life, that's why!."; + + next; + menu "What do you mean?",-; + + mes "[Jack Lumber]"; + mes "A week ago I was going to chop down one of those twigleaf trees in the forest to the southwest. These twigleafs are the trees that give me the living wood you speak of. I was just chopping away with my axe and what happened? One of its branches hit me! I thought it fell down or the wind blew it. It hurt! I shook it off and struck it again with my axe and another branch hit me! I got angry and started to chop off all the branches near the ground so this couldn't happen anymore. But I still can't believe what happened next."; + + next; + menu "What happened? ",-; + + mes "[Jack Lumber]"; + mes "You'll think I am insane when I tell you."; + + next; + menu "I won't. I promise.",-; + + mes "[Jack Lumber]"; + mes "OK. After I chopped off a few branches the whole tree started to move. Its roots tore out of the earth, all the branches started to wave around and a face appeared on the trunk. The whole tree CAME TO LIFE! It was mad!"; + next; + menu "Did you run away?",-,"Did you fight it?",-; + + mes "[Jack Lumber]"; + mes "I fought, of course! I took my axe and attacked the beast! It hit me here *points at a bruise at his shoulder*, here *lifts his trouser leg to show another bruise* and here *lifts his shirt and reveals some even worse bruises*. But i didn't give up. I chopped away at it, branch after branch, and in the end I chopped off its roots and it fell to the ground motionless. "; + + next; + menu "So you beat the monster? Then why are you so scared?"; + + mes "[Jack Lumber]"; + mes "Well, I was exhausted and had to rest. A few minutes passed and suddenly I was surrounded by a dozen or more of these living trees!"; + + next; + menu "Did you fight them, too? ",-; + + mes "[Jack Lumber]"; + mes "Are you crazy? I barely destroyed one of those beasts. I was in no shape to fight again. I ran away as fast as i could. Lucky for me the monsters aren't that fast on their tiny root legs. Ha! "; + + next; + menu "So you aren't chopping down trees anymore? ",-; + + mes "[Jack Lumber]"; + mes "I still do. It's my job. But I no longer chop those twigleafs, I'll tell you that. I know the bowyer master wants some wood from them, but I don't care. I won't risk my life for a few gold pieces. If you want to, just go to the southwest. But i won't go there ever again."; + + next; + menu "Southwest you say? OK, thank you.",-; + + set QUEST_Forestbow_state, 2; + close; + + L_State_2: + mes "Good luck hunting those tree monsters - you will need it."; + close; +} \ No newline at end of file -- cgit v1.2.3-70-g09d2