From 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 1 Jun 2011 15:27:26 -0600 Subject: Change the Converter to use different folder names And update everything to use it. --- npc/031-1_NivalisPort/_import.txt | 7 -- npc/031-1_NivalisPort/_mobs.txt | 26 ------- npc/031-1_NivalisPort/_warps.txt | 5 -- npc/031-1_NivalisPort/angelaOutside.txt | 116 -------------------------------- npc/031-1_NivalisPort/frozenbeard.txt | 29 -------- npc/031-1_NivalisPort/house.txt | 18 ----- 6 files changed, 201 deletions(-) delete mode 100644 npc/031-1_NivalisPort/_import.txt delete mode 100644 npc/031-1_NivalisPort/_mobs.txt delete mode 100644 npc/031-1_NivalisPort/_warps.txt delete mode 100644 npc/031-1_NivalisPort/angelaOutside.txt delete mode 100644 npc/031-1_NivalisPort/frozenbeard.txt delete mode 100644 npc/031-1_NivalisPort/house.txt (limited to 'npc/031-1_NivalisPort') diff --git a/npc/031-1_NivalisPort/_import.txt b/npc/031-1_NivalisPort/_import.txt deleted file mode 100644 index 8eee4e26..00000000 --- a/npc/031-1_NivalisPort/_import.txt +++ /dev/null @@ -1,7 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 031-1.gat -npc: npc/031-1_NivalisPort/_mobs.txt -npc: npc/031-1_NivalisPort/_warps.txt -npc: npc/031-1_NivalisPort/angelaOutside.txt -npc: npc/031-1_NivalisPort/frozenbeard.txt -npc: npc/031-1_NivalisPort/house.txt diff --git a/npc/031-1_NivalisPort/_mobs.txt b/npc/031-1_NivalisPort/_mobs.txt deleted file mode 100644 index 2c9fe2ce..00000000 --- a/npc/031-1_NivalisPort/_mobs.txt +++ /dev/null @@ -1,26 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 031-1 NivalisPort mobs - -031-1.gat,75,72,86,110 monster Santa Slime 1015,5,100000,30000,Mob031-1::On1015 -031-1.gat,89,74,86,110 monster Squirrel 1038,10,100000,30000,Mob031-1::On1038 -031-1.gat,89,74,86,110 monster Fluffy 1020,15,100000,30000,Mob031-1::On1020 - - -031-1.gat,0,0,0 script Mob031-1 -1,{ -On1015: - set @mobID, 1015; - callfunc "MobPoints"; - break; - -On1020: - set @mobID, 1020; - callfunc "MobPoints"; - break; - -On1038: - set @mobID, 1038; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/031-1_NivalisPort/_warps.txt b/npc/031-1_NivalisPort/_warps.txt deleted file mode 100644 index 3c5b8a77..00000000 --- a/npc/031-1_NivalisPort/_warps.txt +++ /dev/null @@ -1,5 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 031-1 NivalisPort warps - -031-1.gat,37,55 warp toNivalis -1,-1,020-1.gat,106,55 -031-1.gat,76,24 warp toLabyrinth -1,-1,031-3.gat,212,298 diff --git a/npc/031-1_NivalisPort/angelaOutside.txt b/npc/031-1_NivalisPort/angelaOutside.txt deleted file mode 100644 index 3df9daa9..00000000 --- a/npc/031-1_NivalisPort/angelaOutside.txt +++ /dev/null @@ -1,116 +0,0 @@ -// author: Jenalya -// reviewed by: -// state0: Angela is to upset to tell you anything, needs a concentration potion -// state1: got the mission to save Cindy -// state2 and state3: Cindy is saved Angela invites you to visit them for giving a reward -// state greater than 3: Angela invites and asks you to bring present boxes - -031-1.gat,79,24,0 script Angela 195, { - - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - - if (@rescue_Cindy > 3) goto L_Please_Visit_Again; - if (@rescue_Cindy > 1) goto L_Please_Visit; - if (@rescue_Cindy == 1) goto L_Please_Help; - - mes "[Angela]"; - mes "\"Please, I need help! My little daughter!\""; - next; - mes "\"It's terrible, oh my dear child!\""; - next; - - if (countitem("ConcentrationPotion") > 0 && baselevel > 69) goto L_Menu_Potion; - - menu - "\"Please calm down and tell me what happened.\"", L_Whining, - "Leave", -; - close; - -L_Whining: - mes "[Angela]"; - mes "\"My poor little daughter, please! Oh no, oh no...\""; - next; - mes "\"We need to do something! My poor little Cindy! My cute little girl!\""; - next; - mes "\"It's so terrible, how could that happen? Please, I need help, it's so terrible.\""; - next; - mes "\"Those awful filthy monsters - terrible!\""; - next; - mes "\"Oh Cindy, my little Cindy - oh no...\""; - next; - mes "\"Please help, we need to do something!\""; - next; - mes "\"It's so terrible, my poor cute little Cindy...\""; - next; - mes "\"Oh, when I think what might happen to her right now!\""; - next; - mes "\"She is crying and sobbing.\""; - next; - mes "\"It seems she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit...\""; - close; - -L_Menu_Potion: - menu - "\"Please calm down and tell me what happened.\"", L_Whining, - "Give her a concentration potion.", L_Calm_Down, - "Leave", -; - close; - -L_Calm_Down: - if (countitem("ConcentrationPotion") == 0) goto L_No_Potion; - delitem "ConcentrationPotion", 1; - mes "She drinks the concentration potions and calms down."; - mes "[Angela]"; - mes "\"Thank you, this was helpful.\""; - next; - mes "\"My daughter Cindy and I were on our way to Santa, to bring him some presents. Many people here in Nivalis are helping Santa with his business.\""; - next; - mes "\"When we passed the entrance of this cave, a pack of Yetis came out of there. It's disturbing, because usually they are very shy.\""; - next; - mes "\"We tried to run away, but there were too many of them. They took my poor little Cindy and all the presents with them.\""; - next; - mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\""; - next; - mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\""; - set @rescue_Cindy, 1; - callsub S_Update_Mask; - close; - -L_No_Potion: - mes "You don't have a concentration potion."; - close; - -L_Please_Help: - mes "[Angela]"; - mes "\"Please go in that cave and rescue my daughter!\""; - close; - -L_Please_Visit: - mes "[Angela]"; - mes "\"Thank you so much for rescuing my beloved Cindy. Please come to visit us in our house at the beach.\""; - next; - mes "\"My husband is an adventurer like you, and I want to give you something he got on his travels to show my gratitude.\""; - close; - -L_Please_Visit_Again: - mes "[Angela]"; - mes "\"Hello! You are welcome to visit us in our house at the beach everytime. Cindy loves to see you!\""; - next; - mes "\"If you have found any present boxes the Yetis took away, please bring them to our house. Usually, the Yetis are very shy... their behavior is a bit odd.\""; - close; - -S_Update_Mask: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) - | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); - return; -} - - - - - - diff --git a/npc/031-1_NivalisPort/frozenbeard.txt b/npc/031-1_NivalisPort/frozenbeard.txt deleted file mode 100644 index 4f871554..00000000 --- a/npc/031-1_NivalisPort/frozenbeard.txt +++ /dev/null @@ -1,29 +0,0 @@ -// - -031-1.gat,97,115,0 script Frozenbeard 138,{ - - mes "[Frozenbeard]"; - mes "\"Arrr mate! There is no dock here, so I had to row boat from my ship! I am pioneering and mapping the trade route between here and Argaes, around the Hurnscald area. I'll hail my shipmates to send a boat and we'll sail out to Argaes, be there in no time, but it will cost you a fee. 500 gold pieces. What do you say?"; - menu - "Sure. (500 GP)", L_Frozenbeard_Argaes, - "Not right now.", L_Frozenbeard_Stay; - close; - -L_Frozenbeard_Argaes: - if (zeny < 500) goto L_NoMoney; - mes "[Frozenbeard]"; - mes "\"Pleasant Journeys!\""; - set zeny, zeny-500; - warp "008-1.gat",137,64; - close; - -L_Frozenbeard_Stay: - mes "[Frozenbeard]"; - mes "\"Suit yourself. Feel free to come out here anytime, I am really busy making sure these routes are accurate.\""; - close; - -L_NoMoney: - mes "[Frozenbeard]"; - mes "\"You need more money. I'll wait here while you get some.\""; - close; -} diff --git a/npc/031-1_NivalisPort/house.txt b/npc/031-1_NivalisPort/house.txt deleted file mode 100644 index d9714ef5..00000000 --- a/npc/031-1_NivalisPort/house.txt +++ /dev/null @@ -1,18 +0,0 @@ -// here is based on the queststatus for the rescue Cindy quest, if the player can enter -// player can enter, if Cindy is already saved and the player has been invited, quest status > 2 -// author: Jenalya - -031-1.gat,95,80,0 script #Door 127,1,1,{ - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - - if (@rescue_Cindy > 2) goto L_Warp; - message strcharinfo(0), "The door is locked."; - close; - -L_Warp: - warp "031-2.gat", 23, 28; - end; -} -- cgit v1.2.3-70-g09d2