From 96be392a6b5c5cc4b2dbf5ee364ad8e05e1be454 Mon Sep 17 00:00:00 2001 From: Coffee Date: Sun, 19 Jun 2011 11:17:46 -0300 Subject: Changes Rossy's quest storyline for the cave battle. --- npc/025-4/battlecaves.txt | 328 +++++++++++++++++++++++++++++++++++----------- 1 file changed, 255 insertions(+), 73 deletions(-) (limited to 'npc/025-4/battlecaves.txt') diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt index a307877b..dbe1dac3 100644 --- a/npc/025-4/battlecaves.txt +++ b/npc/025-4/battlecaves.txt @@ -1,6 +1,6 @@ // --------------------------------- Cave 1 ----------------------------------- -025-4.gat,41,91,0 script #StartCaveFight1 111,{ +025-4.gat,41,91,0 script #StartCaveFight1 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave1 == 1) goto L_Start; end; @@ -11,7 +11,13 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave1_loop, $@cave1_loop + 1; @@ -30,7 +36,7 @@ L_Done: if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave1 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave1 != $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); @@ -54,6 +60,13 @@ OnMonsterDeath: if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -68,20 +81,25 @@ onInit: // --------------------- Cave 1 Checker ---------------------------- -025-4.gat,41,97,0 script #CheckCaveFight1 127,1,1,{ - if (cavefight & BATTLE_CAVE1) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,41,97,0 script #CheckCaveFight1 45,1,1,{ + if ($@wave_cave1 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave1 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 78, 130; + set $@battlecave1, 0; + set $@cave1fighter$, ""; + set $@cave1fighterdeaths, 0; + set $@cave1start, 0; + set $@timercontrol1, 1; end; } // --------------------------------- Cave 2 --------------------------------------- -025-4.gat,110,90,0 script #StartCaveFight2 111,{ +025-4.gat,110,90,0 script #StartCaveFight2 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave2 == 1) goto L_Start; end; @@ -92,7 +110,14 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + L_Summon: set $@cave2_loop, $@cave2_loop + 1; @@ -111,7 +136,7 @@ L_Done: if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave2 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave2 != $@CAVE2_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE2); @@ -135,6 +160,13 @@ OnMonsterDeath: if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -149,18 +181,23 @@ onInit: // --------------------- Cave 2 Checker ---------------------------- -025-4.gat,110,96,0 script #CheckCaveFight2 127,1,1,{ - if (cavefight & BATTLE_CAVE2) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,110,96,0 script #CheckCaveFight2 45,1,1,{ + if ($@wave_cave2 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave2 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 53, 110; + set $@battlecave2, 0; + set $@cave2fighter$, ""; + set $@cave2fighterdeaths, 0; + set $@cave2start, 0; + set $@timercontrol2, 1; end; } // ------------------------------------ Cave 3 -------------------------------------- -025-4.gat,168,111,0 script #StartCaveFight3 111,{ +025-4.gat,168,111,0 script #StartCaveFight3 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave3 == 1) goto L_Start; end; @@ -171,7 +208,14 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + L_Summon: set $@cave3_loop, $@cave3_loop + 1; @@ -190,7 +234,7 @@ L_Done: if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave3 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave3 != $@CAVE3_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE3); @@ -214,6 +258,13 @@ OnMonsterDeath: if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -228,18 +279,23 @@ onInit: // --------------------- Cave 3 Checker ---------------------------- -025-4.gat,168,117,0 script #CheckCaveFight3 127,1,1,{ - if (cavefight & BATTLE_CAVE3) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,168,117,0 script #CheckCaveFight3 45,1,1,{ + if ($@wave_cave3 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave3 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 71, 85; + set $@battlecave3, 0; + set $@cave3fighter$, ""; + set $@cave3fighterdeaths, 0; + set $@cave3start, 0; + set $@timercontrol3, 1; end; } // --------------------------- Cave 4 -------------------------------- -025-4.gat,32,150,0 script #StartCaveFight4 111,{ +025-4.gat,32,150,0 script #StartCaveFight4 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave4 == 1) goto L_Start; end; @@ -250,7 +306,13 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave4_loop, $@cave4_loop + 1; @@ -269,7 +331,7 @@ L_Done: if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave4 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave4 != $@CAVE4_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE4); @@ -293,6 +355,13 @@ OnMonsterDeath: if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -307,19 +376,24 @@ onInit: // --------------------- Cave 4 Checker ---------------------------- -025-4.gat,32,156,0 script #CheckCaveFight4 127,1,1,{ - if (cavefight & BATTLE_CAVE4) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,32,156,0 script #CheckCaveFight4 45,1,1,{ + if ($@wave_cave4 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave4 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 80, 85; + set $@battlecave4, 0; + set $@cave4fighter$, ""; + set $@cave4fighterdeaths, 0; + set $@cave4start, 0; + set $@timercontrol4, 1; end; } // ---------------------------- Cave 5 ------------------------------ -025-4.gat,100,154,0 script #StartCaveFight5 111,{ +025-4.gat,100,154,0 script #StartCaveFight5 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave5 == 1) goto L_Start; end; @@ -330,7 +404,13 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave5_loop, $@cave5_loop + 1; @@ -349,7 +429,7 @@ L_Done: if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave5 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave5 != $@CAVE5_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE5); @@ -373,6 +453,13 @@ OnMonsterDeath: if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -387,19 +474,24 @@ onInit: // --------------------- Cave 5 Checker ---------------------------- -025-4.gat,100,160,0 script #CheckCaveFight5 127,1,1,{ - if (cavefight & BATTLE_CAVE5) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,100,160,0 script #CheckCaveFight5 45,1,1,{ + if ($@wave_cave5 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave5 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 71, 33; + set $@battlecave5, 0; + set $@cave5fighter$, ""; + set $@cave5fighterdeaths, 0; + set $@cave5start, 0; + set $@timercontrol5, 1; end; } // -------------------------------- Cave 6 ----------------------------------------- -025-4.gat,159,168,0 script #StartCaveFight6 111,{ +025-4.gat,159,168,0 script #StartCaveFight6 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave6 == 1) goto L_Start; end; @@ -410,7 +502,13 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave6_loop, $@cave6_loop + 1; @@ -429,7 +527,7 @@ L_Done: if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave6 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave6 != $@CAVE6_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE6); @@ -453,6 +551,13 @@ OnMonsterDeath: if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -467,19 +572,24 @@ onInit: // --------------------- Cave 6 Checker ---------------------------- -025-4.gat,159,174,0 script #CheckCaveFight6 127,1,1,{ - if (cavefight & BATTLE_CAVE6) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,159,174,0 script #CheckCaveFight6 45,1,1,{ + if ($@wave_cave6 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave6 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 128, 38; + set $@battlecave6, 0; + set $@cave6fighter$, ""; + set $@cave6fighterdeaths, 0; + set $@cave6start, 0; + set $@timercontrol6, 1; end; } // -------------------------------- Cave 7 ----------------------------------- -025-4.gat,39,215,0 script #StartCaveFight7 111,{ +025-4.gat,39,215,0 script #StartCaveFight7 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave7 == 1) goto L_Start; end; @@ -490,7 +600,14 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + L_Summon: set $@cave7_loop, $@cave7_loop + 1; @@ -509,7 +626,7 @@ L_Done: if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave7 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave7 != $@CAVE7_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE7); @@ -533,6 +650,13 @@ OnMonsterDeath: if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -547,19 +671,24 @@ onInit: // --------------------- Cave 7 Checker ---------------------------- -025-4.gat,42,219,0 script #CheckCaveFight7 127,1,1,{ - if (cavefight & BATTLE_CAVE7) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,42,219,0 script #CheckCaveFight7 45,1,1,{ + if ($@wave_cave7 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave7 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 70, 60; + set $@battlecave7, 0; + set $@cave7fighter$, ""; + set $@cave7fighterdeaths, 0; + set $@cave7start, 0; + set $@timercontrol7, 1; end; } // --------------------------- Cave 8 ------------------------------- -025-4.gat,105,210,0 script #StartCaveFight8 111,{ +025-4.gat,105,210,0 script #StartCaveFight8 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave8 == 1) goto L_Start; end; @@ -570,7 +699,14 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; + L_Summon: set $@cave8_loop, $@cave8_loop + 1; @@ -589,7 +725,7 @@ L_Done: if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave8 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. It was empty."; + if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave8 != $@CAVE8_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE8); @@ -613,6 +749,13 @@ OnMonsterDeath: if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -627,19 +770,24 @@ onInit: // --------------------- Cave 8 Checker ---------------------------- -025-4.gat,105,216,0 script #CheckCaveFight8 127,1,1,{ - if (cavefight & BATTLE_CAVE8) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,105,216,0 script #CheckCaveFight8 45,1,1,{ + if ($@wave_cave8 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave8 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 138, 95; + set $@battlecave8, 0; + set $@cave8fighter$, ""; + set $@cave8fighterdeaths, 0; + set $@cave8start, 0; + set $@timercontrol8, 1; end; } // --------------------------- Cave 9 ------------------------------- -025-4.gat,157,220,0 script #StartCaveFight9 111,{ +025-4.gat,157,220,0 script #StartCaveFight9 324,{ if (Rossy_Quest < 15) goto L_Cheat; if ($@battlecave9 == 1) goto L_Start; end; @@ -650,7 +798,13 @@ L_Cheat: end; L_Start: - message strcharinfo(0), "You opened the chest and found a tiny key. At the same time, some monsters appear from nowhere."; + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + close2; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave9_loop, $@cave9_loop + 1; @@ -669,7 +823,7 @@ L_Done: if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave9 == 3) message strcharinfo(0), "As you killed all the monsters, you opened the chest. You found a strange key into the chest."; + if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave9 != $@CAVE9_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE9); @@ -693,6 +847,13 @@ OnMonsterDeath: if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. @@ -707,27 +868,37 @@ onInit: // --------------------- Cave 9 Checker ---------------------------- -025-4.gat,157,226,0 script #CheckCaveFight9 127,1,1,{ - if (cavefight & BATTLE_CAVE9) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; +025-4.gat,157,226,0 script #CheckCaveFight9 45,1,1,{ + if ($@wave_cave9 != 0) message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters."; + if ($@wave_cave9 == 0) goto L_Done; end; L_Done: warp "025-3.gat", 138, 158; + set $@battlecave9, 0; + set $@cave9fighter$, ""; + set $@cave9fighterdeaths, 0; + set $@cave9start, 0; + set $@timercontrol9, 1; end; } // --------------------- Boss Cave ---------------------------- -025-4.gat,157,42,0 script #StartBossCaveFight 111,{ +025-4.gat,157,42,0 script #StartBossCaveFight 324,{ if (Rossy_Quest == 16) goto L_Found; - if ($@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Found; + if ($@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Start; message strcharinfo(0), "You shouldn't be here, you cheater."; percentheal -100, 0; end; -L_Found: - message strcharinfo(0), "You found a golden key inside the chest."; +L_Start: + menu + "Place a root at the center of the energy source.", -, + "I am not prepared yet!", L_Close; + if ((countitem("Root")<1)) goto L_no_root; + delitem "Root", 1; + message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground."; L_Summon: set $@cave10_loop, $@cave10_loop + 1; @@ -739,7 +910,6 @@ L_Summon: L_SummonBoss: attachrid(getcharid(3,$@cave10fighter$)); - message strcharinfo(0), "WHaaat? What is this?!"; areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; @@ -755,7 +925,7 @@ L_Done: if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!"; if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end..."; if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!"; - if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!"; + if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!"; if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon; set $@wave_cave10, 5; @@ -777,7 +947,7 @@ L_Cleaning: OnTimer4000: attachrid(getcharid(3,$@cave10fighter$)); set @boss, @boss + 1; - if (@boss == 1) message strcharinfo(0), "Due to the number of monsters in this cave, you feel you have more time to kill them all before other monsters come."; + if (@boss == 1) message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave."; if (@boss == 2) goto L_SummonBoss; setnpctimer 0; end; @@ -794,10 +964,17 @@ OnBossDeath: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; - message strcharinfo(0), "What a harsh battle! I should have peace to use that golden key now."; + message strcharinfo(0), "What a harsh battle! I should save Julia now."; set Rossy_Quest, 16; end; +L_Close: + close; + +L_no_root: + mes "I don't have any root in my inventory!"; + close; + onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. before the boss. @@ -814,10 +991,10 @@ onInit: // --------------------- Boss Cave Checker ---------------------------- -025-4.gat,157,48,0 script #CheckCaveFightBoss 127,1,1,{ +025-4.gat,157,48,0 script #CheckCaveFightBoss 45,1,1,{ if (Rossy_Quest >= 17) goto L_Done; - if (Rossy_Quest == 17) goto L_Julia; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; + if (Rossy_Quest == 16) goto L_Julia; + if (Rossy_Quest < 16) goto L_Out; end; L_Julia: @@ -827,17 +1004,22 @@ L_Julia: L_Done: warp "025-3.gat", 77, 168; end; + +L_Out: + set $@battlebosscave, 0; + set $@cave10fighter$, ""; + set $@cave10fighterdeaths, 0; + set $@cave10start, 0; + set $@timercontrol10, 1; + end; } // --------------------- Julia Cave Checker Outside ---------------------------- -025-4.gat,157,24,0 script #CheckJuliaCaveOutside 127,1,1,{ - if ($@wave_cave10 != 0) goto L_Focus; - message strcharinfo(0), "As you try to walk through, you bump into an invisible door. You might need a key to open it."; - end; - -L_Focus: - message strcharinfo(0), "I can't use the key while there are monsters around... I should defeat them first."; +025-4.gat,157,24,0 script #CheckJuliaCaveOutside 45,1,1,{ + if (Rossy_Quest > 15) goto L_Done; + message strcharinfo(0), "As you try to walk through, you bump into a strong magical barrier."; + percentheal 10, 0; end; L_Done: @@ -847,7 +1029,7 @@ L_Done: // --------------------- Julia Cave Checker Inside ---------------------------- -025-4.gat,93,35,0 script #CheckJuliaCaveInside 127,1,1,{ +025-4.gat,93,35,0 script #CheckJuliaCaveInside 45,1,1,{ if (Rossy_Quest >= 17) goto L_Done; if (Rossy_Quest == 16) goto L_Save; if (Rossy_Quest <= 15) goto L_Cheat; -- cgit v1.2.3-60-g2f50