From fbcc9fa6dbfea5f8e7e6e9aa4a32a6116a4de468 Mon Sep 17 00:00:00 2001 From: Coffee Date: Tue, 14 Jun 2011 21:22:15 -0300 Subject: Fix some problems in the cavefights --- npc/025-4/Battlecaves.txt | 433 +++++++--------------------------------------- 1 file changed, 67 insertions(+), 366 deletions(-) (limited to 'npc/025-4/Battlecaves.txt') diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt index af22aa61..2b435756 100644 --- a/npc/025-4/Battlecaves.txt +++ b/npc/025-4/Battlecaves.txt @@ -1,22 +1,14 @@ -// ----------------------------------------------- Cave 1 --------------------------------------------------------- +// --------------------------------- Cave 1 ----------------------------------- 025-4.gat,41,91,0 script #StartCaveFight1 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave1 == 1) goto L_StartFight; + if ($@battlecave1 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave1, 0; - set $@cave1start, gettimetick(2); - set $@cave1fighter$, strcharinfo(0); - set $@cave1fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave1_loop, $@cave1_loop + 1; areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath"; @@ -48,9 +40,9 @@ L_Cleaning: set $@cave1_kills, 0; set $@cave1start, 0; set $@cave1fighter$, ""; - set $@cave1fighterDeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@cave1fighterdeaths$, 0; + set $@battlecave1, 0; + killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; end; OnMonsterDeath: @@ -67,49 +59,22 @@ onInit: // Number of waves. set $@CAVE1_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE1_TIME, 120; - initnpctimer; - stopnpctimer; + set $@CAVE1_TIME, 30; -OnTimer5000: - attachrid(getcharid(3,$@cave1fighter$)); - if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; } -// -------------------------------------------- Cave 1 Checker -------------------------------------------- -025-4.gat,41,97,0 script #CheckCaveFight1 127,1,1,{ - if (cavefights & BATTLE_CAVE1) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 78, 130; - end; - -} -// ----------------------------------------------- Cave 2 --------------------------------------------------------- +// --------------------------------- Cave 2 --------------------------------------- 025-4.gat,110,90,0 script #StartCaveFight2 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave2 == 1) goto L_StartFight; + if ($@battlecave2 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave2, 0; - set $@cave2start, gettimetick(2); - set $@cave2fighter$, strcharinfo(0); - set $@cave2fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave2_loop, $@cave2_loop + 1; areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath"; @@ -142,8 +107,8 @@ L_Cleaning: set $@cave2start, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave2, 0; + killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; end; OnMonsterDeath: @@ -160,47 +125,19 @@ onInit: // Number of waves. set $@CAVE2_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE2_TIME, 120; - initnpctimer; - stopnpctimer; - -OnTimer5000: - attachrid(getcharid(3,$@cave2fighter$)); - if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; + set $@CAVE2_TIME, 30; } -// -------------------------------------------- Cave 2 Checker -------------------------------------------- -025-4.gat,110,96,0 script #CheckCaveFight2 127,1,1,{ - if (cavefights & BATTLE_CAVE2) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 53, 110; - end; - -} -// ----------------------------------------------- Cave 3 --------------------------------------------------------- +// ------------------------------------ Cave 3 -------------------------------------- 025-4.gat,168,111,0 script #StartCaveFight3 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave3 == 1) goto L_StartFight; + if ($@battlecave3 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave3, 0; - set $@cave3start, gettimetick(2); - set $@cave3fighter$, strcharinfo(0); - set $@cave3fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave3_loop, $@cave3_loop + 1; areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath"; @@ -233,8 +170,8 @@ L_Cleaning: set $@cave3start, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave3, 0; + killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; end; OnMonsterDeath: @@ -251,47 +188,19 @@ onInit: // Number of waves. set $@CAVE3_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE3_TIME, 120; - initnpctimer; - stopnpctimer; - -OnTimer5000: - attachrid(getcharid(3,$@cave3fighter$)); - if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; + set $@CAVE3_TIME, 30; } -// -------------------------------------------- Cave 3 Checker -------------------------------------------- -025-4.gat,168,117,0 script #CheckCaveFight3 127,1,1,{ - if (cavefights & BATTLE_CAVE3) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 71, 85; - end; - -} -// ----------------------------------------------- Cave 4 --------------------------------------------------------- +// --------------------------- Cave 4 -------------------------------- 025-4.gat,32,150,0 script #StartCaveFight4 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave4 == 1) goto L_StartFight; + if ($@battlecave4 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave4, 0; - set $@cave4start, gettimetick(2); - set $@cave4fighter$, strcharinfo(0); - set $@cave4fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave4_loop, $@cave4_loop + 1; areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath"; @@ -324,8 +233,8 @@ L_Cleaning: set $@cave4start, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave4, 0; + killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; end; OnMonsterDeath: @@ -342,47 +251,21 @@ onInit: // Number of waves. set $@CAVE4_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE4_TIME, 120; - initnpctimer; - stopnpctimer; + set $@CAVE4_TIME, 30; -OnTimer5000: - attachrid(getcharid(3,$@cave4fighter$)); - if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; } -// -------------------------------------------- Cave 4 Checker -------------------------------------------- -025-4.gat,32,156,0 script #CheckCaveFight4 127,1,1,{ - if (cavefights & BATTLE_CAVE4) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 80, 85; - end; - -} -// ----------------------------------------------- Cave 5 --------------------------------------------------------- +// ---------------------------- Cave 5 ------------------------------ + 025-4.gat,100,154,0 script #StartCaveFight5 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave5 == 1) goto L_StartFight; + if ($@battlecave5 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave5, 0; - set $@cave5start, gettimetick(2); - set $@cave5fighter$, strcharinfo(0); - set $@cave5fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave5_loop, $@cave5_loop + 1; areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath"; @@ -415,8 +298,8 @@ L_Cleaning: set $@cave5start, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave5, 0; + killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; end; OnMonsterDeath: @@ -433,47 +316,20 @@ onInit: // Number of waves. set $@CAVE5_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE5_TIME, 120; - initnpctimer; - stopnpctimer; - -OnTimer5000: - attachrid(getcharid(3,$@cave5fighter$)); - if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; + set $@CAVE5_TIME, 30; } -// -------------------------------------------- Cave 5 Checker -------------------------------------------- -025-4.gat,100,160,0 script #CheckCaveFight5 127,1,1,{ - if (cavefights & BATTLE_CAVE5) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 71, 33; - end; - -} -// ----------------------------------------------- Cave 6 --------------------------------------------------------- +// -------------------------------- Cave 6 ----------------------------------------- + 025-4.gat,159,168,0 script #StartCaveFight6 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave6 == 1) goto L_StartFight; + if ($@battlecave6 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave6, 0; - set $@cave6start, gettimetick(2); - set $@cave6fighter$, strcharinfo(0); - set $@cave6fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave6_loop, $@cave6_loop + 1; areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath"; @@ -506,8 +362,8 @@ L_Cleaning: set $@cave6start, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave6, 0; + killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; end; OnMonsterDeath: @@ -524,47 +380,20 @@ onInit: // Number of waves. set $@CAVE6_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE6_TIME, 120; - initnpctimer; - stopnpctimer; - -OnTimer5000: - attachrid(getcharid(3,$@cave6fighter$)); - if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; + set $@CAVE6_TIME, 30; } -// -------------------------------------------- Cave 6 Checker -------------------------------------------- -025-4.gat,159,174,0 script #CheckCaveFight6 127,1,1,{ - if (cavefights & BATTLE_CAVE6) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 128, 38; - end; - -} -// ----------------------------------------------- Cave 7 --------------------------------------------------------- +// -------------------------------- Cave 7 ----------------------------------- + 025-4.gat,39,215,0 script #StartCaveFight7 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave7 == 1) goto L_StartFight; + if ($@battlecave7 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave7, 0; - set $@cave7start, gettimetick(2); - set $@cave7fighter$, strcharinfo(0); - set $@cave7fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave7_loop, $@cave7_loop + 1; areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath"; @@ -597,8 +426,8 @@ L_Cleaning: set $@cave7start, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave7, 0; + killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; end; OnMonsterDeath: @@ -615,47 +444,20 @@ onInit: // Number of waves. set $@CAVE7_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE7_TIME, 120; - initnpctimer; - stopnpctimer; - -OnTimer5000: - attachrid(getcharid(3,$@cave7fighter$)); - if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; + set $@CAVE7_TIME, 30; } -// -------------------------------------------- Cave 7 Checker -------------------------------------------- -025-4.gat,42,219,0 script #CheckCaveFight7 127,1,1,{ - if (cavefights & BATTLE_CAVE7) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 70, 60; - end; - -} -// ----------------------------------------------- Cave 8 --------------------------------------------------------- +// --------------------------- Cave 8 ------------------------------- + 025-4.gat,105,210,0 script #StartCaveFight8 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave8 == 1) goto L_StartFight; + if ($@battlecave8 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave8, 0; - set $@cave8start, gettimetick(2); - set $@cave8fighter$, strcharinfo(0); - set $@cave8fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave8_loop, $@cave8_loop + 1; areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath"; @@ -688,8 +490,8 @@ L_Cleaning: set $@cave8start, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave8, 0; + killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; end; OnMonsterDeath: @@ -706,47 +508,21 @@ onInit: // Number of waves. set $@CAVE8_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE8_TIME, 120; - initnpctimer; - stopnpctimer; + set $@CAVE8_TIME, 30; -OnTimer5000: - attachrid(getcharid(3,$@cave8fighter$)); - if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; } -// -------------------------------------------- Cave 8 Checker -------------------------------------------- -025-4.gat,105,216,0 script #CheckCaveFight8 127,1,1,{ - if (cavefights & BATTLE_CAVE8) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 138, 95; - end; - -} -// ----------------------------------------------- Cave 9 --------------------------------------------------------- +// --------------------------- Cave 9 ------------------------------- + 025-4.gat,157,220,0 script #StartCaveFight9 111,{ if (Rossy_Quest < 15) goto L_Cheat; - if (@battlecave9 == 1) goto L_StartFight; + if ($@battlecave9 == 1) goto L_Summon; end; L_Cheat: message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; end; -L_StartFight: - set @battlecave9, 0; - set $@cave9start, gettimetick(2); - set $@cave9fighter$, strcharinfo(0); - set $@cave9fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave9_loop, $@cave9_loop + 1; areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath"; @@ -779,8 +555,8 @@ L_Cleaning: set $@cave9start, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; + set $@battlecave9, 0; + killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; end; OnMonsterDeath: @@ -797,51 +573,16 @@ onInit: // Number of waves. set $@CAVE9_WAVES, 3; // Maximum time (in seconds) for the player to finish the fight. - set $@CAVE9_TIME, 120; - initnpctimer; - stopnpctimer; + set $@CAVE9_TIME, 30; -OnTimer5000: - attachrid(getcharid(3,$@cave9fighter$)); - if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_Cleaning; - setnpctimer 0; - end; } -// -------------------------------------------- Cave 9 Checker -------------------------------------------- -025-4.gat,157,226,0 script #CheckCaveFight9 127,1,1,{ - if (cavefights & BATTLE_CAVE9) goto L_Done; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Done: - warp "025-3.gat", 138, 157; - end; - -} -// ----------------------------------------------- Boss Cave --------------------------------------------------------- +// --------------------- Boss Cave ---------------------------- 025-4.gat,157,42,0 script #StartBossCaveFight 111,{ - if (Rossy_Quest == 16) goto L_Found; - if (@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_StartFight; - message strcharinfo(0), "You shouldn't be here, you cheater."; - heal -Hp,0; + if ($@battlebosscave == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Summon; end; -L_Found: - message strcharinfo(0), "You found a golden key."; - set Killed_Boss, 1; - end; - -L_StartFight: - message strcharinfo(0), "The chest is locked. As you try to open it, monsters come from each corners of the cave."; - set @battlebosscave, 0; - set $@cave10start, gettimetick(2); - set $@cave10fighter$, strcharinfo(0); - set $@cave10fighterdeaths, PC_DIE_COUNTER; - startnpctimer; - L_Summon: set $@cave10_loop, $@cave10_loop + 1; areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath"; @@ -854,6 +595,8 @@ L_SummonBoss: attachrid(getcharid(3,$@cave10fighter$)); message strcharinfo(0), "WHaaat? What is this?!"; areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath"; + stopnpctimer; + setnpctimer 0; end; L_Done: @@ -870,7 +613,7 @@ L_Done: if ($@wave_cave10 != $@CAVE10_WAVES) goto L_Summon; set $@wave_cave10, 5; - setnpctimer 0; + startnpctimer; end; L_Cleaning: @@ -880,7 +623,16 @@ L_Cleaning: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; - stopnpctimer; + set $@battlebosscave, 0; + killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; + killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; + end; + +OnTimer4000: + attachrid(getcharid(3,$@cave10fighter$)); + set @boss, @boss + 1; + if (@boss == 1) message strcharinfo(0), "Here you put a message indicating that maybe the battle will go a little longer"; + if (@boss == 2) goto L_SummonBoss; setnpctimer 0; end; @@ -896,11 +648,9 @@ OnBossDeath: set $@cave10start, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; - stopnpctimer; - setnpctimer 0; message strcharinfo(0), "I am now sure I defeated all the monsters of these spooky caves! Julia must be in a room accessible from this place..."; set Rossy_Quest, 16; - message strcharinfo(0), "You find a gold key on the corpse on which you currently stand. That might open the chest."; + set Boss_10, 0; end; onInit: @@ -915,55 +665,6 @@ onInit: set $@CAVE10_WAVES, 4; // Maximum time (in seconds) for the player to finish the fight. set $@CAVE10_TIME, 120; - initnpctimer; - stopnpctimer; -OnTimer5000: - attachrid(getcharid(3,$@cave10fighter$)); - if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning; - if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_Cleaning; - if ($@wave_cave10 == 5) goto L_SummonBoss; - setnpctimer 0; - end; -} -// ----------------------------------------- Boss Cave Checker -------------------------------------------- - -025-4.gat,157,47,0 script #CheckBossCaveFight 127,1,1,{ - if (Rossy_Quest >= 17) goto L_Done; - if (Killed_Boss == 1) goto L_Killed; - message strcharinfo(0), "Evil forces make you stop, you need to defeat them first before getting out."; - end; - -L_Killed: - message strcharinfo(0), "The little girl seems so close, you cannot leave her alone."; - end; - -L_Done: - warp "025-3.gat", 77, 167; - end; - } -// ---------------------------------------- Julia Cave Checker -------------------------------------------- -025-4.gat,157,26,0 script #CheckJuliaCave 127,1,1,{ - if (Killed_Boss == 1) goto L_Done; - message strcharinfo(0), "As you try to walk through, you sense an invisible door, you might need the key to open it."; - end; - -L_Done: - warp "025-4.gat", 93, 31; - end; - -} -// --------------------------------------- Julia Cave Checker 2 -------------------------------------------- - -025-4.gat,93,34,0 script #CheckJuliaCave2 127,1,1,{ - if (Rossy_Quest >= 17) goto L_Done; - message strcharinfo(0), "As you try to walk through, you sense an invisible door, you might need the key to open it."; - warp "025-4.gat", 93, 31; - end; - -L_Done: - warp "025-4.gat", 157, 30; - end; -} -- cgit v1.2.3-60-g2f50