From c65acac2430a26707ce157e044e33811184b2e24 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Thu, 1 Jan 2009 10:01:01 +0000 Subject: Adjust floor item timers New drop protection timers are 15, 10, 5 seconds New floor time is 120 seconds --- conf/battle_athena.conf | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index 3419fc80..f4a74f6c 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -75,20 +75,20 @@ attribute_recover: yes item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 60000 +flooritem_lifetime: 120000 // How long before the first person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 +item_first_get_time: 15000 // How long before the second person who did the second most damage to a monster can get the item? (in milliseconds) // (It Adds Time From The First Persons Time) // So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -item_second_get_time: 1000 +item_second_get_time: 10000 // How long before the third person who did the third most/least damage to a monster can get the item? (in milliseconds) // (It Adds Time From The First Persons Time And Second Persons Time) // So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -item_third_get_time: 1000 +item_third_get_time: 5000 // How long before the first person who did the most damage to a MVP can get the item? (in milliseconds) mvp_item_first_get_time: 10000 -- cgit v1.2.3-60-g2f50 From b27c02633e0edc7627d4ce0533b70605292af25e Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 3 Jan 2009 22:31:02 +0000 Subject: Adjust drop and exp rates to be 10x normal --- conf/battle_athena.conf | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index f4a74f6c..21191154 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 100 +item_rate_common: 10000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 100 +item_rate_heal: 10000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 100 +item_rate_use: 10000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is droped. -item_rate_equip: 100 +item_rate_equip: 10000 item_drop_equip_min: 1 item_drop_equip_max: 10000 @@ -137,10 +137,10 @@ item_drop_mvp_max: 10000 drop_rate0item: no // Rate at which exp. is given. (Note 2) -base_exp_rate: 100 +base_exp_rate: 10000 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 +job_exp_rate: 10000 // PVP exp. Do players get exp during pvp pvp_exp: yes -- cgit v1.2.3-60-g2f50 From fca3097d6dc5ba49d057926730858d7fe25537f6 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 5 Jan 2009 13:26:07 +0000 Subject: Adjust respawn HP and SP to be 100% --- conf/battle_athena.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index 21191154..c9bd2b28 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -162,11 +162,11 @@ zeny_penalty: 0 // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 +restart_hp_rate: 100 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 +restart_sp_rate: 100 // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) mvp_hp_rate: 100 -- cgit v1.2.3-60-g2f50 From 61bfda15dc17b8936b0c0bdb003df4ba14140fbe Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 5 Jan 2009 13:33:35 +0000 Subject: Fix exp and drop rates --- conf/battle_athena.conf | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index c9bd2b28..f40d2b7d 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 10000 +item_rate_common: 1000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 10000 +item_rate_heal: 1000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 10000 +item_rate_use: 1000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is droped. -item_rate_equip: 10000 +item_rate_equip: 1000 item_drop_equip_min: 1 item_drop_equip_max: 10000 @@ -137,10 +137,10 @@ item_drop_mvp_max: 10000 drop_rate0item: no // Rate at which exp. is given. (Note 2) -base_exp_rate: 10000 +base_exp_rate: 1000 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 10000 +job_exp_rate: 1000 // PVP exp. Do players get exp during pvp pvp_exp: yes -- cgit v1.2.3-60-g2f50 From 603911e22d65bde062a6b8331616701fbc111d7d Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 19 Jan 2009 09:26:41 +0000 Subject: Add a battle_local conf file --- conf/battle_athena.conf | 3 +++ conf/battle_local.conf.example | 1 + 2 files changed, 4 insertions(+) create mode 100644 conf/battle_local.conf.example (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index 474fcfd3..79c9de58 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -723,3 +723,6 @@ spam_threshold: 10 // Maximum line lengt, if a message is above chat_maxline, its dropped [1-512]. Default 255. chat_maxline: 512 + +// local settings for this server in this file +import: conf/battle_local.conf diff --git a/conf/battle_local.conf.example b/conf/battle_local.conf.example new file mode 100644 index 00000000..c9ba222c --- /dev/null +++ b/conf/battle_local.conf.example @@ -0,0 +1 @@ +// Nothing needs to be done here. -- cgit v1.2.3-60-g2f50 From a3886681f3f0cc492eb2af0130525bf509659cfc Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 19 Jan 2009 10:31:31 +0000 Subject: Reset rates in battle conf to ease merging --- conf/battle_athena.conf | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'conf') diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf index f85e880f..a4806bec 100644 --- a/conf/battle_athena.conf +++ b/conf/battle_athena.conf @@ -106,22 +106,22 @@ mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 1000 +item_rate_common: 100 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 1000 +item_rate_heal: 100 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 1000 +item_rate_use: 100 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is droped. -item_rate_equip: 1000 +item_rate_equip: 100 item_drop_equip_min: 1 item_drop_equip_max: 10000 @@ -137,10 +137,10 @@ item_drop_mvp_max: 10000 drop_rate0item: no // Rate at which exp. is given. (Note 2) -base_exp_rate: 1000 +base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) -job_exp_rate: 1000 +job_exp_rate: 100 // PVP exp. Do players get exp during pvp pvp_exp: yes @@ -162,11 +162,11 @@ zeny_penalty: 0 // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 100 +restart_hp_rate: 0 // The amount of SP a player will respawn with, 0 is default. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 100 +restart_sp_rate: 0 // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) mvp_hp_rate: 100 -- cgit v1.2.3-60-g2f50