From dc2b41c29d0b6648af8daffbb5c61c2350252f93 Mon Sep 17 00:00:00 2001 From: Ali-G Date: Thu, 30 Jun 2011 00:20:50 +0200 Subject: Changed the name of the rossy mobs including a review of their stats to match the chars being level 50. --- client-data | 2 +- world/map/db/mob_db.txt | 11 ++++++----- world/map/npc/025-4/battlecaves.txt | 20 ++++++++++---------- 3 files changed, 17 insertions(+), 16 deletions(-) diff --git a/client-data b/client-data index 3a8a8685..58ddc416 160000 --- a/client-data +++ b/client-data @@ -1 +1 @@ -Subproject commit 3a8a86851d6651976a8c4c2fb0407d4357e7cd38 +Subproject commit 58ddc41617df4af6f4725c0c861eaf19042ee28f diff --git a/world/map/db/mob_db.txt b/world/map/db/mob_db.txt index c6042594..aa428cf6 100644 --- a/world/map/db/mob_db.txt +++ b/world/map/db/mob_db.txt @@ -52,8 +52,7 @@ //1048, Duck 1049, Bee, Bee, 30, 600, 0, 0, 40, 1, 5, 90, 12, 4, 15, 25, 20, 3, 40, 30, 1, 1, 1, 0, 25, 137, 380, 1500, 300, 350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 -1050, Larvespa, Larvespa, 50, 500, 0, 0, 300, 1, 30, 60, 30, 25, 10, 10, 40, 0, 25, 25, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -1051, Vespa, Vespa, 100, 1500, 0, 0, 450, 1, 10, 100, 0, 10, 10, 20, 5, 0, 40, 30, 1, 1, 1, 0, 85, 133, 275, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + //1052, Hivespa @@ -93,7 +92,9 @@ 1080, BlueSpark, BlueSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1081, RedSpark, RedSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1082, Serqet, Serqet, 10, 100, 0, 0, 4, 1, 10, 15, 0, 5, 1, 1, 1, 0, 15, 5, 1, 1, 1, 3, 20, 129, 2000, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -1083, EarthSpider, EarthSpider, 90, 1000, 0, 0, 280, 1, 100, 125, 10, 45, 20, 15, 10, 10, 40, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -1084, EarthScorpion, EarthScorpion, 100, 800, 0, 0, 250, 1, 50, 150, 15, 45, 15, 30, 10, 10, 15, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1083, HuntsmanSpider, HuntsmanSpider, 30, 1500, 0, 0, 280, 1, 125, 150, 10, 45, 20, 15, 10, 10, 45, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 +1084, Crotcher, Crotcher, 25, 1200, 0, 0, 250, 1, 75, 175, 15, 45, 15, 30, 10, 10, 25, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1085, IceSkull, IceSkull, 180, 5000, 0, 0, 100, 2, 75, 175, 35, 15, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 21, 141, 600, 1600, 672, 480, 631, 1000, 4026, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 -1086, FeyElement, FeyElement, 300, 10000, 0, 0, 1500, 4, 50, 100, 25, 50, 20, 10, 20, 20, 45, 25, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1086, FeyElement, FeyElement, 50, 5000, 0, 12500, 1500, 5, 50, 125, 25, 50, 20, 70, 10, 20, 80, 1, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1087, Larvern, Larvern, 20, 550, 0, 0, 300, 1, 50, 200, 30, 65, 35, 20, 50, 0, 70, 20, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 +1088, Flyvern, Flyvern, 40, 2250, 0, 0, 450, 1, 50, 125, 0, 10, 10, 45, 5, 0, 35, 35, 1, 1, 1, 0, 85, 133, 250, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 441d966e..69788bda 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -71,7 +71,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -172,7 +172,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -271,7 +271,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -369,7 +369,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -468,7 +468,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -567,7 +567,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -667,7 +667,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -767,7 +767,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -866,7 +866,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -1005,7 +1005,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. before the boss. - setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; // ID of the boss monster. -- cgit v1.2.3-70-g09d2