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author | Jesusaves <cpntb1@ymail.com> | 2022-03-21 17:04:28 -0300 |
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committer | GitHub <noreply@github.com> | 2022-03-21 20:04:28 +0000 |
commit | 256136deb61eed3d5adb11bd8841b0bb6a8bff11 (patch) | |
tree | 72ed88a0b8ad85e062d14abfb63cce4c688f282e /world/map/npc/commands | |
parent | 79f4eeff46c41697829f9e30108abe4e4399307f (diff) | |
download | serverdata-256136deb61eed3d5adb11bd8841b0bb6a8bff11.tar.gz serverdata-256136deb61eed3d5adb11bd8841b0bb6a8bff11.tar.bz2 serverdata-256136deb61eed3d5adb11bd8841b0bb6a8bff11.tar.xz serverdata-256136deb61eed3d5adb11bd8841b0bb6a8bff11.zip |
Add to @numa Quest Debug options to change Candor Battle difficulty. (#540)
Now features Easy (1800) Normal (2200) Hard (3300) and Expert (4500)
Do not use Expert unless you know what you are doing. These settings are meant
for events only; The only way to revert is by Numa or a server restart.
The rewards are always the same regardless of difficulty setting.
There's no option to change minimum players to begin a Candor Fight, because I
didn't deem that to be necessary; Not like there would be an event with < 5 people
online.
Evolved has a superior framework, this will not be ported back.
Diffstat (limited to 'world/map/npc/commands')
-rw-r--r-- | world/map/npc/commands/numa.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/world/map/npc/commands/numa.txt b/world/map/npc/commands/numa.txt index b8d24aea..5d5e18db 100644 --- a/world/map/npc/commands/numa.txt +++ b/world/map/npc/commands/numa.txt @@ -91,6 +91,8 @@ OnInit: registercmd chr(ATCMD_SYMBOL) + "numa", strnpcinfo(0); registercmd chr(ATCMD_SYMBOL) + "superdebug", strnpcinfo(0); if (puppet("017-9", 30, 28, "Numa", 393) < 1) mapexit; + if(!($@FIGHT_CAVE_MAX_LEVEL)) + set $@FIGHT_CAVE_MAX_LEVEL, 2200; end; } @@ -119,6 +121,7 @@ L_Woodland: next; menu "Illia Sisters", L_Valia, + "Candor Battle", L_Candor, "Choose an area", L_Argeas, "Close", L_Return; @@ -147,4 +150,8 @@ L_Doomsday: L_Fluffy: callfunc "FluffyDebug"; goto L_Return; + +L_Candor: + callfunc "CandorDebug"; + goto L_Return; } |