def job_type(job): if (job <= 25 or (job >= 4001 and job <= 4049)): return "player" elif (job >= 46 and job <= 1000): return "npc" elif (job > 1000 and job <= 2000): return "monster" elif (job == 45): return "portal" class BeingManager: def __init__(self): self.container = {} def findId(self, name): for i in self.container: if self.container[i].name == name: return i return -10 class Being: def __init__(self, being_id, job): self.id = being_id self.name = "" self.x = 0 self.y = 0 self.action = "" self.job = job self.target = 0 self.type = job_type(job)