/* * File: game.h * Author: dipesh * * Created on July 31, 2010, 6:27 PM */ #ifndef _GAME_H #define _GAME_H #include #include //class MessageHandler; class Network; extern volatile int cur_time; extern std::string map_path; class Game { public: Game(); ~Game(); void logic(); protected: }; /** * Returns elapsed time. (Warning: very unsafe function, it supposes the delay * is always < 10 seconds) */ int get_elapsed_time(int start_time); #endif /* _GAME_H */