# lines starting with # or // are comments # all other lines will be parsed and treated as filenames. # basic stuff ../rules/rule_cave_001.tmx # straight walls: ../rules/rule_cave_002.tmx # corners at walls ../rules/rule_cave_003.tmx ../rules/rule_cave_004.tmx ../rules/rule_cave_005.tmx # water in caves: ../rules/rule_cave_006.tmx ../rules/rule_cave_007.tmx # rules for entrances, has bad exception handling, # so mind where to put entrances. (So avoid putting them near corners) ../rules/rule_cave_008.tmx # straight carpets ../rules/rule_cave_009.tmx # corners in carpets ../rules/rule_cave_010.tmx # ice mountains and caves... similar to usual caves ../rules/rule_icecave_001.tmx ../rules/rule_icecave_002.tmx ../rules/rule_icecave_003.tmx ../rules/rule_icecave_004.tmx ../rules/rule_icecave_005.tmx ../rules/rule_icecave_006.tmx ../rules/rule_icecave_007.tmx ../rules/rule_icemountain_001.tmx ../rules/rule_icemountain_002.tmx ../rules/rule_icemountain_003.tmx ../rules/rule_icemountain_004.tmx # Rules for Woodlands. # # grass and high grass ../rules/rule_woodland_001.tmx # straight borders of grass and high grass ../rules/rule_woodland_002.tmx # borders at corners for grass and highgrass ../rules/rule_woodland_003.tmx # this one is needed to grow trees and other stuff of Fringe into high grass # XXX The O can be Tree in high grass. So there wont be setup borders # XOX <-- If O is low grass, make borders of course # XXX ../rules/rule_woodland_004.tmx # straight borders of grass and high grass ../rules/rule_woodland_012.tmx # borders at corners for grass and highgrass ../rules/rule_woodland_013.tmx # add trees 1-9 except 7 ../rules/rule_woodland_100.tmx # add tree 7. This is seperated due to its extra height. ../rules/rule_woodland_101.tmx